Skill Gems
1048 gems
Active Skills (393)
Abyssal Apparition
Requires: Level (1—90)
Spells cast by Apparition deal (60—50)% less Damage
Abyssal Pact
Requires: Level (1—90), (4—157) Int
Deals (1—42) to (3—77) Physical Damage
Sacrifices (1—20)% of a damageable Minion's maximum life to deal that much Physical damage
Damage radius is 2.5 metres
Acidic Concoction
Requires: Level (1—90)
(7—196) to (11—294) base Physical Damage
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Cannot Poison
Burst radius is 1.5 metres
Cannot Poison
Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
30% more Area of Effect per Poison affecting the Enemy
Alchemist's Boon
Requires: Level (1—90), (4—157) Dex
(15—34)% of recovery from your Flasks is also
granted to Allies in your Presence
Grants you (0.17—0.23) Flask charges per second
Align Fate
Requires: Level (1—90)
(12—9.15) second delay between Visages
Modifiers to Cooldown Recovery Rate also apply to
Visage appearance frequency
25% more Visage frequency per Spell Visages could cast
Casting the matching Spell before the next
Visage appears Empowers that Spell
Empowered Spells deal 30% more damage
Ancestral Cry
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled
Ancestral Spirits
Requires: Level (1—90)
Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Modifiers to Totem Life also affects Minions from this Skill
Minions from this skill have 1% increased Damage
per 1 of your Strength
Animus Exchange
Requires: Level (1—90)
Sacrifices up to (25—800) Life
Gain Runic Ward equal to 70% of Sacrificed Life
Apocalypse
Requires: Level (1—90)
Requires 100 Glory to use
Duration of the Apocalypse is 12 seconds
Triggers one of three disasters every 0.75 seconds
Arc
Requires: Level (1—90), (4—157) Int
Deals (1—20) to (13—386) Lightning Damage
Chains (5—9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Archmage
Requires: Level (1—90), (4—157) Int
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8—6.1)% of your maximum Mana
Archon of Chayula
Requires: Level (1—90)
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
Grants 20% more Physical and Chaos damage
Grants 25% chance to Wither enemies for 4 seconds on Hit
Trigger Chayula's Will every 3 seconds
Arctic Armour
Requires: Level (1—90), (4—157) Int
Deals (3—101) to (5—152) Cold Damage per Stage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Gains a Stage every (1.25—0.72) seconds, up to a maximum of (2—5) Stages
Arctic Howl
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (5—186) to (8—279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1—37) to (2—56) added Cold damage to Attacks
Empowered Attacks deal (4—121) to (5—186) additional Cold damage
Empowers one Attack per 5 enemy Power in
range, counting up to 50 Power
Armour Breaker
Requires: Level (1—90), (4—157) Str
Hits Break (3—4918) Armour
+0.2 metres to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
Armour Piercing Rounds
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+(12—21) Bolts loaded per clip
Artillery Ballista
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Attrition
Requires: Level (1—90), (2—79) Str, (2—79) Dex
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40—31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40—59)%
Axe Slash
Requires: Level (1—90)
Azmerian Swarms
Requires: Level (1—90)
Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment
10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment
Maximum 8 Azmerian Swarms
Swarms have 100% chance to inflict 1 Faerie Fire on Hit
Swarms Convert 100% of Physical Damage to a random Element
Swarm duration is 10 seconds
Swarms have 1% increased Attack Speed
per 5 of your Dexterity
Swarms deal (12—30)% more Damage with Hits for each type of Elemental Ailment on target
Azmerian Wolf
Requires: Level (1—90)
Ball Lightning
Requires: Level (1—90), (4—157) Int
Deals (1—6) to (4—105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres
Fire-Infused explosion radius is 2.6 metres
Creates Ignited Ground every 0.35 seconds
Fire-Infused explosion deals (19—570) to (29—856) Fire damage
Ignited Ground radius is 0.9 metres
Ignited Ground duration is 4 seconds
Ignites as though dealing (22—744) to (33—1116) Fire damage
Barkskin
Requires: Level (1—90), (2—79) Str, (2—79) Int
When Hit by an enemy, gain Armour equal to (43—62)% of
Energy Shield lost
Buff duration is 6 seconds
Barrage
Requires: Level (1—90), (4—157) Dex
Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600—410)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds
Berserk
Requires: Level (1—90), (4—157) Str
Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (40—59)% increased Rage effect
Bind Spectre
Requires: Level (1—90), (4—157) Int
Bitter Dead
Requires: Level (1—90)
Transformation radius is 3.5 metres
Transforms up to 7 Corpses
Core duration is 5 seconds
Deals (9—319) to (14—478) Cold damage
Explosion radius is 2 metres
Chills enemies as though dealing (26—888) to (39—1332) Cold damage
Chills enemies within 1.5 metre radius
Deals (6.5—221.4) Cold damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Rune radius is 1.5 metres
Rune duration is 10 seconds
Black Powder Blitz
Requires: Level (1—90)
Bleeding Concoction
Requires: Level (1—90)
(11—314) to (21—582) base Physical Damage
Inflicts Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Blink
Requires: Level (1—90), (4—157) Int
Must be active in both Weapon Sets
Blood Boil
Requires: Level (1—90)
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2—1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Blood Hunt
Requires: Level (1—90), (4—157) Dex
+0.15 seconds to Total Attack Time
Explosion radius is 1.3 metres
Enemies lose Life equal to 25% of Consumed Blood Loss
10% more area of effect per (1—381) Blood Loss Consumed, up to 500%
Bloodhound's Mark
Requires: Level (1—90), (4—157) Dex
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Activates when Marked enemy is Heavy Stunned
Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
Triggers blood explosion when Activated
Limit 1 Marked target
Bone Blast
Requires: Level (1—90), (4—157) Int
Deals (5—226) to (8—339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Bone Cage
Requires: Level (1—90), (4—157) Int
Deals (10—347) to (15—521) Physical Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds
Bone Offering
Requires: Level (1—90), (4—157) Int
Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15—25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life
Boneshatter
Requires: Level (1—90), (4—157) Str
+0.2 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating
from a Unique enemy
Bonestorm
Requires: Level (1—90), (4—157) Int
Deals (4—116) to (7—175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Deals (3—89) to (5—134) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Explosion radius is 0.5 metres
40% more Area of Effect per Power Charge Consumed
+0.7 metres to explosion radius if a
Power Charge was Consumed
Bow Shot
Requires: Level (1—90)
Briarpatch
Requires: Level (1—90), (2—79) Str, (2—79) Int
Stores 1% of Physical Attack damage dealt, up to (9—256)
Thorny Ground radius is 3 metres
Limit 1 patch of Thorny Ground
Thorny Ground duration is 6 seconds
Cannot create more than one patch of
Thorny Ground every 8 seconds
Overgrown Thorny Ground deals damage 50% more
frequently and expires 50% slower
Modifiers to Thorns damage apply to this Skill's Spell damage
Bursting Fen Toad
Requires: Level (1—90)
25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
100% chance to Poison on Hit
(6—171) to (9—256) Base Physical Damage
Cackling Companions
Requires: Level (1—90)
Summons (6—9) Hyenas
Chaos Bolt
Requires: Level (1—90), (4—157) Int
Deals (5—200) to (9—371) Chaos Damage
Inflicts 3 Withered Debuffs on Hit
Withered lasts 4 seconds
Chaotic Surge
Requires: Level (1—90)
Converts 100% of Physical damage to Chaos damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Charge Regulation
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(20—26)% more Critical Hit Chance while
you have a Power Charge
(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge
(20—25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds
Charged Staff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Buff grants 1 to (2—22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Claw Stab
Requires: Level (1—90)
Cluster Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Coiling Bolts
Requires: Level (1—90), (4—157) Int
Deals (9—279) to (14—418) Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Deals (8—244) to (15—453) Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Combat Frenzy
Requires: Level (1—90), (4—157) Dex
Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8—6.1) seconds
Comet
Requires: Level (1—90), (4—157) Int
Deals (23—787) to (35—1181) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres
Deals (23—787) to (35—1181) Fire Damage
Deals (23—787) to (35—1181) Cold Damage
+1 second to Total Cast Time
Impact radius is 3.4 metres
Conductive Runes
Requires: Level (1—90)
Runes emerge within a 8.5 metre length cone
Rune duration is 10 seconds
Runes arm after 0.4 seconds
Limit 20 active Runes
Runes detonate 0.3 seconds after activation
Creates 10 Runes
Converts 100% of Physical damage to Lightning damage
(1—16) to (11—304) base Lightning Damage
Lightning damage from this skill Contributes to
Electrocution Buildup
50% more Electrocution buildup from Hits with this skill
Rune explosion radius is 1.4 metres
Conductivity
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-23—-29)% to Lightning Resistance
Curse duration is (6—7.4) seconds
Consecrate
Requires: Level (1—90), (2—79) Str, (2—79) Int
38% increased Effect of Consecrated Ground
Consecrated Ground radius is 2.2 metres
Consecrated Ground duration is 8 seconds
Contagion
Requires: Level (1—90), (4—157) Int
Deals (1.9—93.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each
time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds
Convalescence
Requires: Level (1—90), (4—157) Int
Must be active in both Weapon Sets
Crackling Palm
Requires: Level (1—90)
(1—28) to (20—539) Added Lightning damage
Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than 5 times every 0.5 seconds
Bolt impact radius is 1.4 metres
Cross Slash
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gouge length is 4.7 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres
Gouge length is 2.4 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres
Crossbow Shot
Requires: Level (1—90)
Crushing Fear
Requires: Level (1—90)
Converts 50% of Physical damage to Chaos damage
Culling Strike
Can't be Evaded
Converts 80% of Physical damage to Chaos damage
Culling Strike
Can't be Evaded
5% more Area of Effect per Power of killed target
10% more Damage per Power of killed target
Cull The Weak
Requires: Level (1—90), (4—157) Dex
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges
Dagger Stab
Requires: Level (1—90)
Dark Effigy
Requires: Level (1—90), (4—157) Int
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Dark Pact
Requires: Level (1—90), (4—157) Int
Deals (1—52) to (3—97) Chaos Damage
Sacrifices 13% of Minion's life to deal that much Chaos damage
Uses your life if no Minion in range
100% more damage with Hits if using your life
Decompose
Requires: Level (1—90), (4—157) Int
Limit 6 Poison Clouds
Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Deals (9—398) to (14—598) Fire Damage
Defiance Banner
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Demon Form
Requires: Level (1—90)
(12—25)% increased Cast Speed while in Demon Form
(0.8—18.5) Life Loss per second per Demonflame
Deal 3% more Spell damage per Demonflame
Despair
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse inflicts (-35—-49)% to Chaos Resistance
Curse radius is (1.5—3.1) metres
Curse duration is (6—7.4) seconds
Detonate Dead
Requires: Level (1—90), (4—157) Int
Deals (19—145) to (28—218) Fire Damage
Deals Physical damage equal to (5—10.7)% of
Corpse's maximum Life
Explosion radius is 2.6 metres
Detonate Living
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Culling Strike
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of
Corpse's maximum Life
Explosion radius is 2.6 metres
Detonate Minion
Requires: Level (1—90), (4—157) Dex
Converts 100% of Physical damage to Fire damage
Deals additional Fire damage equal to 8% of Minion's maximum Life
Can target Minions with (30—1096) Life or less
Explosion radius is 2.4 metres
Detonating Arrow
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage
Maximum 4 Stages
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.4 metres
Devour
Requires: Level (1—90), (2—79) Str, (2—79) Int
Up to +0.5 seconds to Total
Attack Time based on distance travelled
Impact radius is 1.8 metres
Regenerates (10—337) life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target
Discipline
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(18—328) to Total Maximum Energy Shield
Disengage
Requires: Level (1—90), (4—157) Dex
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Shockwave radius is 2 metres
Dread Banner
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Earthquake
Requires: Level (1—90), (4—157) Str
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 1.8 metres
Limit (2—4) Jagged Ground patches
Jagged Ground duration is 4 seconds
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is (2.4—3) metres
Earthshatter
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Electrocuting Arrow
Requires: Level (1—90), (4—157) Dex
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Elemental Conflux
Requires: Level (1—90), (4—157) Int
8 second duration between Element randomisations
Buff grants (40—59)% more damage with the affected Element
Elemental Expression
Requires: Level (1—90)
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
Deals (8—244) to (12—366) Fire Damage
Explosion radius is 3.6 metres
Deals (7—200) to (10—300) Cold Damage
Pierces all Targets
Fires 3 Projectiles
Deals (3—84) to (16—477) Lightning Damage
Chains 7 times
Elemental Siphon
Requires: Level (1—90), (4—157) Dex
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Elemental Storm
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Elemental Sundering
Requires: Level (1—90), (4—157) Dex
Pulse radius is 5 metres
Consumes up to 20 Ailments
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Elemental Surge
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Lightning damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Elemental Weakness
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-40—-59)% to Elemental Resistances
Curse duration is (6—7.4) seconds
Ember Fusillade
Requires: Level (1—90), (4—157) Int
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (1—16) to (10—309) Lightning Damage
Chains 4 times
5% more Damage for each previous Ember fired in sequence
Emergency Reload
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Buff duration is 6 seconds or until your Empowered bolts are expended
Buff Empowers bolts with (12—31)% more damage
Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip
Encase in Jade
Requires: Level (1—90)
Gain Guard equal to 6% of your maximum life per Jade consumed
Guard duration is (4—4.95) seconds
Enervating Nova
Requires: Level (1—90), (4—157) Int
Deals (1—14) to (7—265) Lightning Damage
(100—157)% more Electrocution buildup
Lightning damage from this skill Contributes to
Electrocution Buildup
Ring outer radius is 2.6 metres
Ring inner radius is 1 metre
Enemies Hit receive Electrocution buildup from
Lightning damage for 4 second duration
Deals more damage to enemies based on distance from
you, up to 100% to enemies on the far edge of the ring
Enfeeble
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse makes targets deal (20—29)% less Damage
Curse duration is (6—7.4) seconds
Entangle
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—111) to (6—167) Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit (4—8) Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Deals (1—29) to (1—43) Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Escape Shot
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(300—585)% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
+0.7 seconds to Total Attack Time
(300—585)% more Freeze Buildup
Impact radius is 2.4 metres
Essence Drain
Requires: Level (1—90), (4—157) Int
Deals (5—138) to (9—257) Chaos Damage
Deals (9.2—443.5) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 4 seconds
Eternal March
Requires: Level (1—90)
Spends up to (19—853) Runic Ward to Revive Minions with total maximum Life equal to (3—20) times the Runic Ward spent
Eternal Rage
Requires: Level (1—90), (4—157) Str
Regenerate (0.25—5) Rage per second
Must be active in both Weapon Sets
Explosive Concoction
Requires: Level (1—90)
(14—384) to (21—576) base Fire Damage
Inflicts 100% more Flammability Magnitude
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
(14—384) to (21—576) base Fire Damage
Explosion radius is 1.2 metres
Throw additional Projectiles at up to 4 Ignited Enemies
Cannot Ignite
Explosive Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2—2.4) metres
Projectiles cannot Fork
Explosive Shot
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Explosive Spear
Requires: Level (1—90), (4—157) Dex
Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Pierces all Targets
Limit 3 lodged Spears
Converts 100% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Converts 100% of Physical damage to Fire damage
100% increased Ignite Magnitude
Explosion length is (4—5.9) metres
Explosion width is 1.5 metres
Ignited Ground radius is 2 metres
Ignited Ground duration is 8 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Explosive Transmutation
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Exsanguinate
Requires: Level (1—90), (4—157) Int
Deals (2—84) to (3—125) Physical Damage
Chains 2 times
Fires tendrils at up to 3 Targets
Inflicts Bleeding on Hit
Eye of Winter
Requires: Level (1—90), (4—157) Int
Deals (1—40) to (2—59) Cold Damage
Fires 30 Shard Projectiles per second
Gains 100% of damage as damage of the corresponding
Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its
first Hit against each enemy
Falling Thunder
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Fangs of Frost
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
+0.4 metres to Melee Strike Range
(100—157)% more Freeze Buildup
Converts 100% of Physical damage to Cold damage
(200—314)% more Magnitude of Chill inflicted
(200—314)% more Freeze Buildup
Explosion and Chilled Ground radius are 2.2 metres
Feast of Flesh
Requires: Level (1—90), (4—157) Int
Corpse Consumption radius is 4 metres
Consumes up to 5 Corpses
Recover (21—211) Life and (21—211) Mana over 3 seconds per Corpse Consumed
Fireball
Requires: Level (1—90), (4—157) Int
Deals (8—224) to (12—336) Fire Damage
Deals (8—224) to (12—336) Fire Damage
Explosion radius is 1.7 metres
Deals (8—224) to (12—336) Fire Damage
Number of Projectiles cannot be modified
Inflicts 100% more Flammability Magnitude
Fires 12 Projectiles
Firebolt
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Firestorm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Flail Strike
Requires: Level (1—90)
Flame Breath
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill
Flame Wall
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Flameblast
Requires: Level (1—90), (4—157) Int
Deals (7—244) to (11—367) Fire Damage
75% more damage per Stage
Modifiers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage
Flammability
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-23—-29)% to Fire Resistance
Curse duration is (6—7.4) seconds
Flash Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is (2.6—3.3) metres
Projectiles cannot Fork
Flicker Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Forge Hammer
Requires: Level (1—90), (4—157) Str
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Converts 100% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fissure duration is 8 seconds
Limit 10 Fissures
70% more Attack Speed
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fortifying Cry
Requires: Level (1—90), (4—157) Str
Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in
range, counting up to 50 Power
Grants (2—92) Guard for every 5 enemy Power in
range, counting up to 20 Power
Fragmentation Rounds
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Fragments Of The Past
Requires: Level (1—90)
Eruption radius is 1.2 metres
Limit 1 Volcano
Volcano duration is 8 seconds
Initial eruption Triggers Ice Fragments with
2 additional Projectiles
Triggers Ice Fragments every 0.5 seconds
Freezing Mark
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Hits against Marked enemy cause (25—35)% more Freeze buildup
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target
Freezing Salvo
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
(30—68)% more Magnitude of Chill inflicted
(30—68)% more Freeze Buildup
Maximum 10 Seals
Gains a Seal every 0.75 seconds
Impact radius is 1.2 metres
Freezing Shards
Requires: Level (1—90), (4—157) Int
Deals (2—64) to (3—96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Frost Bomb
Requires: Level (1—90), (4—157) Int
Deals (7—238) to (11—358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4—3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Frost Darts
Requires: Level (1—90), (4—157) Int
Deals (2—45) to (3—68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Deals (2—66) to (4—98) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Explosion radius is 1.8 metres
Each explosion creates 3 Ice Chunks
Deals (2—53) to (3—80) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Number of Projectiles cannot be modified
Impact radius is 0.8 metres
Each dart creates 2 ice chunks
Frost Wall
Requires: Level (1—90), (4—157) Int
Deals (7—187) to (11—280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36—12714) maximum Life
Wall is (2.8—5.6) metres long
Deals (1—23) to (17—444) Lightning Damage
50% more Magnitude of Chill inflicted
Explosion radius is 2.8 metres
Frostbolt
Requires: Level (1—90), (4—157) Int
Deals (5—144) to (8—216) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Pierces all Targets
Deals (9—230) to (13—344) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Explosion radius is 2.4 metres
Frostflame Nova
Requires: Level (1—90)
Wave radius is 3.5 metres
Deals (2—81) to (3—122) Cold Damage
10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second
Hits enemies every 0.5 seconds until affected Ignite expires
Frozen Locus
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27—9536) maximum Life
Converts 100% of Physical damage to Cold damage
50% more Freeze Buildup
Ice Crystal has (27—9536) maximum Life
Explosion radius is 3.4 metres
Fulminating Concoction
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Fulmination
Requires: Level (1—90), (4—157) Int
Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (90—71)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
Furious Slam
Requires: Level (1—90), (2—79) Str, (2—79) Int
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
+0.4 seconds to base use time when Shapeshifting
Fury of the Mountain
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Fire damage
Modifers to Attack speed also affect this skill's cost
Gain 3 Rage on Hit
Fissure duration is 12 seconds
Limit 12 Fissures
Future-Past
Requires: Level (1—90)
Grants each of Hindsight, Foresight, and
Sight Beyond Sight, in sequence
Hindsight lasts for a 20 second duration
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (4—5.9) second duration
Fully recover Life when you gain Sight Beyond Sight
Galvanic Field
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
Galvanic Shards
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Gas Arrow
Requires: Level (1—90), (4—157) Dex
Impact radius is 1.8 metres
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds
Converts 100% of Physical damage to Fire damage
Impact radius is 1.8 metres
Gas Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2 seconds
Impact radius is (1.4—2) metres
Projectiles cannot Fork
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud radius is (1.4—2) metres
Cloud Duration is 6 seconds
Projectiles cannot Fork
Converts 100% of Physical damage to Fire damage
Projectiles cannot Fork
Gathering Storm
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 20% of Physical damage to Lightning damage
+0.8 seconds to Total Attack Time
+1 metres to Melee Strike Range
Converts 70% of Physical damage to Lightning damage
+1 metres to Melee Strike Range
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.2 metres
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 3.2 metres
Shocked Ground radius is 3.2 metres
Gelid Palm
Requires: Level (1—90)
(7—198) to (11—297) Added Cold damage
50% more Freeze Buildup
Creates an icy burst when you Hit with Unarmed Melee damage, no more than 5 times every 0.5 seconds
Ice burst radius is 1.8 metres
Gemini Surge
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Ghost Dance
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gain a Ghost Shroud every (12—10.1) seconds
Modifiers to Cooldown Recovery Rate also apply to
Ghost Shroud gain frequency
Maximum 3 Ghost Shrouds
When Hit, lose a Ghost Shroud
Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently
Glacial Bolt
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Glacial Cascade
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts
Converts 100% of Physical damage to Cold damage
Consumes Freeze on Non-Unique enemies to deal 250% more Damage
Consumes Freeze on Unique enemies to deal 425% more Damage
Cannot Knock Enemies Back
Burst radius is 0.9 metres
Glacial Lance
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
(100—157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Converts 100% of Physical damage to Cold damage
(150—207)% more Magnitude of Chill inflicted
(150—207)% more Freeze Buildup
Explosion length is 2.6 metres
Grenade
Requires: Level (1—90)
Detonation Time is 1.5 seconds
Explosion radius is 1.5 metres
Projectiles cannot Fork
Grim Feast
Requires: Level (1—90), (4—157) Int
Remnants last for 8 seconds
Remnants store 35% of Minion maximum Life
You can store up to (47—66124) collected Minion Life
Grim Pillars
Requires: Level (1—90)
Deals (3—99) to (5—149) Cold Damage
80% less damage if destroyed within 0.5 seconds by something other than you
Creation radius is 4 metres
Creates 8 Grim Pillars
Eruption radius is 1.2 metres
Grim Pillar duration is 10 seconds
Grim Pillars have (27—9536) maximum Life
Limit 20 Grim Pillars
Deals (5—159) to (7—239) Cold Damage
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Hailstorm Rounds
Requires: Level (1—90), (2—79) Str, (2—79) Dex
150% more reload speed
Can store up to (32—50) Bolts
Hammer of the Gods
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds
Harbinger of Madness
Requires: Level (1—90)
Deals (9—319) to (14—478) Physical Damage
Explosion radius is 2 metres
Unstable Apparitions spawned from slain enemies deal 8% of that enemy's Life as added unscalable Physical damage
Unstable Apparitions deal 5% more damage per Power of the enemy they're drawn from
Draws out an Unstable Apparition from Rare or Unique enemies you Hit
Draws out an Unstable Apparition from enemies you kill with Melee Hits, no more than once every 0.05 seconds
Heart of Ice
Requires: Level (1—90), (4—157) Int
Chills enemies in your Presence as though dealing (26—888) to (39—1332) Cold damage
Herald of Ash
Requires: Level (1—90), (4—157) Str
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Explosion radius is 1.2 metres
Ignite duration is 3 seconds
Base Ignite damage is (16.67—23)% of Overkill damage
Herald of Blood
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Enemies with Blood Loss you kill explode
(4—107) to (6—160) base Physical Damage
Can't be Evaded
Explosion radius is 1.5 metres
Deals 15% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
(40—59)% chance to Aggravate Bleeding on Hit
Herald of Ice
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Enemies you Shatter explode
Can't be Evaded
Explosion radius is 1.6 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Herald of Plague
Requires: Level (1—90), (4—157) Dex
Spreads the most Damaging Poison on enemies you kill in a (1.5—1.8) metre radius
(10—29)% chance to Hinder enemies on spreading Poison to them
Herald of the Royal Queen
Requires: Level (1—90)
Enemies with Blood Loss you kill explode
Can't be Evaded
Explosion radius is 1.5 metres
Deals (6—25)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Herald of Thunder
Requires: Level (1—90), (4—157) Dex
Lightning Bolts strike the targets of your next (2—3) Attack Hits
after killing a Shocked enemy with Attack damage
Can't be Evaded
Bolt impact radius is 1 metre
100% of Bolt Physical Damage
Converted to Lightning Damage
Hexblast
Requires: Level (1—90), (4—157) Int
Deals (21—725) to (39—1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast
High Velocity Rounds
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
His Dark Horizon
Requires: Level (1—90), (4—157) Int
30% of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second
Empowered Spells Gain (40—78)% of damage as Cold Damage
Empowered Spells Gain 0% of damage as Lightning Damage
Does not Hit, but Chills enemies as though Hitting them
Cooldown does not recover during Buff effect
Gains +20% more Radius per second, up to a maximum of +200%
Chilled Ground radius is 2 metres
Empowered Spells Gain 0% of damage as Lightning Damage
Deals (14—447) to (21—671) Cold Damage
(40—59)% more Freeze Buildup
Empowered Spells Gain 0% of damage as Lightning Damage
His Foul Emergence
Requires: Level (1—90), (4—157) Int
Deals (12—425) to (19—638) Physical Damage
Deals (22—744) to (40—1381) Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
His Grave Command
Requires: Level (1—90), (4—157) Int
While this Gem is Socketed you can view Monster Categories on Enemies
Spirit duration is (8—11.8) seconds
Bound Undead retains up to four monster modifiers when summoned
His Scattering Calamity
Requires: Level (1—90), (4—157) Int
Deals (11—325) to (16—488) Lightning Damage
Chains (3—4) times
Duration between launching Wellsprites is 1.2 seconds
Hover duration is 0.7 seconds
Can accumulate up to (8—10) Wellsprites
Modifiers to number of Projectiles instead
apply to number of Wellsprites accumulated
10% more Damage for each previous Wellsprite fired in sequence
Deals (11—325) to (16—488) Lightning Damage
10% more Damage for each previous Ember fired in sequence
Explosion radius is 1.4 metres
His Vile Intrusion
Requires: Level (1—90), (4—157) Int
Deals (13—435) to (19—652) Physical Damage
100% increased Impale Magnitude
Explosion radius is 4 metres
Debuff duration is 4 seconds
Inflicts 2 additional Impales
His Winnowing Flame
Requires: Level (1—90), (4—157) Int
Deals (14—418) to (21—627) Fire Damage
Culling Strike
Hollow Focus
Requires: Level (1—90)
Tempest Bells are destroyed after an additional 1 Hits
Bells appear within 3 metre radius of you
A bell appears every (3—2.05) seconds
Bell duration is 21 seconds
Modifiers to Cooldown Recovery Rate also apply to
bell appearance frequency
Limit 3 active Bells
Tempest Bells are destroyed after an additional 1 Hits
Cannot cause Stun buildup
Shockwave radius is 2.3 metres
Hollow Resonance
Requires: Level (1—90)
150% more Stun buildup
Shockwave radius is 2 metres
Hollow Shell
Requires: Level (1—90)
Pulse spends 100% of your Runic Ward to grant Allies
Guard equal to (45—64)% of Runic Ward spent
Pulse radius is (3—4) metres
Guard duration is 6 seconds
Cannot affect the same target more than once every 6 seconds
Hypothermia
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-23—-29)% to Cold Resistance
Curse duration is (6—7.4) seconds
Ice Fragments
Requires: Level (1—90)
Detonation Time is 2.5 seconds
60% more Projectile Speed
Converts 100% of Physical damage to Cold damage
Fires 3 Projectiles
Explosion radius is 1.8 metres
Ice Nova
Requires: Level (1—90), (4—157) Int
Deals (6—131) to (8—196) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Deals 6 to 8 Cold Damage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Knocks Back Enemies
Deals (15—448) to (22—672) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Explosion and Chilled Ground radius are 4.8 metres
Chilled Ground duration is 8 seconds
Ice Shards
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+16 Bolts loaded per clip
Ice Shot
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
50% more Magnitude of Chill inflicted
25% more Freeze Buildup
Converts 100% of Physical damage to Cold damage
Fires (8—11) Projectiles
Ice Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
50% less Attack Speed
Converts 80% of Physical damage to Cold damage
+0.7 metres to Melee Strike Range
Ice-Tipped Arrows
Requires: Level (1—90), (4—157) Dex
Maximum Buff duration is 20 seconds
Empowers 4 Attacks
Icestorm
Requires: Level (1—90), (4—157) Int
Deals (3—93) to (5—139) Cold Damage
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from
which Freeze is Consumed
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Deals (19—564) to (28—847) Cold Damage
Impact radius is 1.8 metres
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Impurity
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(10—29)% to Chaos Resistance
Incendiary Shot
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Incinerate
Requires: Level (1—90), (4—157) Int
Cone length is 5.8 metres
Ignites from a single use of this Skill Compound if not
from Ignited Ground
Deals (1.7—57.5) Fire Damage per second
Gains (7—2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2—83) to (4—124) Fire damage, every 0.075 seconds
Ignited Ground duration is 8 seconds
Ignites as though dealing (26—912) to (40—1367) Fire damage
Inevitable Agony
Requires: Level (1—90)
Initial cast radius is (1.5—3.1) metres
Debuff duration is 12 seconds
Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed when Debuff expires
Culls enemies if Debuff reaches Culling Strike Threshold
Infernal Cry
Requires: Level (1—90), (4—157) Str
Empowered Attacks Gain (30—49)% of damage as extra Fire damage
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power
Into the Breach
Requires: Level (1—90)
A Flame of Chayula manifests within 8.5m of
you every (1.4—1.21) seconds
Flames of Chayula fade after 25 seconds if not picked up
Flame of Chayula within 5m of you are revealed
Flames of Chayula have 50% increased effect
Iron Ward
Requires: Level (1—90), (4—157) Str
Stores (100—480)% of mitigated Physical damage, up to (65—22886)
Kelari, the Tainted Sands
Requires: Level (1—90)
Inflicts Critical Weakness on Hit
50% increased Critical Damage Bonus
Kelari's Deception
Requires: Level (1—90)
Kelari's Judgment
Requires: Level (1—90)
Kelari's Malediction
Requires: Level (1—90)
(1.5—0.9) second duration between Corpse consumptions
Maximum (4—8) Corpse Beetles
Summons 2 Beetles per Corpse consumed
Killing Palm
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Kinetic Bash
Requires: Level (1—90)
3 to 4 Added Physical Damage per 5 Armour on Shield
Can't be Evaded
600% more Stun buildup
Leap Slam
Requires: Level (1—90), (4—157) Str
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50—88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Leylines
Requires: Level (1—90)
Deal (10—29)% more Spell damage while on a Leyline
Lose (3.43—93.03) Runic Ward per second while on a Leyline
Cannot Recover Runic Ward while on a Leyline
Leyline radius is 1.6 metres
Leylines reappear 8 seconds after dissipating
Life Remnants
Requires: Level (1—90)
Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy
Spawn a Remnant on Hitting a target, no more than once every 3 seconds
Each Remnant grants (11—410) Life
Lightning Arrow
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2—4) additional Enemies near the target
Converts 100% of Physical damage to Lightning damage
Chains 2 times
Lightning Bolt
Requires: Level (1—90), (4—157) Int
Deals (3—30) to (13—565) Lightning Damage
200% more chance to Shock
Lightning Conduit
Requires: Level (1—90), (4—157) Int
Deals (6—189) to (17—568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
2 additional bolts if a Shocked enemy is in the target area
Lightning Rod
Requires: Level (1—90), (4—157) Dex
Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Lightning Spear
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Lightning Warp
Requires: Level (1—90), (4—157) Int
Deals (2—54) to (30—1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
Lingering Illusion
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Living Bomb
Requires: Level (1—90), (4—157) Int
Deals (10—481) to (15—721) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
Lunar Assault
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Cold damage
(240—506)% more Magnitude of Chill inflicted
(240—506)% more Freeze Buildup
Lunar Blessing
Requires: Level (1—90), (2—79) Str, (2—79) Int
Knocks back enemies in a 4 metre radius
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40—59)% of damage Gained as Cold damage
Mace Strike
Requires: Level (1—90)
Magma Barrier
Requires: Level (1—90), (4—157) Str
Fully imbues Shield in 8 seconds
Grants 25% increased Block chance
Magnetic Salvo
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Malice
Requires: Level (1—90), (1—39) Str, (3—118) Int
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.7—0.51) seconds
Mana Drain
Requires: Level (1—90), (4—157) Int
Leeches Mana 70% slower
Leeches (30—408) Mana
Mana Remnants
Requires: Level (1—90), (4—157) Int
Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (28—281) Mana
Mana Tempest
Requires: Level (1—90), (4—157) Int
Cooldown does not recover during Buff effect
Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest
Empowered Spells Split to 3 additional targets
30% of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second
Empowered Spells Gain (40—78)% of damage as Lightning Damage
Manifest Weapon
Requires: Level (1—90)
Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength
Mantra of Destruction
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 8 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Empowered Attack gains (50—69)% of Damage as Chaos
Buff duration is up to 8 seconds, or until your next Attack
Purple Flames of Chayula Duration is 20 seconds
Maul
Requires: Level (1—90)
Gain 5 Rage on Hit
+0.3 seconds to base use time when Shapeshifting
Meditate
Requires: Level (1—90)
(24—100)% more Energy Shield Recharge Rate
Midnight Zenith
Requires: Level (1—90)
This Skill cannot cause Meta Skills to generate Energy
You cannot gain Arctic Petals from this Skill's Critical Hits
+1 Arctic Petal per Power of targets Killed with Critical Hits
+(2—4) Arctic Petals on Critically Hitting Rare or Unique targets
Consumes 10 Arctic Petals to create 5 Ice Crystals when able
Deals (2—47) to (3—70) Cold Damage
Explosion radius is 2.2 metres
Ice Crystal duration is 10 seconds
Ice Crystals have (14—4768) maximum Life
Limit 10 Ice Crystals
Mirror of Refraction
Requires: Level (1—90), (4—157) Int
A Mirror appears in your Presence every (3.9—2) seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Mist Raven
Requires: Level (1—90)
Culling Strike
This Minion uses your Culling Strike threshold
Molten Blast
Requires: Level (1—90), (4—157) Str
Converts 60% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
Fires 8 Projectiles
Molten Crash
Requires: Level (1—90)
+0.55 seconds to Total Attack Time, plus up to
+0.3 seconds based on distance travelled
Impact radius is 2 metres
Consumes 10 Rage on Landing to create 1 additional Fissure
Converts 100% of Physical damage to Fire damage
Fissure duration is 8 seconds
Limit 8 Fissures
Fissures branch 2 times
Molten Shower
Requires: Level (1—90)
Converts 80% of Physical damage to Fire damage
Fires 4 Projectiles
Explosion radius is 1 metre
This Attack is Triggered by Brutus' Lead Sprinkler
Moment of Vulnerability
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Nova radius is 4 metres
10 second delay before enemy can be affected again
(60—98)% of damage dealt to temporal visages is also dealt to the original targets
Navira, the Last Mirage
Requires: Level (1—90)
Triggers Navira's Calming when Commanded to
use a Skill, granting nearby Allies (10—67)% increased
Mana Regeneration for 4 seconds
Navira's Fracturing
Requires: Level (1—90)
Navira's Oasis
Requires: Level (1—90)
Navira's Well
Requires: Level (1—90)
Oil Barrage
Requires: Level (1—90), (2—79) Str, (2—79) Int
Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Converts 100% of Physical damage to Fire damage
Once Ignited, Oil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil Ground radius is 2.1 metres
Oil Ground Duration is 6 seconds
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Converts 40% of Physical damage to Lightning damage
Fires 3 Projectiles
Impact radius is 2.1 metres
Oil duration is 6 seconds
Consumes a Power Charge every 1.5 seconds to
continue Channelling
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Oil Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 1.6 seconds
Damage and Oil spray radius is (2—2.6) metres
Oil Duration is 6 seconds
Projectiles cannot Fork
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Detonation Time is 1.6 seconds
Converts 100% of Physical damage to Fire damage
Once Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil Ground is (2—2.6) metres
Oil Ground Duration is 6 seconds
Projectiles cannot Fork
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Orb of Storms
Requires: Level (1—90), (4—157) Int
Deals (1—14) to (8—260) Lightning Damage
Chains (3—5) times
Fires a bolt every 4 seconds, and when you
cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts
Overwhelming Presence
Requires: Level (1—90), (4—157) Str
Enemies in your Presence have (15—24)% reduced
Elemental Ailment Threshold
Enemies in your Presence have (15—25)% reduced Stun Threshold
Pain Offering
Requires: Level (1—90), (4—157) Int
Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20—29)% increased Attack and Cast Speed
Aura grants Minions (20—58)% increased damage
Parry
Requires: Level (1—90)
Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Can Block Projectile Damage from enemies within 1.5 metres
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Perfect Strike
Requires: Level (1—90), (4—157) Str
Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Converts 80% of Physical damage to Fire damage
+3.5 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Permafrost Bolts
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Phantasmal Arrow
Requires: Level (1—90)
Converts 20% of Physical damage to Fire damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
Ignites inflicted by this Skill Spread to other
enemies that stay within 1.8 metres for 1 second
Explosion radius is (1.5—2.4) metres
Arrow duration is 1.5 seconds
Pinnacle of Power
Requires: Level (1—90)
Buff duration is 5 seconds per Power Charge Consumed
15% more Elemental Damage per Power Charge Consumed
Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup
Plague Bearer
Requires: Level (1—90), (4—157) Dex
Stores 4% of Expected Poison damage, up to (43—15257)
Deals Physical damage equal to the stored Poison
Plasma Blast
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Poisonburst Arrow
Requires: Level (1—90), (4—157) Dex
Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
Does not Hit, but Poisons enemies as though Hitting them
Burst radius is (1.5—2.4) metres
Poison duration is 3 seconds
Power Siphon
Requires: Level (1—90), (4—157) Int
Deals (3—109) to (5—202) Physical Damage
76% chance to grant an additional Power Charge on Cull
Powered by Verisium
Requires: Level (1—90)
Generates 4 Verisium Infusions
Primal Avatar
Requires: Level (1—90), (2—79) Str, (2—79) Int
While this Gem is Socketed you can view Monster Categories on Enemies
Primal Bounty
Requires: Level (1—90)
Empowered Skills fire 2 additional Projectiles
Empowered Skills have (30—68)% increased Projectile speed
This Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll
Primal Strikes
Requires: Level (1—90), (4—157) Dex
Converts 40% of Physical damage to Lightning damage
+0.5 metres to Melee Strike Range
Converts 40% of Physical damage to Lightning damage
+1.5 metres to Melee Strike Range
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+(1.5—2) metres to Melee Strike Range
Consume Shock on Hit
Converts 100% of Physical damage to Lightning damage
Charge length is 8.6 metres
Charge width is 1.8 metres
Profane Ritual
Requires: Level (1—90), (4—157) Int
Deals (13.5—652.2) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds
Punch
Requires: Level (1—90)
Purity of Fire
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Fire Resistance
Purity of Ice
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Cold Resistance
Purity of Lightning
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Lightning Resistance
Quarterstaff Strike
Requires: Level (1—90)
Queen's Procession
Requires: Level (1—90)
(6—171) to (9—256) base Physical Damage
Swarm deals 2% more Damage per Swarm's Advance
Swarm radius is 3 metres
Swarm Hits all targets in area every 0.5 seconds
Modifiers to Cooldown Recovery Rate apply to Hit frequency
If Swarm Hits any targets, you take (1—34) to (2—51) Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
Damage taken this way applies 100% more Stun buildup to you
Stun Buildup cannot empty while you have Swarm's Advance
Lose all Swarm's Advance 4 seconds after you finish sprinting
Raging Spirits
Requires: Level (1—90), (4—157) Int
Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
Rain of Arrows
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Rain of Blades
Requires: Level (1—90)
Buff duration is 5 seconds
Raise Shield
Requires: Level (1—90)
Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Raise Zombie
Requires: Level (1—90), (4—157) Int
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100—253)% more damage with Hits
Empowered Zombies have 25% more movement speed
Rake
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
+0.2 metres to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit
Rampage
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill
Rapid Assault
Requires: Level (1—90), (4—157) Dex
+0.6 metres to Melee Strike Range
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Rapid Shot
Requires: Level (1—90), (2—79) Str, (2—79) Dex
100 Bolts loaded per clip
Ravenous Swarm
Requires: Level (1—90), (4—157) Int
Swarms Attack enemies within 4 metre radius of you
Spawn a new Swarm once every 6 seconds
Swarm duration is (6—9.8) seconds
Modifiers to Cooldown Recovery Rate also apply to
Swarm spawning frequency
Reap
Requires: Level (1—90), (4—157) Int
Deals (11—400) to (16—599) Physical Damage
Gain (5—188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds
Refutation
Requires: Level (1—90)
Cooldown does not recover during Buff effect
While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies
Buff duration is 4 seconds
50% less Stun Threshold while Buff is active
5% more Stun Threshold while Buff is active per 10 Runic Ward spent
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is (2—3.9) seconds
Remnants of Kalguur
Requires: Level (1—90)
Remnants last for 8 seconds
50% chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds
25% chance to spawn a Remnant on killing an enemy
Each Remnant grants (5—205) Runic Ward
Rend
Requires: Level (1—90)
Buff duration is 10 seconds
Buff grants 50% of damage Gained as Lightning
20% less Attack Speed
150% more Area of Effect
Repulsion
Requires: Level (1—90)
Curse applies after 1.5 seconds delay
Curse duration is (6—7.4) seconds
Curse applies 20 Fragility
Requiem
Requires: Level (1—90)
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second
Resonating Shield
Requires: Level (1—90), (4—157) Str
Hits Break (2—1537) Armour
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Rhoa Mount
Requires: Level (1—90), (4—157) Dex
100% reduced Movement Speed Penalty from
using Skills while mounted
Righteous Descent
Requires: Level (1—90)
Converts 40% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Converts 80% of Physical damage to Lightning damage
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Rite of Restoration
Requires: Level (1—90)
Minimum 1 second between gaining Stages
Sigil radius is 4.5 metres
Gains a Stage when you Spend a total of 35% of your Maximum Mana while in Area
Sigil duration is (10—11.9) seconds
Maximum 4 Stages
Buff grants (10—14)% more Armour, Evasion and Energy Shield per Stage
Buff grants (1.1—21.7) Life Regenerated per second per Stage
Ritual Sacrifice
Requires: Level (1—90)
Modifier duration is (82—120) seconds
When used on yourself, removes 20% of maximum Life to grant a random Monster Modifier, replacing any previous
Modifier gained this way
Rolling Magma
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 100% of Physical damage to Fire damage
Chains (3—5) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4—1.8) metres
Rolling Slam
Requires: Level (1—90), (4—157) Str
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Runic Reprieve
Requires: Level (1—90)
(5—100)% increased Stun Threshold while using Skill
You take (25—21)% of damage from Blocked Hits
Lose Runic Ward on Block equal to the damage you took from that Hit
Requires at least 20% of maximum Runic Ward to be able to use this Skill
Runic Tempering
Requires: Level (1—90)
Backlash radius is 1.9 metres
Can backlash once every 0.4 seconds
You take 10% less Damage from Hits while you have Runic Plates
A Runic Plate is lost for every 5 backlashes
Maximum 4 Runic Plates
Ruzhan, the Blazing Sword
Requires: Level (1—90)
Ruzhan deals 10% more damage for each damaging Skill you've used Recently
Attacks with Ruzhan's Zealotry when you use a
damaging Skill with a 4 second cooldown, inflicting
enemies Struck with Exposure
Ruzhan's Fury
Requires: Level (1—90)
Ruzhan's Reckoning
Requires: Level (1—90)
Ruzhan's Trap
Requires: Level (1—90)
Sacrifice
Requires: Level (1—90), (4—157) Int
Skills can use your undead Reviving Minions in
place of Corpses
Minions Revive (59—40)% more slowly
Must be active in both Weapon Sets
Sanguine Revelry
Requires: Level (1—90)
Remnants last for 8 seconds
Spawn a Remnant on Hitting a Bleeding enemy, no more than once every 2 seconds
Spawn a Remnant on killing a Bleeding enemy
Each Remnant grants (5—9) Rage
Each Remnant causes you to recover (1—1.5)% of maximum Life per 5 Current Rage
Savage Fury
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gain 1 Fury on Attack Hit, no
more than once per Skill use
20 maximum Fury
Scavenged Plating
Requires: Level (1—90), (4—157) Str
Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2—43) to (2—64) Thorns per Scavenged Plating
Seismic Cry
Requires: Level (1—90), (4—157) Str
Deals (7—223) to (10—335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power
Shard Scavenger
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7—6.05) seconds
Buff duration is 3 seconds
Shattering Concoction
Requires: Level (1—90)
(12—333) to (18—499) base Cold Damage
Consumes 5 Charges from your Mana Flask
Freeze enemies that are Primed for Freeze
Inflicts Exposure on Hit
Explosion radius is 1.8 metres
Shattering Palm
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Shattering Spite
Requires: Level (1—90)
Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
50% less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200% of your Presence area
Shield Charge
Requires: Level (1—90), (4—157) Str
(3—85) to (5—128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
(3—85) to (5—128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Shield Wall
Requires: Level (1—90), (4—157) Str
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36—12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills
Shockburst Rounds
Requires: Level (1—90), (2—79) Str, (2—79) Dex
20% less reload speed
(10—19) Bolts loaded per clip
Shockchain Arrow
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Shockwave Totem
Requires: Level (1—90), (4—157) Str
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Shred
Requires: Level (1—90)
Triggers Ice Fragments on Hit against
Frozen enemies, no more than once per use
35% more Attack Speed
Triggers Ice Fragments on Hit against
Frozen enemies, no more than once per use
55% less Attack Speed
+0.6 metres to Melee Strike Range
Triggers Ice Fragments on Hit against
Frozen enemies, no more than once per use
Shroud
Requires: Level (1—90)
Siege Ballista
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Siege Cascade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Sigil of Power
Requires: Level (1—90), (4—157) Int
Minimum 1 second between gaining Stages
Sigil radius is 3 metres
Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area
Sigil duration is (10—11.9) seconds
Maximum 4 Stages
Buff grants (10—14)% more Spell damage per Stage
Siphon Elements
Requires: Level (1—90), (4—157) Int
Remnants created by Supported Skills can be collected from 38% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Siphoning Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+0.6 metres to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies
Converts 100% of Physical damage to Lightning damage
50% more Stun buildup
Shockwave radius is 3 metres
Skeletal Arsonist
Requires: Level (1—90), (4—157) Int
Skeletal Brute
Requires: Level (1—90), (4—157) Int
Skeletal Cleric
Requires: Level (1—90), (4—157) Int
Skeletal Frost Mage
Requires: Level (1—90), (4—157) Int
Skeletal Reaver
Requires: Level (1—90), (4—157) Int
Skeletal Sniper
Requires: Level (1—90), (4—157) Int
Skeletal Storm Mage
Requires: Level (1—90), (4—157) Int
Skeletal Warrior
Requires: Level (1—90), (4—157) Int
First 2 minions summoned have no base spirit reservation
Skyfall
Requires: Level (1—90)
Deals (16—553) to (24—829) Physical Damage
Deals (16—553) to (24—829) Cold Damage
Requires (50—270) Glory to use
+1 second to Total Cast Time
Generates 100% of Runic Ward spent as Glory for this Skill
Creates 3 Temporary Minions
Limit 12 Temporary Minions
Impact radius is 3 metres
Deals (16—553) to (24—829) Physical Damage
Deals (16—553) to (24—829) Cold Damage
Requires (50—270) Glory to use
+1 second to Total Cast Time
Generates 100% of Runic Ward spent as Glory for this Skill
Creates 6 Temporary Minions
Limit 12 Temporary Minions
Impact radius is 3 metres
Smash to Smithereens
Requires: Level (1—90)
Has no Sockets
Break Armour equal to 200% of Fire Damage dealt
Converts 100% of Physical damage to Fire damage
Impact radius is 1.6 metres
Triggers when you Heavy Stun an enemy
Snap
Requires: Level (1—90), (4—157) Int
Deals (14—473) to (21—709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating
from a Unique enemy
Deals (1—27) to (15—512) Lightning Damage
Enemy explosion radius is 1.6 metres
Deals (6—192) to (8—288) Fire Damage
Enemy explosion radius is 1.6 metres
Snipe
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.5 metres
(31—50)% more damage with Hits for explosions originating from a Unique enemy
Converts 100% of Physical damage to Cold damage
Explosion radius is 3 metres
Sniper's Mark
Requires: Level (1—90), (4—157) Dex
Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20—77)% increased Critical Damage Bonus
Limit 1 Marked target
Soaring Midnight
Requires: Level (1—90)
(2—64) to (5—149) Base Off Hand Physical Damage
Converts 50% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to number of targets Pierced
(6—7) to (10—11) Added Physical Damage per 15 Armour on Shield
Pierces 3 targets
Projectiles Return to you
Returning Projectiles Pierce all Targets
Projectiles cannot Fork
Projectiles cannot Split
Solar Orb
Requires: Level (1—90), (4—157) Int
Deals (4—181) to (5—271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Ignite radius is 1 metre
Ignites as though dealing (10—468) to (13—701) Fire damage
Sorcery Ward
Requires: Level (1—90)
Barrier recharges after (8—6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
Soul Offering
Requires: Level (1—90), (4—157) Int
Limit 1 Soul Offering Spike
Spike duration is 6 seconds
Buff grants you (20—77)% increased Spell damage
Soulrend
Requires: Level (1—90), (4—157) Int
Deals (3—130) to (6—242) Chaos Damage
Pierces all Targets
Deals (10.1—430.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 0.6 seconds
Spark
Requires: Level (1—90), (4—157) Int
Deals (1—11) to (10—216) Lightning Damage
Fires (4—9) Projectiles
Deals (7—207) to (11—310) Cold Damage
Deals (1—13) to (10—245) Lightning Damage
Fires (12—16) Projectiles
Fires Projectiles in a circle
Spear of Solaris
Requires: Level (1—90), (4—157) Dex
Converts 75% of Physical damage to Fire damage
Requires 20 Glory to use
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical damage to Fire damage
Pulse radius is 2 metres
Converts 100% of Physical damage to Fire damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 100% more at the end of the Spear's lifetime
Spear Stab
Requires: Level (1—90)
+0.4 metres to Melee Strike Range
Spear Throw
Requires: Level (1—90)
Explosion radius is 2 metres
Spearfield
Requires: Level (1—90), (4—157) Dex
Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4—6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 0.6 metres
Maims from this Skill Slow an additional 10%
Spinning Inferno
Requires: Level (1—90), (4—157) Str
Converts 70% of Physical damage to Fire damage
+2.1 seconds to Total Attack Time
Spiral Volley
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Spiraling Conspiracy
Requires: Level (1—90), (4—157) Int
A Raven joins the Flock every (2—1.05) seconds while a Rare or Unique enemy is in your Presence
A Raven joins the Flock for every 1 total Power of enemies slain by you or your Minions
Staggering Palm
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Stampede
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 3.2 metres
While Dual Wielding, both weapons hit with 30% less damage
Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
Starborn Onslaught
Requires: Level (1—90)
Converts 70% of Physical damage to Cold damage
Creates 3 fissures
Requires 20 Glory to use
+1.2 seconds to Total Attack Time
Impact radius is 2.5 metres
+8 seconds to Fissure duration
Calls down 20 Stars
Limit 8 Fissures
Fissures branch 2 times
Converts 100% of Physical damage to Cold damage
Impact radius is 2 metres
Storm Lance
Requires: Level (1—90), (4—157) Dex
Converts 30% of Physical damage to Lightning damage
Pierces all Targets
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Shocked Ground duration is 8 seconds
Lodged spear duration is 1.5 seconds
Fires a bolt every 0.2 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 2 metre radius
Limit 3 lodged spears
Lodged spear duration is 6 seconds
Bolts Chain to (4—6) enemies
Fires a bolt every 0.8 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Fires 16 bolts
Storm Wave
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre
Stormblast Bolts
Requires: Level (1—90), (2—79) Str, (2—79) Dex
5 Bolts loaded per clip
Stormcaller Arrow
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Lightning damage
Shocks Enemies as though dealing 50% more Damage
500% more chance to Shock
Impact radius is (1.5—2.4) metres
If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5—3) metre radius
Arrow duration is 1.5 seconds
Summon Infernal Hound
Requires: Level (1—90)
Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
Sunder
Requires: Level (1—90), (4—157) Str
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Supercharged Slam
Requires: Level (1—90), (4—157) Str
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Supporting Fire
Requires: Level (1—90)
Minions from this skill have 1% increased Area of Effect
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength
Sword Slash
Requires: Level (1—90)
Tame Beast
Requires: Level (1—90), (4—157) Dex
While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8—11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned
Temper Weapon
Requires: Level (1—90)
Maximum of 12 Empowered Attacks
Supported Skills Cost nothing
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit
Tempest Bell
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 3 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact radius is 2.1 metres
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Tempest Flurry
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Temporal Chains
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse Slows targets by (40—59)%
Curse duration is (6—7.4) seconds
Curse makes other effects on targets expire 25% slower
Temporal Rift
Requires: Level (1—90)
Removes damage delayed by Phased Form
Maximum 16 afterimages
Creates an afterimage every 0.25 seconds
This Spell's Cast Speed cannot be modified
The Stars Answer
Requires: Level (1—90)
Cannot be cast if you have less than 10000 Mana
Cannot be cast if already active
Targeting radius is 8 metres
Triggers Starfall every 0.3 seconds, targeting enemies if able
50% increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200%
Starfall creates a large star every 15 times Triggered
Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds
Thrashing Vines
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (5—151) to (8—226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
Time between vine growths is 50% of this Skill's Cast Time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage
Vines grow facing nearby targets, no more than once per
0.5 seconds for each target
Thunderous Leap
Requires: Level (1—90), (4—157) Dex
Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres
Thunderstorm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (1—5) to (5—179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Time Freeze
Requires: Level (1—90)
Wave radius is 10 metres
Time Freeze duration is 3 seconds
Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds
Time of Need
Requires: Level (1—90), (3—118) Str, (1—39) Int
(10—8.1) seconds between Blessings
Modifiers to Cooldown Recovery Rate also apply to
Blessing frequency
Blessing recovers (17—628) Life and removes Curses and Elemental Ailments
Time Snap
Requires: Level (1—90)
Tornado
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (3—146.1) Physical damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Tornado radius is 3 metres
Deals (6—292.2) damage per second of each absorbed
Elemental Damage type
Tornado duration is 8 seconds
Limit 1 Tornado
Tornado Shot
Requires: Level (1—90), (4—157) Dex
Impact radius is 1 metre
Deals (4.3—208.7) Physical damage per second
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Tornado spits out 3 copies of Projectiles fired into it
Limit 1 Tornado
Maximum Tornado duration is 15 seconds
Tornado disappears after being Hit (5—8) times
Copied Projectiles deal (60—41)% less damage
Copied Projectiles have a maximum travel distance of 6 metres
Toxic Domain
Requires: Level (1—90), (4—157) Dex
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67—41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Always Poisons on Hit
Pustule Detonation radius is 1.6 metres
Pustule Detonates after 15 seconds
Pustules store expected damage of Poisons inflicted on them
Stored Poison grants up to 300% more explosion Damage
Stored Poison adds up to 1.5 metres to base explosion radius
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Toxic Growth
Requires: Level (1—90), (4—157) Dex
Detonation Time is 15 seconds
Fires 5 Pustules
Limit 5 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Always Poisons on Hit
Explosion radius is 0.8 metres
Pustules store expected damage of Poisons inflicted on them
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Trail of Caltrops
Requires: Level (1—90), (4—157) Dex
Scatters 3 caltrops when you dodge
Trinity
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(1—6)% more Elemental Damage per 30 Affinity of any type
On dealing Elemental Damage with a Hit, gain (5—13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
Triskelion Cascade
Requires: Level (1—90)
Maximum Buff duration is 4 seconds
(800—300)% of Empowered Skill's cast time is added to this Skill's cooldown
Empowered Skill has (40—31)% less area of effect
Empowered Skill deals (30—11)% less damage
Twister
Requires: Level (1—90), (4—157) Dex
Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds
Unbound Avatar
Requires: Level (1—90)
Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy
Maximum 100 Unbound Fury
Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
80% more chance to inflict Elemental Ailments while Unbound
40% more Elemental Ailment Buildup while Unbound
Unbound duration is (8—9.9) seconds
Unearth
Requires: Level (1—90), (4—157) Int
Deals (4—117) to (6—176) Physical Damage
Limit (8—20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death
Unleash
Requires: Level (1—90)
Maximum Buff duration is 4 seconds
(1200—1010)% of Empowered Skill's cast time is added to this Skill's cooldown
Empowered Spell Repeats 2 times
Untether
Requires: Level (1—90), (4—157) Int
Deals (12—601) to (19—902) Physical Damage
Explosion radius is 2.1 metres
Seed duration is 6 seconds
Limit 5 active Seeds
Explodes after enemy is dealt damage equal to 100% of its Ailment Threshold
Valako's Charge
Requires: Level (1—90)
Triggers after you take a total of (17—628) Lightning Hit Damage
Can target Enemies within 3 metres
Deals (3—102) to (65—1942) Lightning Damage
Chains (4—5) times
Lightning damage from this skill Contributes to
Electrocution Buildup
Cannot Shock
Vaulting Impact
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metres
Applies Broken Stance on Hit against Dazed enemies
Broken Stance has 60 second duration, or until Daze is removed
Broken Stance is removed after the affected enemy takes 10 Hits
Verisium Manifestations
Requires: Level (1—90)
Trigger Manifest Rune on Hitting with an Attack
Vine Arrow
Requires: Level (1—90), (4—157) Dex
Limit 3 Plants
Impact radius is 0.8 metres
Deals (5.6—271.3) Chaos damage per second
Vines attach to enemies within a 2.4 metre radius
Vines Slow enemy movement speed by 40%
Plant duration is 8 seconds
Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
50% more area of effect when Overgrown
50% more damage when Overgrown
Virtuous Barrier
Requires: Level (1—90)
Gains a random Mote every (2—1.52) seconds
Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute
Single-Attribute Skills grant twice as many maximum Motes
2% increased maximum Life per Strength Mote
5% increased Armour, Evasion and
Energy Shield per Dexterity Mote
5% increased Life Regeneration rate per Intelligence Mote
5% increased Mana Regeneration rate per Intelligence Mote
Vivid Stampede
Requires: Level (1—90)
Converts 60% of Physical damage to Lightning damage
Triggered when you Attack, creating one Stag per Vivid Wisp
50% more chance to Shock
Shockwave radius is 2 metres
Stags leap 4 times
Shocked Ground duration is 4 seconds
Void Illusion
Requires: Level (1—90)
Volatile Dead
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius
Volcanic Fissure
Requires: Level (1—90), (4—157) Str
Converts 80% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Limit 8 Fissures
Fissures branch 2 times
Volcano
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—121) to (6—181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Impact radius is 0.6 metres
Fires Projectiles every 0.5 seconds, or when Slammed
Initial eruption fires 4 additional
Projectiles per additional Stage
Volcano is destroyed after 10 Slams
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Fires Projectiles every 0.5 seconds
Voltaic Barrier
Requires: Level (1—90)
Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to
Electrocution Buildup
Wall length is 6 metres
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Cannot Shock
Voltaic Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2.5 seconds
Explosion radius is (2—2.4) metres
Converts 80% of Physical Damage to Lightning Damage
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150—340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds
Projectiles cannot Fork
Voltaic Mark
Requires: Level (1—90), (4—157) Dex
Marked enemy becomes Electrocuted when
Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25—35)% increased Electrocute buildup
Limit 1 Marked target
Vulnerability
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-16—-19210) to Total Armour
Curse duration is (6—7.4) seconds
Walking Calamity
Requires: Level (1—90), (2—79) Str, (2—79) Int
Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.15 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Meteors Trigger 50% more frequently for each
additional enemy in radius, up to 200%
Large meteors can target a single enemy only
once every 2 seconds
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage Gained as Fire damage
War Banner
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Wardbound Minions
Requires: Level (1—90)
Limit (15—24) Summoned Wardbound Minions
Minion duration is 15 seconds
Minions disperse after casting 6 Spells
Summon one Wardbound Minion on Skill use and an additional Minion for each additional (11—59) Runic Ward spent
Wave of Frost
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
(300—585)% more Magnitude of Chill inflicted
(300—585)% more Freeze Buildup
Wave length is 6 metres
Whirling Assault
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
+1.4 metres to Melee Strike Range
(1—20)% more Area of Effect
Whirling Slash
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Knocks Back Enemies
Slows enemy movement speed by 30%
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind Lance
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Slows enemy movement speed by 30%
Collapse deals Melee damage
Whirlwind radius is 1.8 metres
Whirlwind duration is 15 seconds
+0.3m to Radius per additional stage
Limit 6 Whirlwinds
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Wild Protector
Requires: Level (1—90)
Wildwood's Gifts
Requires: Level (1—90)
Ancient Blooms fade after 25 seconds if not picked up
Ancient Blooms within 5m of you are revealed
An Ancient Bloom manifests within 8.5m of
you every (1.4—1.21) seconds
Ancient Blooms have (5—100)% increased effect
Wind Blast
Requires: Level (1—90), (2—79) Dex, (2—79) Int
150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit
Wind Dancer
Requires: Level (1—90), (4—157) Dex
3 maximum stages
Gain a stage every (1.5—1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Wind Serpent's Fury
Requires: Level (1—90), (4—157) Dex
200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use
200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Serpent length is 10 metres
Serpent width is 1.7 metres
Wing Blast
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating
from a Unique enemy
Wither
Requires: Level (1—90), (4—157) Int
Withered lasts (2—2.95) seconds
6% increased Chaos Damage taken
Withering Presence
Requires: Level (1—90), (4—157) Int
Withered duration is 6 seconds
Withers enemies in your Presence every (1.8—1.42) seconds
Wolf Pack
Requires: Level (1—90), (2—79) Str, (2—79) Int
Summons (3—6) Wolves
Spirit Skills (39)
Ancestral Warrior Totem
Requires: Level (1—90), (4—157) Str
Totem duration is 8 seconds
Conjures a spirit warrior every 150% of socketed Attack time
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Cannot have more than 10 Ancestral Warrior Totems active
Animus Splinters
Requires: Level (1—90)
This Skill's base cost is equal to (200—153)% of the base
costs of Socketed Skills
Gains 100% of Life and Mana Cost as Extra Runic Ward Cost
Barrier Invocation
Requires: Level (1—90), (2—79) Dex, (2—79) Int
When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
57% increased Energy gained
Maximum Energy is 500
Blasphemy
Requires: Level (1—90), (4—157) Int
Socketed Curse Skills apply in an Aura around you
Reserves 60 Spirit per socketed Curse
Called Shots
Requires: Level (1—90)
Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres
Cast on Block
Requires: Level (1—90)
Gains 25 Energy when you Block
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Charm Use
Requires: Level (1—90)
When a Charm is used gains 2 Energy per Charge used
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Critical
Requires: Level (1—90), (4—157) Int
Gains 1 Energy per Power of enemies you
Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Death
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Triggers all Socketed Spells when you Die
Maximum Energy is 100
Trigger all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Dodge
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gain 2 Energy per metre travelled while dodge rolling
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Elemental Ailment
Requires: Level (1—90), (4—157) Int
Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Freeze
Requires: Level (1—90), (4—157) Int
Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Ignite
Requires: Level (1—90), (4—157) Int
Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Melee Kill
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gains 300 Energy when you kill an enemy with a Melee Hit
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Melee Stun
Requires: Level (1—90), (4—157) Str
Gains 1000 Energy per enemy Power when you Heavy Stun an enemy with a Melee Hit
Gains 200 Energy per enemy Power when you Stun an enemy with a Melee Hit
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Minion Death
Requires: Level (1—90), (4—157) Int
Gains 50 base Energy when a Minion is killed, modified by the Minion's Power
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Shock
Requires: Level (1—90), (4—157) Int
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast when Damage Taken
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gains 30 Energy when you take Damage from a Hit
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast when Stunned
Requires: Level (1—90), (4—157) Int
Gains 50 Energy when you are Stunned
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast while Channelling
Requires: Level (1—90), (4—157) Int
Gains 60 Energy per second while you are Channelling
Loses 25 Energy per second while you are not Channelling
Loses all Energy when Reservation becomes inactive
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Curse on Block
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gains 25 Energy when you Block
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Demon Magus
Requires: Level (1—90), (4—157) Int
Elemental Invocation
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
68% increased Energy gained
Maximum Energy is 500
Feral Invocation
Requires: Level (1—90), (2—79) Str, (2—79) Int
57% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500
Ferocious Roar
Requires: Level (1—90), (2—79) Str, (2—79) Int
Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break (5—6147) Armour on Hit
Empowers one Attack per 8 enemy Power in
range, counting up to 64 Power
Fire Spell on Hit
Requires: Level (1—90)
Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
57% increased Energy gained
Can only socket Fire Spells
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Hand of Chayula
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Hollow Form
Requires: Level (1—90)
Images can be created within 6 metre radius of you
Creating an Image spends 80% of Socketed Skill's Cost
Consumes a Power Charge to create 2 additional Images
Hydra Familiar
Requires: Level (1—90), (4—157) Int
Mirage Archer
Requires: Level (1—90), (4—157) Dex
Mirage Deadeye
Requires: Level (1—90)
Mortar Cannon
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Pounce
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Reaper's Invocation
Requires: Level (1—90), (2—79) Dex, (2—79) Int
57% increased Energy gained
Maximum Energy is 500
Gains 30 Energy per Power of enemies you
kill with Melee Attacks
Spell Totem
Requires: Level (1—90), (2—79) Str, (2—79) Int
Totem duration is 8 seconds
Limit 2 Totems
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Socketed Skills deal 10% more
damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Spellslinger
Requires: Level (1—90), (4—157) Int
57% increased Energy gained
Maximum Energy is 500
Gains 2 Energy per 0.1 seconds of base
cast time of Spells you cast
Spirit Vessel
Requires: Level (1—90)
Spirit Vessel deals 20% more Damage per different socketed Skill
Summon Companion
Requires: Level (1—90)
Thundergod's Wrath
Requires: Level (1—90)
Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
57% increased Energy gained
Can only socket Lightning Spells
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Support Gems (616)
Abiding Hex
Requires: Level (1—90), (4—157) Int
Supported Skills consume a Power Charge on use
Supported Skills have 80% more duration when consuming a Power Charge
Accelerated Growth
Requires: Level (1—90), (4—157) Int
Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills
Accelerated Growth II
Requires: Level (1—90), (4—157) Int
Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills
Acrimony
Requires: Level (1—90), (4—157) Int
Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration rate
Adhesive Grenades I
Requires: Level (1—90), (4—157) Dex
Supported Grenade Skills stop where they initially land
Supported Grenade Skills deal 10% less Damage
Adhesive Grenades II
Requires: Level (1—90), (4—157) Dex
Supported Grenade Skills stop where they initially land
Adhesive Grenades III
Requires: Level (1—90), (4—157) Dex
Grenades fired by Supported Skills have 35% chance to activate a second time
Supported Grenade Skills have 50% reduced Cooldown Recovery Rate
Supported Grenade Skills stop where they initially land
Admixture
Requires: Level (1—90), (4—157) Dex
20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Advancing Storm
Requires: Level (1—90), (4—157) Int
Supported Skills originate from the player and move towards the target location
Aftershock I
Requires: Level (1—90), (4—157) Str
Supported skills have 25% chance to cause an additional Aftershock
Aftershock II
Requires: Level (1—90), (4—157) Str
Supported skills have 35% chance to cause an additional Aftershock
Aftershock III
Requires: Level (1—90), (4—157) Str
Supported Skills have 15% increased chance to cause Aftershocks for every quarter second of Attack time
Supported skills have 15% chance to cause an additional Aftershock
Ahn's Citadel
Requires: Level (1—90), (4—157) Int
Walls from Supported Skills are created along a Fissure instead
Ailith's Chimes
Requires: Level (1—90), (4—157) Dex
25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
Alignment I
Requires: Level (1—90), (4—157) Dex
Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Alignment II
Requires: Level (1—90), (4—157) Dex
Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Alignment III
Requires: Level (1—90), (4—157) Dex
Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills fire 4 additional Projectiles when Attacking in indicated direction
Amanamu's Tithe
Requires: Level (1—90), (4—157) Str
50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills dies
Maximum 3 Abyssal Monster Modifiers gained this way
Ambrosia
Requires: Level (1—90), (4—157) Int
Supported Skills consume 14% of your maximum Mana Flask charges on use
Supported Skills Gain 2% of Damage as extra Lightning Damage per Mana Flask charge consumed
Ambrosia II
Requires: Level (1—90), (4—157) Int
Supported Skills consume 35% of your maximum Mana Flask charges on use
Supported Skills Gain 1% of Damage as extra Lightning Damage per Mana Flask charge consumed
Ambush
Requires: Level (1—90), (4—157) Int
Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
Ammo Conservation I
Requires: Level (1—90), (4—157) Dex
Bolts fired by Supported Crossbow Attacks have 20% chance to not expend Ammunition
Ammo Conservation II
Requires: Level (1—90), (4—157) Dex
Bolts fired by Supported Crossbow Attacks have 25% chance to not expend Ammunition
Ammo Conservation III
Requires: Level (1—90), (4—157) Dex
Bolts fired by Supported Crossbow Attacks have 30% chance to not expend Ammunition
Supported Skills have 20% less Reload speed
Ancestral Aid
Requires: Level (1—90), (4—157) Str
Supported Skills cannot be used until you have Blocked 3 Hits
Supported Strikes are Ancestrally Boosted
Ancestral Call I
Requires: Level (1—90), (4—157) Str
Supported Skills are Ancestrally Boosted
once every 5 seconds
Ancestral Call II
Requires: Level (1—90), (4—157) Str
Supported Skills are Ancestrally Boosted
once every 3 seconds
Ancestral Call III
Requires: Level (1—90), (4—157) Str
Supported Skills are Ancestrally Boosted
once every 1 second
Supported Skills deal 30% less Damage
Arakaali's Lust
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%
Arbiter's Ignition
Requires: Level (1—90), (4—157) Int
Gain Elemental Archon when you Ignite an Enemy
Arbiter's Reach
Requires: Level (1—90)
Allies in your Presence gain Guard equal to 10% of your maximum Life for 4 seconds, every 6 seconds while
a Supported Skill is active
Arcane Surge
Requires: Level (1—90), (4—157) Int
Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills
Arjun's Medal
Requires: Level (1—90), (4—157) Dex
25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill
Armour Break I
Requires: Level (1—90), (4—157) Str
Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Armour Break II
Requires: Level (1—90), (4—157) Str
Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Armour Break III
Requires: Level (1—90), (4—157) Str
Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Armour Demolisher I
Requires: Level (1—90), (4—157) Str
Supported Skills Break 50% more Armour
Armour Demolisher II
Requires: Level (1—90), (4—157) Str
Supported Skills Break 70% more Armour
Armour Explosion
Requires: Level (1—90), (4—157) Str
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
Arms Length
Requires: Level (1—90), (4—157) Str
Supported Skills have 40% more Knockback Distance
Astral Projection
Requires: Level (1—90), (4—157) Int
Supported Skills Cast at the targeted location instead of around you
Supported Skills have 25% less Area of Effect
Atalui's Bloodletting
Requires: Level (1—90), (4—157) Str
Supported Skills have Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 20 Life cost, up to 40%
Atziri's Allure
Requires: Level (1—90), (4—157) Int
Curses inflicted by Supported Skills ignore Curse limit
Curses inflicted by Supported Skills are reflected back to you
Supported Skills have 20% less Curse Effect
Atziri's Call
Requires: Level (1—90), (4—157) Int
Atziri's Communion
Requires: Level (1—90), (4—157) Int
Supported Skills Reserve a percentage of your maximum
Life equal to 66% of base Spirit Reservation
Atziri's Impatience
Requires: Level (1—90), (4—157) Dex
Lose 25% of maximum Life, Mana, and Energy Shield when you use Supported Skills
Supported Skills have 100% increased cooldown recovery rate
Auto Reload
Requires: Level (1—90), (4—157) Str
Supported Skills reload automatically when Heavy Stunning an enemy with them
Barbs I
Requires: Level (1—90), (4—157) Str
Deal your Thorns damage to the next 4 enemies Hit by Supported Skills after you Retaliate with Thorns
Barbs II
Requires: Level (1—90), (4—157) Str
Deal your Thorns damage to the next 6 enemies Hit by Supported Skills after you Retaliate with Thorns
Barbs III
Requires: Level (1—90), (4—157) Str
Deal your Thorns damage twice to the next enemy Hit by Supported Skills after you Retaliate with Thorns
Battershout
Requires: Level (1—90), (4—157) Str
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout
Behead I
Requires: Level (1—90), (4—157) Str
Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds
Behead II
Requires: Level (1—90), (4—157) Str
Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 seconds
Bhatair's Vengeance
Requires: Level (1—90), (4—157) Int
When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds
Bidding I
Requires: Level (1—90), (4—157) Int
Supported Minions have 20% increased Cooldown Recovery Rate for Command Skills
Supported Minions' Command Skills deal 20% more Damage
Bidding II
Requires: Level (1—90), (4—157) Int
Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills
Supported Minions' Command Skills deal 30% more Damage
Bidding III
Requires: Level (1—90), (4—157) Int
Supported Minions have 80% increased Cooldown Recovery Rate for Command Skills
Biting Frost I
Requires: Level (1—90), (4—157) Int
Supported Skills cannot cause Freeze buildup
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Biting Frost II
Requires: Level (1—90), (4—157) Int
Supported Skills cannot cause Freeze buildup
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Freezes Consumed by Supported Skills Chill the target
Blazing Critical
Requires: Level (1—90), (4—157) Int
Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported Skills
Bleed I
Requires: Level (1—90), (4—157) Str
Supported Skills have 50% chance to inflict Bleeding
Bleed II
Requires: Level (1—90), (4—157) Str
Supported Skills have 75% chance to inflict Bleeding
Bleed III
Requires: Level (1—90), (4—157) Str
Supported Skills have 100% chance to inflict Bleeding
Bleed IV
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Hits from Supported Skills inflict Incision
Supported Attacks cannot cause Bleeding
Blind I
Requires: Level (1—90), (4—157) Dex
Supported Skills Blind Enemies on Hit
Blind II
Requires: Level (1—90), (4—157) Dex
Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Blindside
Requires: Level (1—90), (4—157) Dex
Supported Skills cannot inflict Blind
Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
Supported Skills have 15% more chance to Critically Hit Blinded Enemies
Bloodlust
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
Bone Shrapnel
Requires: Level (1—90), (4—157) Int
Supported Skills cannot cause Pin buildup
Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Boundless Energy I
Requires: Level (1—90), (4—157) Int
Supported Skills gain 35% increased Energy
Boundless Energy II
Requires: Level (1—90), (4—157) Int
Supported Skills gain 45% increased Energy
Bounty I
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 50% more Charm charges
Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges
Bounty II
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Brambleslam
Requires: Level (1—90), (4—157) Str
Supported Slams create 3 Brambles
Branching Fissures I
Requires: Level (1—90), (4—157) Str
Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 40% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Branching Fissures II
Requires: Level (1—90), (4—157) Str
Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 30% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Breachlord's Amalgam
Requires: Level (1—90)
Projectiles from Supported Skills Return to you
Returning Projectiles from Supported Skills Pierce all targets
Breachlord's Rift
Requires: Level (1—90)
Supported Skills Break 50% of Armour when Freezing or Electrocuting targets
Fully Broken Armour inflicted with Supported Skills also increases Cold and Lightning Damage Taken from Hits
Break Endurance
Requires: Level (1—90), (4—157) Str
40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Break Posture
Requires: Level (1—90), (4—157) Dex
Supported Skills apply Daze when fully Breaking Armour
Daze lasts for 8 seconds
Brink I
Requires: Level (1—90), (4—157) Str
Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 30% more Stun buildup
Brink II
Requires: Level (1—90), (4—157) Str
Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 50% more Stun buildup
Brittle Armour
Requires: Level (1—90), (4—157) Int
Hits against targets Frozen by Supported Skills Break Armour equal to 100% of Physical damage dealt
Brutality I
Requires: Level (1—90), (4—157) Str
Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality III
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Brutus' Brain
Requires: Level (1—90), (4—157) Str
Minions from Supported Skills cannot be Damaged
Minions from Supported Skills deal no Damage
Burgeon I
Requires: Level (1—90), (4—157) Int
Supported Skills deal 10% more Damage per second spent Channelling, up to 40%
Burgeon II
Requires: Level (1—90), (4—157) Int
Supported Skills deal 20% more Damage per second spent Channelling, up to 40%
Burning Inscription
Requires: Level (1—90), (4—157) Int
Bursting Plague
Requires: Level (1—90), (4—157) Dex
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life
Cadence
Requires: Level (1—90), (4—157) Dex
Supported Skills have 8% more Attack speed for each time they've been used Recently
Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
Caltrops
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight
Cannibalism I
Requires: Level (1—90), (4—157) Str
2% of maximum Life recovered on kill while a Supported Skill is active
Cannibalism II
Requires: Level (1—90), (4—157) Str
3% of maximum Life recovered on kill while a Supported Skill is active
Catalysing Elements
Requires: Level (1—90), (4—157) Int
Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground Surface
Catha's Brilliance
Requires: Level (1—90)
Minions from Supported Skills Blind Enemies within a 2 metre radius
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Catharsis
Requires: Level (1—90), (4—157) Int
Supported Skill requires 20 Volatility on you to use
Using Supported Skills will explode a random amount of Volatility on you
Chain I
Requires: Level (1—90), (4—157) Dex
Supported Skills Chain +1 times
Supported Skills deal 30% less Damage with Hits
Chain II
Requires: Level (1—90), (4—157) Dex
Supported Skills Chain +2 times
Supported Skills deal 50% less Damage with Hits
Chain III
Requires: Level (1—90), (4—157) Dex
Supported Skills Chain +2 times
Supported Skills deal 40% less Damage with Hits
Chance to Freeze
Requires: Level (1—90), (2—94) Dex, (2—63) Int
Supported Skills have (10—20)% chance to Freeze
Chaos Attunement
Requires: Level (1—90), (4—157) Int
Supported Skills Gain 25% of Damage as extra Chaos Damage
Supported Skills deal 50% less non-Chaos Damage
Chaos Mastery
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Chaos Skills
Chaotic Freeze
Requires: Level (1—90), (4—157) Int
Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
Charge Profusion I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% chance to
grant an additional Charge
Charge Profusion II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% chance to
grant an additional Charge
Supported Skills have 15% chance to
grant an additional random Charge
Charged Mark
Requires: Level (1—90), (4—157) Dex
Supported Mark Skills Trigger Charged Mark when they are Activated
Charged Shots I
Requires: Level (1—90), (4—157) Dex
One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
Charged Shots with Supported Skills recover 100% of their Mana cost when used
Charged Shots II
Requires: Level (1—90), (4—157) Dex
One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Charm Bounty
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Cirel's Cultivation
Requires: Level (1—90), (4—157) Str
Supported Skills can only have one active Totem
Totems created by Supported Skills have 5% increased area of effect per allied Totem in effect radius
Totems created by Supported Skills deal 10% more damage per allied Totem in effect radius
Totems created by supported Skills regenerate 1% of maximum Life per second per allied Totem in effect radius
Supported Totems can gain benefits for having up
to 5 Totems in effect radius
Counts allied Totems in radius of 4 metres
Clarity I
Requires: Level (1—90), (4—157) Int
30% Increased Mana Regeneration Rate while a Supported Skill is active
Clarity II
Requires: Level (1—90), (4—157) Int
50% Increased Mana Regeneration Rate while a Supported Skill is active
Clash
Requires: Level (1—90), (4—157) Str
Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than you
Close Combat I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Close Combat II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Cold Attunement
Requires: Level (1—90), (4—157) Int
Gain 25% of Damage as Extra Cold Damage
Supported Skills deal 50% less Fire and Lightning Damage
Cold Exposure
Requires: Level (1—90), (4—157) Int
Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage
Cold Mastery
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Cold Skills
Cold Penetration
Requires: Level (1—90), (4—157) Int
Supported Skills Penetrate 30% Cold Resistance
Combo Finisher I
Requires: Level (1—90), (4—157) Dex
Supported Skills lose Combo if they
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Combo Finisher II
Requires: Level (1—90), (4—157) Dex
Supported Skills lose Combo if they
generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Commandment
Requires: Level (1—90), (4—157) Int
Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills
Supported Minions deal 100% less Damage with non-command Skills
Commiserate
Requires: Level (1—90), (4—157) Dex
When inflicting an Ailment with Supported Skill, remove that Ailment from yourself
Ailments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
Compressed Duration I
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% less Skill Effect Duration
Compressed Duration II
Requires: Level (1—90), (4—157) Str
Supported Skills have 35% less Skill Effect Duration
Concentrated Area
Requires: Level (1—90), (4—157) Int
Supported Skills deal 30% more Area Damage
Supported Skills have 50% less Area of Effect
Concoct I
Requires: Level (1—90), (4—157) Str
Supported Skills consume 20% of your maximum Life Flask charges on use
Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Concoct II
Requires: Level (1—90), (4—157) Str
Supported Skills consume 30% of your maximum Life Flask charges on use
Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Concussive Runes
Requires: Level (1—90)
Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy
Concussive Spells
Requires: Level (1—90), (4—157) Int
Supported Skills Daze on Critically Hitting enemies with Physical damage
Considered Casting
Requires: Level (1—90), (4—157) Int
Supported Spell Skills have 15% less Cast Speed
Supported Spells deal 35% more Damage
Controlled Destruction
Requires: Level (1—90), (4—157) Int
Supported Spells deal 25% more Hit Damage
Supported Skills cannot deal Critical Hits
Controlled Hazard
Requires: Level (1—90), (4—157) Dex
Hazards cannot be triggered for 3 seconds after being created
Cool Headed
Requires: Level (1—90), (4—157) Str
50% less Ignite duration on you while a Supported Skill is active
Cooldown Recovery I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 25% increased cooldown recovery rate
Cooldown Recovery II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% increased cooldown recovery rate
Corpse Conservation
Requires: Level (1—90), (4—157) Int
Corpses consumed by Supported Skills have 25% chance to not be destroyed
Corrosion
Requires: Level (1—90), (4—157) Dex
Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Corrupting Cry I
Requires: Level (1—90), (4—157) Str
Supported Warcries have 30% less Area of Effect
Supported Skills Trigger Corrupted Cry for each enemy in range
Corrupting Cry II
Requires: Level (1—90), (4—157) Str
Supported Skills Trigger Corrupted Cry for each enemy in range
Coursing Current
Requires: Level (1—90), (4—157) Int
Trigger Coursing Current when a Hit from Supported Skills Shocks
Crackling Barrier
Requires: Level (1—90), (4—157) Int
Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills
Crater
Requires: Level (1—90), (4—157) Str
Supported Skills create 3 Fissures on landing
Crazed Minions
Requires: Level (1—90), (4—157) Int
Supported Minions deal 30% more Damage if they have Revived Recently
Creeping Chill
Requires: Level (1—90), (4—157) Int
Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills
Crescendo I
Requires: Level (1—90), (4—157) Int
Final Strike of Supported Skills can
be performed twice in succession
Crescendo II
Requires: Level (1—90), (4—157) Int
Final Strike of Supported Skills can
be performed twice in succession
Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
Crescendo III
Requires: Level (1—90), (4—157) Int
Final Strike of Supported Skill is Ancestrally Boosted
Crystalline Shards
Requires: Level (1—90), (4—157) Int
Supported Skills cannot Extract Impale
Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical
Ice Crystals created by Supported Skills have 100% chance to Impale
Culling Strike I
Requires: Level (1—90), (4—157) Dex
Supported Skills have Culling Strike against Rare or Unique Enemies
Culling Strike II
Requires: Level (1—90), (4—157) Dex
Supported Skills have Culling Strike against Rare or Unique Enemies
Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
Culmination I
Requires: Level (1—90), (4—157) Dex
Supported Skills can gain up to 10 Combo
Supported Skills expend all Combo on use
Supported Skills lose Combo if they
generate no Combo for 4 seconds
Supported Skills deal 3% more Damage per Combo expended
Culmination II
Requires: Level (1—90), (4—157) Dex
Supported Skills can gain up to 10 Combo
Supported Skills expend all Combo on use
Supported Skills lose Combo if they
generate no Combo for 6 seconds
Supported Skills deal 4% more Damage per Combo expended
Cursed Ground
Requires: Level (1—90), (4—157) Int
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Limit 2 areas of Cursed Ground
Danse Macabre
Requires: Level (1—90), (4—157) Int
Supported Offering Skills have 30% increased Buff effect
Supported Offering Skills target an additional skeletal Minion
Support Effects are only applied if an additional skeletal Minion is targeted
Supported Offering Skills deal 30% more Damage
Daresso's Passion
Requires: Level (1—90), (4—157) Str
Supported Skills require 50% less Glory to use
Dauntless
Requires: Level (1—90), (4—157) Str
Supported Skills cannot be used unless you have been stationary for 1.5 seconds
This timer resets when you move
Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45%
This Damage bonus resets when you move
Daze
Requires: Level (1—90), (4—157) Dex
Dazing Cry
Requires: Level (1—90), (4—157) Str
Supported Skills Daze Enemies
Daze lasts for 4.0 seconds
Dazzle
Requires: Level (1—90), (4—157) Dex
Supported Skills cannot inflict Daze
Dazed Enemies cannot Evade Hits from Supported Skills
Supported Skills Consume Daze on Hit
Deadly Herald
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 30% more Damage
Deadly Poison I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Poison inflicted with Supported Skills
Deadly Poison II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 30% less Damage with Hits
100% more Magnitude of Poison inflicted with Supported Skills
Deadly Resolve
Requires: Level (1—90), (4—157) Str
Can Trigger Deadly Resolve once every 0.3 seconds
Stage duration is 10 seconds
Gain a stage every 1 second
3 maximum stages
Deathmarch
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions
Decaying Hex
Requires: Level (1—90), (4—157) Int
Supported Skills trigger Profane Decay on each target Cursed
Deep Cuts I
Requires: Level (1—90), (4—157) Str
75% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 25% less Damage with Hits
Deep Cuts II
Requires: Level (1—90), (4—157) Str
100% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 30% less Damage with Hits
Deep Freeze
Requires: Level (1—90), (4—157) Int
Supported Skills have 50% increased Freeze Duration on Enemies
Defy I
Requires: Level (1—90), (4—157) Str
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Defy II
Requires: Level (1—90), (4—157) Str
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Delayed Gratification
Requires: Level (1—90), (4—157) Dex
Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements
Conditional requirements of Supported Skills are 150% harder to meet
Delayed Reaction
Requires: Level (1—90), (4—157) Dex
Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation
Hazards created by Supported Skills trigger at
the end of their duration
Hazards created by Supported Skills deal 15% more Damage
Hazards created by Supported Skills have 70% less duration
Deliberation
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Derange
Requires: Level (1—90), (4—157) Int
Supported Skills gain an Energy Shield cost
equal to your Intelligence
Supported Skills deal 8% more
non-Ailment Damage over time per 100 Intelligence
Desperation
Requires: Level (1—90), (4—157) Str
Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Devastate
Requires: Level (1—90), (4—157) Str
Supported Skills Fully Break Armour when inflicting a Heavy Stun
Dialla's Desire
Requires: Level (1—90), (4—157) Int
+5% to Quality of Supported Skills
+1 to Level of Supported Skill Gems
Direstrike I
Requires: Level (1—90), (4—157) Str
Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
Direstrike II
Requires: Level (1—90), (4—157) Str
Deal 70% increased Attack Damage while on Low Life while a Supported Skill is active
Doedre's Undoing
Requires: Level (1—90), (4—157) Int
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Each Cursed Ground area from Supported Skills spawns a Witchtoad every 0.25 seconds, up to a Limit of 4
Limit 2 areas of Cursed Ground
Dominus' Grasp
Requires: Level (1—90), (4—157) Dex
Supported Skills Chain 100% more times
Double Barrel I
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% less Reload Speed
Supported Skills load an additional bolt
Double Barrel II
Requires: Level (1—90), (4—157) Str
Supported Skills have 20% less Reload Speed
Supported Skills load an additional bolt
Double Barrel III
Requires: Level (1—90), (4—157) Str
Supported Skills reload automatically when Heavy Stunning an enemy with them
Supported Skills have 20% less Reload Speed
Supported Skills load an additional bolt
Drain Ailments
Requires: Level (1—90), (4—157) Int
Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumed
Dreamer's Knell
Requires: Level (1—90), (4—157) Dex
DNT-UNUSED Supported Skills create a Bell for every 2 Combo expended when expending Combo
Durability
Requires: Level (1—90), (4—157) Dex
Objects created by Supported Skills can be Hit +2 times
Echoing Cry
Requires: Level (1—90), (4—157) Str
Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 50% less Area of Effect
Supported Skills deal 40% less Damage
Supported Skills count enemies as having 50% less Power
Supported Skills Echo 2 times, with a 1.3 second delay
Supported Skills have 100% more area of effect per time they have Echoed
Efficiency I
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% less Cost
Efficiency II
Requires: Level (1—90), (4—157) Str
Supported Skills have 40% less Cost
Einhar's Beastrite
Requires: Level (1—90), (4—157) Str
Supported Skills can only Damage Low Life Enemies
Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds
Electrocute
Requires: Level (1—90), (4—157) Dex
Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Electromagnetism
Requires: Level (1—90), (4—157) Int
On Shocking an enemy where there are at least 3
Shocked enemies within 4 metres that are not already
in a Shocking Rift, Supported Skills Consume Shock of
all enemies within 4 metres to trigger Shocking Rift
Elemental Armament I
Requires: Level (1—90), (4—157) Str
Supported Skills deal 20% more Elemental Attack damage
Elemental Armament II
Requires: Level (1—90), (4—157) Str
Supported Skills deal 25% more Elemental Attack damage
Elemental Armament III
Requires: Level (1—90), (4—157) Str
Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Elemental Army
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills have +30% to all Elemental Resistances
Elemental Discharge
Requires: Level (1—90), (4—157) Int
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge
Elemental Focus
Requires: Level (1—90), (4—157) Int
Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Embitter
Requires: Level (1—90), (4—157) Int
If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
Empowered Sparks I
Requires: Level (1—90), (4—157) Int
Empowered Sparks II
Requires: Level (1—90), (4—157) Int
Encroaching Ground
Requires: Level (1—90), (4—157) Int
Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%
Enduring Impact I
Requires: Level (1—90), (4—157) Str
30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill
Enduring Impact II
Requires: Level (1—90), (4—157) Str
30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
Energy Barrier
Requires: Level (1—90), (4—157) Int
Energy Shield Recharge begins immediately and is not interrupted by Damage for 2 seconds when Stunned while using Supported Skills
Energy Capacitor
Requires: Level (1—90), (4—157) Int
Supported Meta Gems have 80% increased Maximum Energy
Energy Retention
Requires: Level (1—90), (4—157) Int
Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Enervation
Requires: Level (1—90), (2—63) Dex, (2—94) Int
Regenerate (0.3—3.8) Mana per second for 4 seconds when a Supported Skill Shocks an enemy
Enraged Warcry I
Requires: Level (1—90), (4—157) Str
Supported Warcries spend 20 Rage to bypass their Cooldown, instead of an Endurance Charge
Enraged Warcry II
Requires: Level (1—90), (4—157) Str
Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge
Eonyr's Thunder
Requires: Level (1—90), (4—157) Dex
Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Supported Skills Trigger Voltaic Fulmination on killing Electrocuted enemies
Escalating Poison
Requires: Level (1—90), (4—157) Dex
Targets can be affected by +1 Poisons from Supported Skills at the same time
Supported Skills have 20% less Poison Duration
Esh's Prowess
Requires: Level (1—90)
+1 to Level of Supported Lightning Skills
Supported Skills only roll the minimum or maximum Damage value for Lightning Damage
Esh's Radiance
Requires: Level (1—90), (4—157) Int
Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supported Skills Gain 40% of Lightning Damage as Extra Chaos Damage
Essence Harvest
Requires: Level (1—90), (4—157) Int
Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies
Eternal Flame I
Requires: Level (1—90), (4—157) Str
Supported Skills have 100% increased Ignite Duration on Enemies
Supported Skills have 25% less Flammability Magnitude
Eternal Flame II
Requires: Level (1—90), (4—157) Str
Supported Skills have 100% increased Ignite Duration on Enemies
Eternal Flame III
Requires: Level (1—90), (4—157) Str
Supported Skills have 20% chance to refresh Ignite duration on Critical Hit
Eternal Mark
Requires: Level (1—90), (4—157) Int
Marks from Supported Skills are not Consumed the
first time they Activate
Excise
Requires: Level (1—90), (4—157) Int
Supported Skills have 40% more chance to Critically Hit
Supported Skills have a Cooldown of 8 seconds
Excoriate
Requires: Level (1—90), (4—157) Dex
Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 10% more Melee Damage for each Elemental Ailment on Enemies they Hit
Execrate
Requires: Level (1—90), (4—157) Int
Supported Skills have 100% more chance to inflict Ailments
Supported Skills have a Cooldown of 8 seconds
Execute I
Requires: Level (1—90), (4—157) Str
Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life
Execute II
Requires: Level (1—90), (4—157) Str
Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life
Execute III
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% more Damage with Hits while you are on Low Life
Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life
Expand
Requires: Level (1—90), (4—157) Int
Supported Skills have a maximum of 3 Seals
Supported Skills get 30% increased area of effect per Seal broken
Supported Spells gain a Seal every 200% of cast time
Expanse
Requires: Level (1—90), (4—157) Int
Supported Skills have 50% increased Area of Effect
Supported Skills have a Cooldown of 8 seconds
Exploit Weakness
Requires: Level (1—90), (4—157) Str
Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Exposing Cry
Requires: Level (1—90), (4—157) Str
Supported Skills apply Exposure on Hit for 5 seconds
Extraction
Requires: Level (1—90), (4—157) Int
Supported Skills Gain 35% of Damage as extra Chaos Damage
Supported Skills Sacrifice 10% of Life on use
Fan The Flames
Requires: Level (1—90), (4—157) Str
Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
Fan The Flames II
Requires: Level (1—90), (4—157) Str
Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
Feeding Frenzy I
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills take 20% more Damage
Feeding Frenzy II
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills take 15% more Damage
Ferocity
Requires: Level (1—90), (4—157) Dex
Supported Skills cannot generate Frenzy Charges
Supported Skills will consume a Frenzy Charge on use if possible
Supported Skills have 40% more Skill Speed when consuming Frenzy Charges
Fiery Death
Requires: Level (1—90), (4—157) Int
Enemies Ignited by Supported Skills have 60% chance to
explode on death
Fire Attunement
Requires: Level (1—90), (4—157) Str
Gain 25% of Damage as Extra Fire Damage
Supported Skills deal 50% less Cold and Lightning Damage
Fire Exposure
Requires: Level (1—90), (4—157) Str
Supported Skills inflict Exposure for 8 seconds on Igniting a target
Fire Mastery
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Fire Skills
Fire Penetration I
Requires: Level (1—90), (4—157) Str
Supported Skills Penetrate 30% Fire Resistance
Fire Penetration II
Requires: Level (1—90), (4—157) Str
Hits from Supported Skills ignore enemy Fire Resistance
First Blood
Requires: Level (1—90), (4—157) Str
Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full Life
Fist Of Kalguur
Requires: Level (1—90)
Limit 1 active rune
Runically Boosted Skills Gain 20% of
Damage as Extra Physical Damage
Supported Skills spend Runic Ward equal to 150% of Life and Mana Cost if possible to become Runically Boosted
Fist of War I
Requires: Level (1—90), (4—157) Str
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Fist of War II
Requires: Level (1—90), (4—157) Str
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
Fist of War III
Requires: Level (1—90), (4—157) Str
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
Ancestral Boost has double effect on Supported Skills
Flame Pillar
Requires: Level (1—90), (4—157) Str
Supported Skills Consume Ignite on Enemies they Hit, creating a Flame Pillar
Supported Skills cannot Ignite
Maximum 10 Flame Pillars
Flamepierce
Requires: Level (1—90), (4—157) Str
Supported Skills cannot Ignite
Projectiles from Supported Skills Pierce Ignited Enemies
Flow
Requires: Level (1—90), (4—157) Dex
Supported Skills lose Combo 60% slower
Fluke
Requires: Level (1—90), (4—157) Int
Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Focused Curse
Requires: Level (1—90), (4—157) Int
Curse zones from Supported
Skills erupt after 50% less delay
Font of Blood
Requires: Level (1—90), (4—157) Str
Totems created by Supported Skills create a Blood Font with a radius of 4 metres
Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
Font of Mana
Requires: Level (1—90), (4—157) Int
Totems created by Supported Skills create a Mana Font with a radius of 4 metres
Allies in Mana Fonts Leech Mana equal to 12% of Physical Damage dealt by Supported Totem
Font of Rage
Requires: Level (1—90), (4—157) Str
Fork
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills Fork
Projectiles from Supported Skills deal
30% less Damage after Forking
Fortress I
Requires: Level (1—90), (4—157) Int
Supported Skills deal 40% less damage with Hits
Walls from Supported Skills are created in a Circle instead
Fortress II
Requires: Level (1—90), (4—157) Int
Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less damage with Hits
Walls from Supported Skills are created in a Circle instead
Freeze
Requires: Level (1—90), (4—157) Int
Supported Skills cause 50% more Freeze Buildup
Freezefork
Requires: Level (1—90), (4—157) Int
Supported Skills Fork when hitting Frozen Enemies
Supported Skills cannot cause Freeze buildup
Frenzied Riposte
Requires: Level (1—90), (4—157) Dex
Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge
Fresh Clip I
Requires: Level (1—90), (4—157) Str
Supported Crossbow Skills deal 1% more Damage for
each bolt Reloaded by that skill in the past 6 seconds
Fresh Clip II
Requires: Level (1—90), (4—157) Str
Supported Crossbow Skills deal 1% more Damage for
each bolt Reloaded by that skill in the past 8 seconds
Frost Nexus
Requires: Level (1—90), (4—157) Int
Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
Frostfire
Requires: Level (1—90), (4—157) Int
50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Frozen Spite
Requires: Level (1—90), (4—157) Dex
Supported Skills trigger Ice Fragments on killing Frozen Enemies
Frozen Vortex
Requires: Level (1—90), (4—157) Int
Supported Skills Trigger Frozen Vortex on Shattering an Enemy
Fusillade
Requires: Level (1—90), (4—157) Dex
Supported Skills fire an Arrow upwards which then hits the Ground
Supported Skills fire 4 additional Projectiles
Supported Skills have 20% less Skill Speed
Supported Skills can only be used with Bows
Gambleshot
Requires: Level (1—90), (4—157) Int
Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
Projectiles from Supported Skills deal 15% less Damage
Garukhan's Resolve
Requires: Level (1—90), (4—157) Dex
Maximum Critical Hit chance with Supported Skills is 50%
Attack Critical Hit Chance with Supported Skills Bifurcates
Glacier
Requires: Level (1—90), (4—157) Int
Ice Crystals created by Supported Skills have 100% more Life
Gorge
Requires: Level (1—90), (4—157) Int
Supported Skills grant 10 Life Flask Charges for each Corpse Consumed
Supported Skills grant 10 Mana Flask Charges for each Corpse Consumed
Greatwood II
Requires: Level (1—90), (4—157) Str
Supported Skills can only have one active Totem
Totems created by Supported Skills have 6% increased area of effect per allied Totem in effect radius
Totems created by Supported Skills deal 6% more damage per allied Totem in effect radius
Totems created by supported Skills regenerate 0.83% of maximum Life per second per allied Totem in effect radius
Totems created by Supported Skills have 30% more Life
Supported Totems can gain benefits for having up
to 6 Totems in effect radius
Counts allied Totems in radius of 4 metres
Guatelitzi's Ablation
Requires: Level (1—90), (4—157) Int
When an Offering from Supported Skills dies, Regenerate 5% of your Life and Mana per second, for as long as that Offering was alive
Supported Skills Sacrifice 25% of Life on use
Offerings from Supported Skills grant you a Power Charge every 4 seconds
Haemocrystals
Requires: Level (1—90), (4—157) Str
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystals
Supported Skills create 2 additional Haemocrystals when Consuming Aggravated Bleeding
Maximum 20 active Haemocrystals
Hardy Totems I
Requires: Level (1—90), (4—157) Str
Totems created by Supported
Skills have 40% more maximum Life
Hardy Totems II
Requires: Level (1—90), (4—157) Str
Totems created by Supported
Skills have 50% more maximum Life
Harmonic Remnants I
Requires: Level (1—90), (4—157) Int
Remnants created by Supported Skills can be collected from 35% further away
Harmonic Remnants II
Requires: Level (1—90), (4—157) Int
20% chance for Supported Skills to create an additional Remnant
Remnants created by Supported Skills can be collected from 35% further away
Hayoxi's Fulmination
Requires: Level (1—90), (4—157) Int
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Limit 2 areas of Cursed Ground
Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds
Healing Runes
Requires: Level (1—90)
Lose up to 10% of your maximum Runic Ward every 5 seconds to heal nearby allies for a total of 200% of the amount of Ward lost
Heavy Swing
Requires: Level (1—90), (4—157) Str
Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Heft
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% more Maximum Physical Hit Damage
Heightened Accuracy I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 50% more Accuracy Rating
Heightened Accuracy II
Requires: Level (1—90), (4—157) Dex
Supported Skills Always Hit Enemies on full Life
Supported Skills have 50% more Accuracy Rating
Heightened Charges
Requires: Level (1—90), (4—157) Dex
Benefits from consuming Charges for Supported Skill have 20% chance to be doubled
Heightened Curse
Requires: Level (1—90), (4—157) Int
Supported Curses have 25% increased Magnitudes
Helbrym's Hide
Requires: Level (1—90), (4—157) Str
Gain Helbrym's Composure for 2 seconds when Supported Skills cause you to Shapeshift
Her Declaration
Requires: Level (1—90)
Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds
Herbalism I
Requires: Level (1—90), (4—157) Str
30% Increased Recovery from Life Flasks while a Supported Skill is active
Herbalism II
Requires: Level (1—90), (4—157) Str
50% Increased Recovery from Life Flasks while a Supported Skill is active
Hex Bloom
Requires: Level (1—90), (4—157) Int
Curses from Supported Skills spread to enemies within 3 metres when a Cursed enemy dies
Hinder
Requires: Level (1—90), (4—157) Int
Chaos damage over time inflicted by Supported Skills also Hinders enemies
Hit and Run
Requires: Level (1—90), (4—157) Dex
Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 40% more Skill Speed
Hoarfrost
Requires: Level (1—90), (4—157) Int
Hobble
Requires: Level (1—90), (4—157) Dex
Holy Descent
Requires: Level (1—90), (4—157) Str
Supported Skills create Consecrated Ground for 4 seconds on landing
Supported Skills create Consecrated Ground in an area of 2.2 metres
Hourglass
Requires: Level (1—90), (4—157) Int
Supported Skills deal 30% more Damage
Supported Skills have a Cooldown of 10 seconds
Hulking Minions
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills are Gigantic
Ice Bite I
Requires: Level (1—90), (4—157) Int
Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills
Ice Bite II
Requires: Level (1—90), (4—157) Int
Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported Skills
Icicle
Requires: Level (1—90), (4—157) Int
Ice Crystals created by Supported Skills have 50% less Life
Ignite I
Requires: Level (1—90), (4—157) Str
Supported Skills have 100% more Flammability Magnitude
Ignite II
Requires: Level (1—90), (4—157) Str
Supported Skills have 150% more Flammability Magnitude
Ignite III
Requires: Level (1—90), (4—157) Str
Ignites from Supported Skills deal Damage 15% faster
Supported Skills have 200% more Flammability Magnitude
Immolate
Requires: Level (1—90), (4—157) Str
Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Impact Shockwave
Requires: Level (1—90), (4—157) Str
Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres
Aftershocks caused this way cannot Stun
Impale
Requires: Level (1—90), (4—157) Dex
Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Impending Doom
Requires: Level (1—90), (4—157) Int
Trigger Doom Blast when Curses from Supported Skills expire
Incision
Requires: Level (1—90), (4—157) Str
Hits from Supported Skills inflict Incision
3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Inexorable Critical I
Requires: Level (1—90), (4—157) Int
Supported Skills gain 10% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
Inexorable Critical II
Requires: Level (1—90), (4—157) Int
Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
Supported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits
Infernal Legion I
Requires: Level (1—90), (4—157) Str
Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Infernal Legion II
Requires: Level (1—90), (4—157) Str
Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
Minions from Supported Skills have +20% to Fire Resistance
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Infernal Legion III
Requires: Level (1—90), (4—157) Str
Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
Minions from Supported Skills have +20% to Fire Resistance
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Infusion
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% more Buff effect
Inhibitor
Requires: Level (1—90), (4—157) Dex
Supported Skills cannot consume Infusions
Supported Skills cannot consume Charges
Supported Skills deal 4% more Damage per different type of Charge or Infusion on you
Innervate
Requires: Level (1—90), (4—157) Dex
Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Intense Agony
Requires: Level (1—90), (4—157) Int
Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
Supported Skills have 25% less Skill Effect Duration
Invocation
Requires: Level (1—90), (4—157) Int
Ixchel's Torment
Requires: Level (1—90), (4—157) Int
Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Jagged Ground I
Requires: Level (1—90), (4—157) Str
Supported Skills consume an Endurance Charge on Use
Supported Skills create Jagged Ground when consuming an Endurance Charge
Jagged Ground lasts 4 seconds
Jagged Ground II
Requires: Level (1—90), (4—157) Str
Aftershocks caused by Supported Skills create Jagged Ground
Jagged Ground lasts 4 seconds
Kalisa's Crescendo
Requires: Level (1—90), (4—157) Int
Enemies affected by Curses from Supported Skills are Pacified for the final 30% of Supported Curse's duration
Enemies Pacified this way cannot be Pacified again for 8 seconds
Kaom's Madness
Requires: Level (1—90), (4—157) Str
Supported Skills create 3 additional fissures
Supported Skills deal 20% less Damage
Supported Skills have 20% less Skill Speed
Supported Skills have 30% less Area of Effect
Khatal's Rejuvenation
Requires: Level (1—90), (4—157) Int
Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
Knockback
Requires: Level (1—90), (4—157) Str
Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Kulemak's Dominion
Requires: Level (1—90), (4—157) Int
Spells you cast which affect an area around you or a targeted location also affect an area around Supported Offerings
Spells deal 50% less damage when affecting areas around Offerings this way
Kurgal's Leash
Requires: Level (1—90), (4—157) Int
Gain Unholy Might for 15 seconds on Commanding Minions from Supported Skills
Minions from Supported Skills gain Unholy Might for 15 seconds when Commanded
Last Gasp
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills die 4 seconds after their Life is reduced to 0
Lasting Ground
Requires: Level (1—90), (4—157) Str
50% increased duration of Ground Surfaces created by Supported Skills
Lasting Shock
Requires: Level (1—90), (4—157) Dex
Supported Skills have 100% increased Shock Duration
Supported Skills have 30% less chance to Shock
Leverage
Requires: Level (1—90), (4—157) Dex
Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Life Bounty
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Life Drain
Requires: Level (1—90), (4—157) Dex
Recover 12% of maximum Life over four seconds when Supported Skills Cull an Enemy
Life Leech I
Requires: Level (1—90), (4—157) Str
Leech 12% of Physical Attack Damage from Supported Skills as Life
Life Leech II
Requires: Level (1—90), (4—157) Str
Leech 16% of Physical Attack Damage from Supported Skills as Life
Life Leech III
Requires: Level (1—90), (4—157) Str
Leech 16% of Physical Attack Damage from Supported Skills as Life
Life Leeched by Supported Skills is not removed at full Life
Lifetap
Requires: Level (1—90), (4—157) Str
Supported Skills have Mana Costs Converted to Life Costs
Lightning Attunement
Requires: Level (1—90), (4—157) Dex
Gain 25% of Damage as Extra Lightning Damage
Supported Skills deal 50% less Cold and Fire Damage
Lightning Exposure
Requires: Level (1—90), (4—157) Dex
Supported Skills inflict Exposure for 8 seconds on Shocking a target
Lightning Mastery
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Lightning Skills
Lightning Penetration
Requires: Level (1—90), (4—157) Dex
Supported Skills Penetrate 30% Lightning Resistance
Living Lightning
Requires: Level (1—90), (4—157) Int
Trigger Living Lightning on dealing Lightning Damage with Supported Skill
Living Lightning II
Requires: Level (1—90), (4—157) Int
Trigger Living Lightning on dealing Lightning Damage with Supported Skill
Lockdown
Requires: Level (1—90), (4—157) Dex
Supported Skills have 120% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metres
Long Fuse I
Requires: Level (1—90), (4—157) Str
Supported Skills have 50% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 30% more Damage
Long Fuse II
Requires: Level (1—90), (4—157) Str
Supported Skills have 70% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 35% more Damage
Longshot I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 25% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Longshot II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 35% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Loyalty
Requires: Level (1—90), (4—157) Int
10% of Damage from Hits is taken from Supported Companion's Life before you
Minions from Supported Skills have 30% less maximum Life
Magnetic Remnants
Requires: Level (1—90), (4—157) Int
Remnants created by Supported Skills can be collected from 35% further away
Magnified Area I
Requires: Level (1—90), (4—157) Int
Supported Skills have 35% increased Area of Effect
Magnified Area II
Requires: Level (1—90), (4—157) Int
Supported Skills have 45% increased Area of Effect
Maim
Requires: Level (1—90), (4—157) Dex
Supported Attacks always Maim on Hit
Malady
Requires: Level (1—90), (4—157) Dex
Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison instead
Chance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead
Mana Bounty
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Mana Flare
Requires: Level (1—90), (4—157) Int
Supported Skills trigger Mana Flare on Critical Hit
Mana Leech
Requires: Level (1—90), (4—157) Int
Leech 8% of Physical Attack Damage from Supported Skills as Mana
Mark for Death
Requires: Level (1—90), (4—157) Str
Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealt
Mark for Death II
Requires: Level (1—90), (4—157) Str
Hits against targets Marked by Supported Skills Break Armour equal to 15% of Physical damage dealt
Mark of Siphoning
Requires: Level (1—90), (4—157) Int
Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
Mark of Siphoning II
Requires: Level (1—90), (4—157) Int
Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
Enemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
Meat Shield I
Requires: Level (1—90), (4—157) Str
Minions from Supported Skills deal 35% less Damage
Minions from Supported Skills take 35% less Damage
Meat Shield II
Requires: Level (1—90), (4—157) Str
Minions from Supported Skills deal 40% less Damage
Minions from Supported Skills take 40% less Damage
Medved's Felling
Requires: Level (1—90)
Lose 1% of Maximum Life per 5 Rage when
you use Supported Skills
Supported Skills grant 10% of Maximum Rage on Melee hit
Supported Skills have 5% increased Attack Speed per 5 Rage
Minion Instability
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding Enemies
Minion Mastery
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Minion Skills
Minion Pact I
Requires: Level (1—90), (4—157) Int
Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage
Minion Pact II
Requires: Level (1—90), (4—157) Int
Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damage
Minion Splash I
Requires: Level (1—90), (4—157) Str
Supported Minions' Strikes have Melee Splash
Minion Splash II
Requires: Level (1—90), (4—157) Str
Minions have 20% increased Area of Effect
Supported Minions' Strikes have Melee Splash
Mobility
Requires: Level (1—90), (4—157) Dex
25% less Movement Speed penalty while
using Supported Skills
Momentum
Requires: Level (1—90), (4—157) Dex
After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more Damage
Morgana's Tempest
Requires: Level (1—90), (4—157) Int
Supported Skills have 25% less area of effect
Supported Skills have 35% less damage
Supported Skills have 60% more Storm travel speed
Supported Storm Skills have +1 to Limit
Supported Skills originate from the player and move towards the target location
Mórrigan's Insight
Requires: Level (1—90)
Supported Skills trigger Nature's Exchange when Consuming Freeze
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze on enemies to deal 50% more Damage
Multishot I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Multishot II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 25% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Murderous Intent
Requires: Level (1—90), (4—157) Dex
Skills Empowered by Supported Skills have Culling Strike
Muster
Requires: Level (1—90), (4—157) Int
Supported Minions deal 7% more damage for each different type of Reviving Minion you have summoned
Mysticism I
Requires: Level (1—90), (4—157) Int
Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active
Mysticism II
Requires: Level (1—90), (4—157) Int
Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is active
Nadir
Requires: Level (1—90), (4—157) Int
Neural Overload
Requires: Level (1—90), (4—157) Dex
Supported Skills Electrocute Primed enemies on Hit
Nimble Reload
Requires: Level (1—90), (4—157) Dex
Supported Skills have 60% increased Crossbow Reload Speed
Nova Projectiles I
Requires: Level (1—90), (4—157) Dex
Supported Skills fire Projectiles in a circle
Nova Projectiles II
Requires: Level (1—90), (4—157) Dex
Supported Skills fire 6 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 50% less Damage
Oisín's Oath
Requires: Level (1—90), (4—157) Int
Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
Olroth's Conviction
Requires: Level (1—90)
Supported Skills Gain 100% of Life and Mana Cost as Extra Runic Ward Cost
Supported Skills Empower 2 additional Skill uses
Olroth's Hubris
Requires: Level (1—90)
Physical Damage from Hits also Contributes to Freeze Buildup
Supported Skills cost an additional 20% of
maximum Runic Ward
Supported Skills deal added Cold damage equal
to 15% of Runic Ward cost
Supported Skills deal added Physical damage equal
to 15% of Runic Ward cost
Opening Move
Requires: Level (1—90), (4—157) Str
Supported Skills Daze when Hitting enemies that are on full life
Outmaneuver
Requires: Level (1—90), (4—157) Dex
Supported Skills Break Armour on Hit against Parried Enemies equal to 25% Physical Damage dealt
Overabundance I
Requires: Level (1—90), (4—157) Dex
Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Overabundance II
Requires: Level (1—90), (4—157) Dex
Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Overabundance III
Requires: Level (1—90), (4—157) Dex
Inflicts a random Curse on you when you use Supported Skills, ignoring Curse limit
Limits of Supported Skills are doubled
Overcharge
Requires: Level (1—90), (4—157) Dex
50% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Overextend
Requires: Level (1—90), (4—157) Dex
You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Overreach
Requires: Level (1—90), (4—157) Dex
Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Paquate's Pact
Requires: Level (1—90), (4—157) Str
Supported Skills Cost 10% of maximum Life for each time they have been used or Triggered Recently, up to a maximum of 30%
Supported Skills Trigger Twisted Pact for each enemy in range
Payload
Requires: Level (1—90), (4—157) Dex
Supported Skills have 70% reduced Cooldown Recovery Rate
Grenades fired by Supported Skills have 50% chance to activate a second time
Perfected Endurance
Requires: Level (1—90), (4—157) Dex
Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed
Perfection
Requires: Level (1—90), (4—157) Dex
Successfully executing Perfect Timing with Supported Skills grants Perfection
All Perfection is lost on failing to execute any Perfect Timing
Perpetual Charge
Requires: Level (1—90), (4—157) Int
Supported Skills have 25% chance to not remove Charges but still count as consuming them
Persistent Ground I
Requires: Level (1—90), (4—157) Str
50% increased duration of Ground Surfaces created by Supported Skills
Persistent Ground II
Requires: Level (1—90), (4—157) Str
50% increased duration of Ground Surfaces created by Supported Skills
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
Persistent Ground III
Requires: Level (1—90), (4—157) Str
50% increased duration of Ground Surfaces created by Supported Skills
Ground Surfaces from Supported Skills apply Suppressive Ground
Suppressive Ground inflicts 30% less Cooldown Recovery Rate
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
Physical Mastery
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Physical Skills
Pierce I
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills Pierce an Enemy
Projectiles from Supported Skills deal 20% less Damage if they've Pierced an enemy
Pierce II
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills Pierce an Enemy
Pierce III
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills Pierce all Targets
Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
Pin I
Requires: Level (1—90), (4—157) Dex
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Pin II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Pin III
Requires: Level (1—90), (4—157) Dex
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Hits with Supported Skills cause 60% less Pin buildup
Pin caused by Supported Skills has 30% more duration
Pinpoint Critical
Requires: Level (1—90), (4—157) Int
Supported Skills have 60% more Critical Hit Chance
Supported Skills have 30% less Critical Damage Bonus
Poison I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 40% chance to Poison on Hit
Poison II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 60% chance to Poison on Hit
Poison III
Requires: Level (1—90), (4—157) Dex
Supported Skills have 60% chance to Poison on Hit
20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Poison Spores
Requires: Level (1—90), (4—157) Dex
Supported Skills Trigger Toxic Pustule on Hitting an enemy
Potent Exposure
Requires: Level (1—90), (4—157) Int
Exposure applied by Supported Skills has 20% increased effect
Potential
Requires: Level (1—90), (4—157) Int
Supported Skills cannot generate Power Charges
Supported Skills will consume a Power Charge on use if possible
Supported Skills have 40% more chance to Critically Hit when consuming Power Charges
Practical Magic I
Requires: Level (1—90), (4—157) Int
Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
Practical Magic II
Requires: Level (1—90), (4—157) Int
Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
Practiced Combo
Requires: Level (1—90), (4—157) Dex
Supported Strike Skills have a 40% chance to build an additional Combo on Hit
Precision I
Requires: Level (1—90), (4—157) Dex
30% Increased Accuracy Rating while a Supported Skill is active
Precision II
Requires: Level (1—90), (4—157) Dex
50% Increased Accuracy Rating while a Supported Skill is active
Premeditation
Requires: Level (1—90), (4—157) Str
Skills Empowered by Supported Skills deal 15% more Damage
Profanity I
Requires: Level (1—90), (4—157) Int
Supported Skills consume a Corpse within 5 metres
on use, if possible
Supported Skills deal 30% more
Chaos Damage if consuming a Corpse
Profanity II
Requires: Level (1—90), (4—157) Int
Supported Skills consume up to 10 Corpses within 5 metres
on use, if possible
Supported Skills deal 5% more
Chaos Damage for each Corpse consumed this way
Projectile Acceleration I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 40% more Projectile Speed
Projectile Acceleration II
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills have 40% chance to Pierce an Enemy
Supported Skills have 40% more Projectile Speed
Projectile Acceleration III
Requires: Level (1—90), (4—157) Dex
Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
Supported Skills have 40% more Projectile Speed
Projectile Deceleration I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 25% less Projectile Speed
Projectile Deceleration II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% less Projectile Speed
Prolonged Duration I
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% more Skill Effect Duration
Prolonged Duration II
Requires: Level (1—90), (4—157) Str
Supported Skills have 35% more Skill Effect Duration
Prolonged Duration III
Requires: Level (1—90), (4—157) Str
Supported Skills have 60% more Skill Effect Duration
Prototype Seventeen
Requires: Level (1—90)
Supported Skills get 20% increased Critical Hit chance per 5 Rage
Lose all Rage when you deal a Critical Hit with Supported Skills
Punch Through
Requires: Level (1—90), (4—157) Dex
Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Pursuit I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Pursuit II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Pursuit III
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
Supported Skills deal no Projectile damage
Quill Burst
Requires: Level (1—90), (4—157) Str
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with Thorns
Rage I
Requires: Level (1—90), (4—157) Str
Supported Skills grant 3 Rage on Melee Hit
Rage II
Requires: Level (1—90), (4—157) Str
Supported Skills grant 5 Rage on Melee Hit
Rage III
Requires: Level (1—90), (4—157) Str
Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% increased Attack speed while you are not at maximum Rage
Rageforged I
Requires: Level (1—90), (4—157) Str
Supported Skills spend 10 Rage if possible to
deal 35% more Damage
Rageforged II
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% chance to gain the benefits of this Support without spending additional Rage
Supported Skills spend 10 Rage if possible to
deal 35% more Damage
Raging Cry
Requires: Level (1—90), (4—157) Str
Supported Skills grant 4 Rage per 5 Power of counted Enemies in range
Rakiata's Flow
Requires: Level (1—90), (4—157) Dex
Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted
Rally
Requires: Level (1—90), (4—157) Str
Supported Skills Consume all Endurance Charges on use
Supported Skills restore 10% of your maximum Life on use per Endurance Charge Consumed this way
Supported Skills cannot generate Endurance Charges
Rapid Attacks I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 15% increased Attack Speed
Rapid Attacks II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 25% increased Attack Speed
Rapid Attacks III
Requires: Level (1—90), (4—157) Dex
Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Rapid Casting I
Requires: Level (1—90), (4—157) Int
Supported Skills have 15% increased Cast Speed
Rapid Casting II
Requires: Level (1—90), (4—157) Int
Supported Skills have 20% increased Cast Speed
Rapid Casting III
Requires: Level (1—90), (4—157) Int
Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight seconds
Ratha's Assault
Requires: Level (1—90), (4—157) Dex
Supported Crossbow Ammunition Skills cannot reload
Supported Skills have 10% increased Attack Speed
Supported Skills load 4 bolts when you Dodge
Supported Skills load 3 additional bolts
Rearm I
Requires: Level (1—90), (4—157) Dex
Hazards created by Supported Skills have 20% chance to rearm after they are triggered
Rearm II
Requires: Level (1—90), (4—157) Dex
Hazards created by Supported Skills have 30% chance to rearm after they are triggered
Refraction I
Requires: Level (1—90), (4—157) Str
Refractive Plating grants Deflection Rating equal to 15% of Evasion Rating
Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Refraction II
Requires: Level (1—90), (4—157) Str
Refractive Plating grants Deflection Rating equal to 20% of Evasion Rating
Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
Refraction III
Requires: Level (1—90), (4—157) Str
Supported Banners apply Refractive Dissolution to Enemies in their radius
Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
Reinforced Totems I
Requires: Level (1—90), (4—157) Str
Totems summoned by Supported Skills have +40% to all Elemental Resistances
Reinforced Totems II
Requires: Level (1—90), (4—157) Str
Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances
Totems summoned by Supported Skills have +40% to all Elemental Resistances
Relentless Rage
Requires: Level (1—90), (4—157) Str
Spending 30 Rage grants you a Relentless Rage Buff, causing the next use of Supported Skills to consume that Buff to grant 10 Rage
Remnant Potency I
Requires: Level (1—90), (4—157) Str
Remnants from Supported Skills have
20% increased effect
Remnant Potency II
Requires: Level (1—90), (4—157) Str
Effects of Remnants generated by Supported Skills occur 4 seconds after being collected
Remnants from Supported Skills have
30% increased effect
Remnant Potency III
Requires: Level (1—90), (4—157) Str
Effects of Remnants generated by Supported Skills occur 3 seconds after being collected
Remnants from Supported Skills have
40% increased effect
Rending Apex
Requires: Level (1—90), (4—157) Str
Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealt
Retaliate I
Requires: Level (1—90), (4—157) Str
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Retaliate II
Requires: Level (1—90), (4—157) Str
Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Retreat I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal no Melee damage
Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
Retreat II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal no Melee damage
Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
Retreat III
Requires: Level (1—90), (4—157) Dex
Supported Skills deal no Melee damage
Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds
Reverberate
Requires: Level (1—90), (4—157) Str
Supported Skills have 15% increased chance to cause Aftershocks for every quarter second of Attack time
Ricochet I
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills have 40% chance to Chain an additional time from terrain
Ricochet II
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills have 50% chance to Chain an additional time from terrain
Ricochet III
Requires: Level (1—90), (4—157) Dex
Projectiles from Supported Skills Pierce all Targets
Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrain
Rigwald's Ferocity
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% increased Attack Speed if
used in Weapon Set I
Supported Skills deal 15% less Damage if
used in Weapon Set I
Supported Skills have 10% reduced Attack Speed if
used in Weapon Set II
Supported Skills deal 30% more Damage if
used in Weapon Set II
Rime
Requires: Level (1—90), (4—157) Int
Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more Damage
30% less effect of Chill inflicted by Supported Skills
Rip
Requires: Level (1—90), (4—157) Str
Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Rising Tempest
Requires: Level (1—90), (4—157) Int
Supported Skills deal 12% more Elemental Damage for each
Skill used Recently of a different Elemental type
Ritualistic Curse
Requires: Level (1—90), (4—157) Int
Supported Skills have 50% increased Area of Effect
Curse zones from Supported
Skills erupt after 30% more delay
Romira's Requital
Requires: Level (1—90), (4—157) Int
10% of Damage from Hits is taken from Supported Companion's Life before you
You Recoup 200% of Damage taken from Supported Minion's Life this way as Life
Minions from Supported Skills have 30% less maximum Life
Runeforged Blades
Requires: Level (1—90)
Supported Skills cannot Break Armour
Runic Extraction
Requires: Level (1—90)
Remnants created by Supported Skills last for 8 seconds
Supported Skills Gain 20% of Life and Mana Cost as Extra Runic Ward Cost
Supported Skills have 35% chance create a Verisium Infusion Remnant on kill
Runic Infusion
Requires: Level (1—90)
Supported Skills cost an additional 20% of
maximum Runic Ward
Supported Skills deal added Physical damage equal
to 25% of Runic Ward cost
Rupture
Requires: Level (1—90), (4—157) Str
Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies
Rusted Spikes
Requires: Level (1—90), (4—157) Str
Supported Skills Aggravate Bleeding on Enemies when Pinning them
Ruthless
Requires: Level (1—90), (4—157) Str
Every fifth use of Supported Attacks causes 500% more Stun Buildup
Sacrificial Lamb I
Requires: Level (1—90), (4—157) Int
Your Skills target Minions from Supported Skills within
6 metres if possible
Sacrificial Lamb II
Requires: Level (1—90), (4—157) Int
Minions created by Supported Skills are always considered to be Detonatable
Your Skills target Minions from Supported Skills within
6 metres if possible
Sacrificial Offering
Requires: Level (1—90), (4—157) Int
Supported Offering Skills have 30% increased Buff effect
Supported Skills Sacrifice 15% of Life on use
Supported Offering Skills deal 30% more Damage
Salvo
Requires: Level (1—90), (4—157) Dex
Supported Skills have a maximum of 6 Seals
Supported Skills gain a Seal every 1 second
Projectiles from Supported Skills are
fired in random directions
Supported Skills fire 1 additional Projectile per Seal broken
Scouring Flame
Requires: Level (1—90)
Supported Skills Gain 25% of Life and Mana Cost as Extra Runic Ward Cost
50% more Magnitude of Ignite inflicted with Supported Skills
Searing Flame I
Requires: Level (1—90), (4—157) Str
Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Ignite inflicted with Supported Skills
Searing Flame II
Requires: Level (1—90), (4—157) Str
Supported Skills deal 30% less Damage with Hits
100% more Magnitude of Ignite inflicted with Supported Skills
Second Wind I
Requires: Level (1—90), (4—157) Dex
Supported Skills have 50% less Cooldown Recovery Rate
Supported Skills have twice as many Cooldown Uses
Second Wind II
Requires: Level (1—90), (4—157) Dex
Supported Skills have 40% less Cooldown Recovery Rate
Supported Skills have twice as many Cooldown Uses
Second Wind III
Requires: Level (1—90), (4—157) Dex
Supported Skills have 40% less Cooldown Recovery Rate
When a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldown
Supported Skills have twice as many Cooldown Uses
See Red
Requires: Level (1—90), (4—157) Str
Supported Attacks have 50% increased Bleeding Duration
Enemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed
Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement Speed
Selfless Remnants
Requires: Level (1—90), (4—157) Str
Remnants from Supported Skills affect Allies in your Presence instead of you when collected
Seraph's Heart
Requires: Level (1—90)
Enemy Hits have 20% chance to treat all your Resistances as being 90% while a Supported Skill is active
Shock
Requires: Level (1—90), (4—157) Dex
Supported Skills have 100% more chance to Shock
Shock Conduction
Requires: Level (1—90), (4—157) Int
Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Shock Conduction II
Requires: Level (1—90), (4—157) Int
Hits from Supported Skills always Shock Drenched targets
Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Shock Siphon
Requires: Level (1—90), (4—157) Int
Recover 4% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked enemy
Shocking Leap
Requires: Level (1—90), (4—157) Dex
Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Short Fuse I
Requires: Level (1—90), (4—157) Str
Supported Skills have 40% less Detonation Time
Short Fuse II
Requires: Level (1—90), (4—157) Str
Supported Skills have 80% less Detonation Time
Supported Skills deal 30% less Damage
Sione's Temper
Requires: Level (1—90), (4—157) Int
Gain 1 Wildshard on casting Supported Spells
Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle per Wildshard
All Wildshards are lost when Supported Skills fire Projectiles in a circle
Skittering Stone I
Requires: Level (1—90), (4—157) Str
After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
Skittering Stone II
Requires: Level (1—90), (4—157) Str
After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
Slow Potency
Requires: Level (1—90), (4—157) Dex
Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude
Soul Drain
Requires: Level (1—90), (4—157) Dex
Recover 12% of maximum Mana over four seconds when Supported Skills Cull an Enemy
Soulbreaker
Requires: Level (1—90), (4—157) Int
Supported Skills trigger Soulbreaker on breaking Enemy Energy Shield
Spar
Requires: Level (1—90), (4—157) Str
Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Spectral Volley
Requires: Level (1—90), (4—157) Dex
Attacks with Supported Skills create a Spectral Projectile
Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds
Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
Supported Skills deal 20% more Damage when fired from Spectral Projectiles
Maximum 5 Spectral Projectiles
Spell Cascade
Requires: Level (1—90), (4—157) Int
Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills Cascade to either side of the targeted Area along a random axis
Spell Echo
Requires: Level (1—90), (4—157) Int
Supported Spells Echo 1 time
Supported Skills have 30% less Cast Speed
Echoes from Supported Spells have 40% increased Area of Effect
Splinter Totem I
Requires: Level (1—90), (4—157) Str
Supported Skills can only have one active Totem
Totems created by Supported Skills can splinter up to 2 times
Totems created by Supported Skills have 20% less
area of effect for each time they have splintered
Totems created by Supported Skills deal 20% less damage for each time they have splintered
Totems created by Supported Skills have 20% less maximum
Life for each time they have splintered
Totems created by Supported Skills have 10% less Skill Speed for each time they have splintered
Totems created by Supported Skills splinter after
performing 1 action
Splinter Totem II
Requires: Level (1—90), (4—157) Str
Supported Skills can only have one active Totem
Totems created by Supported Skills can splinter up to 2 times
Totems created by Supported Skills have 15% less
area of effect for each time they have splintered
Totems created by Supported Skills deal 15% less damage for each time they have splintered
Totems created by Supported Skills have 15% less maximum
Life for each time they have splintered
Totems created by Supported Skills have 7% less Skill Speed for each time they have splintered
Totems created by Supported Skills splinter after
performing 1 action
Spreading Frost
Requires: Level (1—90), (4—157) Int
Supported Skills Chill Enemies in (2—4) metre radius when Freezing an Enemy
Static Shocks
Requires: Level (1—90), (4—157) Int
Supported Skills Trigger Static Shocks when Shocking an enemy
Steadfast I
Requires: Level (1—90), (4—157) Str
You have 50% more Stun Threshold while Channelling Supported Skills
Steadfast II
Requires: Level (1—90), (4—157) Str
You have 100% more Ailment Threshold while Channelling Supported Skills
You have 50% more Stun Threshold while Channelling Supported Skills
Stoicism I
Requires: Level (1—90), (4—157) Str
Supported Skills gain 1% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Stoicism II
Requires: Level (1—90), (4—157) Str
Supported Skills gain 2% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Stomping Ground
Requires: Level (1—90), (4—157) Str
Triggers a Shockwave when you take a step while using Supported Skills
Stormchain
Requires: Level (1—90), (4—157) Dex
Supported Skills Cannot inflict Shock
Stormfire
Requires: Level (1—90), (4—157) Int
Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damage
Streamlined Rounds
Requires: Level (1—90), (4—157) Dex
Supported Skills have 50% more Attack speed
Supported Skills deal 60% less Damage
Supported Skills have 50% less reload speed
Supported Skills load 5 additional bolts
Strong Hearted
Requires: Level (1—90), (4—157) Int
50% less Shock duration on you while a Supported Skill is active
Stun I
Requires: Level (1—90), (4—157) Str
Hits with Supported Skills cause 50% more Stun buildup
Stun II
Requires: Level (1—90), (4—157) Str
Hits with Supported Skills cause 70% more Stun buildup
Stun III
Requires: Level (1—90), (4—157) Str
Supported Skills deal 50% less Damage
Hits with Supported Skills cause 300% more Stun buildup
Styrn's Anthem
Requires: Level (1—90)
Styrn's Ferocity
Requires: Level (1—90)
Supported Skills Crush targets they Hit for 8 seconds
Hits against targets Crushed by Supported Skills Break Armour equal to 10% of Physical damage dealt
Styrn's Mountain
Requires: Level (1—90)
Melee Skills that don't raise a Shield deal 20% more Damage if you've Blocked while using Supported Skills Recently
50% more Stun Threshold for Heavy Stuns while using Supported Skills
Supercritical
Requires: Level (1—90), (4—157) Int
Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
Swift Affliction I
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 30% more non-Ailment Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 30% more non-Ailment Damage over Time
10% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction III
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second
30% less Duration of Supported Skills and Damaging Ailments they inflict
Syzygy
Requires: Level (1—90), (4—157) Str
Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
Tacati's Ire
Requires: Level (1—90), (4—157) Dex
Poisons from Supported Skills deal Damage 2% faster per Rage
Tangmazu's Thurible
Requires: Level (1—90)
Companions from Supported Skills are Gigantic
Companions from Supported Skills have +4 to Evasion Rating per 10 Evasion Rating you have
Companions from Supported Skills have +4 to Deflection Rating per 10 Deflection Rating you have
Tasalio's Rhythm
Requires: Level (1—90), (4—157) Dex
Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio's Rhythm
All Tasalio's Rhythm is lost on failing to execute any Perfect Timing
Supported Skills deal 10% more Damage for each stack of Tasalio's Rhythm
Supported Skills have a 30% shorter Perfect Timing window for each stack of Tasalio's Rhythm
Tasalio's Rhythm stacks up to 5 times
Supported Skills have a 100% longer Perfect Timing window
Tawhoa's Tending
Requires: Level (1—90), (4—157) Str
Totems created by Supported
Skills have 25% more maximum Life
Totems created by Supported Skills trigger Tawhoa's Vengeance on death
Tear
Requires: Level (1—90), (4—157) Str
50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice
Tecrod's Revenge
Requires: Level (1—90), (4—157) Int
Minions from Supported Skills die 20 seconds after their Life is reduced to 0
Minions from Supported Skills gain Soul Eater when their Life is reduced to 0
Minions from Supported Skills gain 40% increased Attack and Cast Speed when their Life is reduced to 0
Tectonic Slams
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% less Aftershock area of effect
Supported Skills deal 45% less damage with Aftershocks
Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area
Supported Skills have 15% less Attack Speed
Thornskin I
Requires: Level (1—90), (4—157) Str
Deal 40% increased Thorns Damage while a Supported Skill is active
Thornskin II
Requires: Level (1—90), (4—157) Str
Deal 70% increased Thorns Damage while a Supported Skill is active
Thrill of the Kill
Requires: Level (1—90), (4—157) Int
Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Thrill of the Kill II
Requires: Level (1—90), (4—157) Int
Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Thrill of the Kill Buff also grants 40% increased Shock chance
Tireless
Requires: Level (1—90), (4—157) Str
Supported Skills have 25% chance to not count Attacks they Empower
Tremors
Requires: Level (1—90), (4—157) Str
Supported Skills have 30% chance to
cause an additional Aftershock
Supported Skills have 15% chance to
cause two additional Aftershocks
Supported Skills have 10% chance to cause
three additional Aftershocks
Supported Skills deal 35% less Damage
Trickster's Shard
Requires: Level (1—90)
Supported Spells Trigger Fragment Self
Supported Spells deal 50% less Damage when
cast by Fractured Mimics
Tul's Avalanche
Requires: Level (1—90)
Supported Skills have a maximum of 4 Seals
Supported Spells Echo 1 time per Seal broken
Supported Skills gain a Seal every 2 times you Block
Tul's Stillness
Requires: Level (1—90), (4—157) Dex
Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage
Tumult
Requires: Level (1—90), (4—157) Dex
Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
Uhtred's Augury
Requires: Level (1—90), (4—157) Str
+2 to level of Supported Skills if exactly two other Supports are modifying them
Uhtred's Constellation
Requires: Level (1—90)
Supported Skills have 50% less Cooldown Recovery Rate
Supported Non-Instant Skills have +2 Cooldown Uses
Supported Skills deal 8% more Damage for each different Skill with a Cooldown you have used in the last 8 seconds
Uhtred's Exodus
Requires: Level (1—90), (4—157) Str
+3 to level of Supported Skills if no other Supports are modifying them
Uhtred's Omen
Requires: Level (1—90), (4—157) Str
+2 to level of Supported Skills if exactly one other Support is modifying them
Uhtred's Rite
Requires: Level (1—90)
Supported Skills grant Overflowing Chalice when used, for 1 second per 1 second of their cooldown
Supported Skills deal 20% more damage during
effect of any Life Flask
Supported Skills have 20% increased Mana
Cost Efficiency during effect of any Mana Flask
Unabating
Requires: Level (1—90), (4—157) Str
25% increased Armour while using Supported Skills per quarter second of Attack time of Supported Skill
Unbending
Requires: Level (1—90), (4—157) Int
8% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast time of Supported Skill
Unbreakable
Requires: Level (1—90), (4—157) Str
30% more Stun Threshold for Heavy Stuns while using Supported Skills
200% more Stun Threshold for Light Stuns while using Supported Skills
Undermine
Requires: Level (1—90), (4—157) Str
Supported Skills cannot inflict Maim
Supported Skills Consume Maim on Hit to Break 35% of the Maimed target's Armour
Unerring Power
Requires: Level (1—90), (4—157) Dex
Supported Skills have 30% more Accuracy Rating if used while Empowered
Supported Skills cost 30% less if used while Empowered
Unleash
Requires: Level (1—90), (4—157) Int
Supported Skills have a maximum of 2 Seals
Supported Skills Repeat 1 time per Seal broken
Supported Spells gain a Seal every 200% of cast time
Supported Skills deal 50% less Damage when Repeating
Unsteady Tempo
Requires: Level (1—90), (4—157) Str
Untouchable
Requires: Level (1—90), (4—157) Dex
25% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported Skill
Unyielding
Requires: Level (1—90), (4—157) Str
8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill
Upheaval I
Requires: Level (1—90), (4—157) Str
Supported Skills create an additional fissure
Supported Skills deal 20% less Damage
Supported Skills have 20% less Skill Speed
Upheaval II
Requires: Level (1—90), (4—157) Str
Supported Skills create 2 additional fissures
Supported Skills deal 40% less Damage
Supported Skills have 20% less Skill Speed
Upwelling I
Requires: Level (1—90), (4—157) Int
Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active
Upwelling II
Requires: Level (1—90), (4—157) Int
Your Minions deal 50% increased Damage while you are not on full Mana while a Supported Skill is active
Urgent Totems I
Requires: Level (1—90), (4—157) Str
Supported Skills have 80% increased Totem Placement speed
Urgent Totems II
Requires: Level (1—90), (4—157) Str
Supported Skills have 100% increased Totem Placement speed
Urgent Totems III
Requires: Level (1—90), (4—157) Str
Spells Cast by Totems created by Supported Skills have 20% increased Cast Speed
Attacks used by Totems created by Supported Skills have 20% increased Attack Speed
Supported Skills have 100% increased Totem Placement speed
Uruk's Smelting
Requires: Level (1—90), (4—157) Str
Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%
Supported Skills Break 70% more Armour
Uul-Netol's Embrace
Requires: Level (1—90), (4—157) Str
Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
Supported Skills Gain 40% of Physical Damage as Extra Chaos Damage
Vanguard I
Requires: Level (1—90), (4—157) Str
Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 4 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Vanguard II
Requires: Level (1—90), (4—157) Str
Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Varashta's Blessing
Requires: Level (1—90), (4—157) Int
Supported Skills deal 10% more Damage for each different Command Skill you have used in the last 15 seconds
Verglas
Requires: Level (1—90), (4—157) Int
Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice Crystal
Vilenta's Propulsion
Requires: Level (1—90), (4—157) Int
75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills
Vitality I
Requires: Level (1—90), (4—157) Str
Regenerate 1% of maximum Life per second while a Supported Skill is active
Vitality II
Requires: Level (1—90), (4—157) Str
Regenerate 2% of maximum Life per second while a Supported Skill is active
Volatile Power
Requires: Level (1—90), (4—157) Int
Gain 5 Volatility on using Supported Skills while they are Empowered
Volatility
Requires: Level (1—90), (4—157) Int
Supported Skills grant Volatility on Critical Hit
Volcanic Eruption
Requires: Level (1—90), (4—157) Str
Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies
Volt
Requires: Level (1—90), (4—157) Dex
Supported Skills gain 2 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed
Vorana's Siege
Requires: Level (1—90)
Supported Skills have 35% increased Area of Effect
Supported Skills deal 20% more Damage with Hits against Isolated targets
Vruun's Aftermath
Requires: Level (1—90)
Supported Warcries cause Ice Crystals to explode
Supported Warcries Detonate your Ice Fragments
Supported Warcries Empower 3 additional Attacks if they destroy at least 5 total Ice Crystals and Ice Fragments
Vruun's Inevitability
Requires: Level (1—90), (4—157) Str
Supported Skills can gain up to 10 Combo
Supported Skills expend all Combo on use
Supported Skills have 6% increased area
of effect per Combo expended
Supported Skills lose Combo if they
generate no Combo for 6 seconds
Warm Blooded
Requires: Level (1—90), (4—157) Dex
50% less Freeze duration on you while a Supported Skill is active
Wildfire
Requires: Level (1—90), (4—157) Int
Ignites inflicted by Supported Skills Spread to other
enemies that stay within 1.5 metres for 1 second
Wildshards I
Requires: Level (1—90), (4—157) Int
Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
Wildshards II
Requires: Level (1—90), (4—157) Int
Supported Skills have a 25% chance to fire 8 additional Projectiles in a circle
Wind Wave
Requires: Level (1—90), (4—157) Dex
Trigger Wind Wave when Stunned while using Supported Skills
Window of Opportunity I
Requires: Level (1—90), (4—157) Dex
Supported Skills have a 35% shorter Perfect Timing window
Supported Skills deal 35% more Damage when released with Perfect Timing
Window of Opportunity II
Requires: Level (1—90), (4—157) Dex
Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to 15% of Evasion Rating for 8 seconds
Supported Skills have a 35% shorter Perfect Timing window
Supported Skills deal 35% more Damage when released with Perfect Timing
Withering Touch
Requires: Level (1—90), (4—157) Int
Withered lasts 4 seconds
Supported Skills deal 25% less Damage
Chance to inflict Withered on Hit with Supported
Skills can Surpass 100%
Supported Skills have 1% chance to inflict
Withered on Hit for every 0.57% of enemy
Ailment Threshold dealt as Chaos damage
Xibaqua's Rending
Requires: Level (1—90), (4—157) Int
Supported Skills trigger Fiery Reclamation on landing
Xoph's Pyre
Requires: Level (1—90), (4—157) Str
Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
Supported Skills Gain 40% of Fire Damage as Extra Chaos Damage
Zarokh's Refrain
Requires: Level (1—90), (4—157) Int
Supported Spells Echo 3 times
Echoes from Supported Spells have 40% increased Area of Effect
Zarokh's Revolt
Requires: Level (1—90), (4—157) Int
Supported Skills have a maximum of 5 Seals
Supported Skills Repeat 1 time per Seal broken
Supported Spells gain a Seal every 50% of cast time
Supported Skills deal 20% less Damage when Repeating
Zenith I
Requires: Level (1—90), (4—157) Int
Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Zenith II
Requires: Level (1—90), (4—157) Int
Supported Skills have 25% increased Mana Cost Efficiency
Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Zerphi's Infamy
Requires: Level (1—90), (4—157) Str
Supported Skills requires 50 Glory to use
Supported Skills gain Glory equal to 5% of
Life spent on other Skills
Supported Skills have 50% increased Area of Effect
Supported Skills deal 50% more Damage