Clarity II
Support
Buff, Persistent
Tier: 4
Level: (1—20)
Reservation: 20 Spirit
Requires: Level (1—90), (4—157) Int
50% Increased Mana Regeneration Rate while a Supported Skill is active
Recommended For 28

Skills that recommend this support gem.

Alchemist's Boon
Alchemist's Boon
Buff · Persistent, Aura
Requires: Level (1—90), (4—157) Dex
(15—34)% of recovery from your Flasks is also granted to Allies in your Presence
Grants you (0.17—0.23) Flask charges per second
Archmage
Archmage
Buff · Persistent, Lightning
Requires: Level (1—90), (4—157) Int
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8—6.1)% of your maximum Mana
Barrier Invocation
Barrier Invocation
Spirit · Buff, Persistent, Trigger, Invocation, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
57% increased Energy gained
Maximum Energy is 500
Blasphemy
Blasphemy
Spirit · Buff, Persistent, AoE, Aura, Meta
Requires: Level (1—90), (4—157) Int
Socketed Curse Skills apply in an Aura around you
Reserves 60 Spirit per socketed Curse
Blink
Blink
Buff · Spell, Persistent, Travel
Requires: Level (1—90), (4—157) Int
Must be active in both Weapon Sets
Cast on Dodge
Cast on Dodge
Spirit · Buff, Persistent, Trigger, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gain 2 Energy per metre travelled while dodge rolling
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Elemental Ailment
Cast on Elemental Ailment
Spirit · Buff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Requires: Level (1—90), (4—157) Int
Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Minion Death
Cast on Minion Death
Spirit · Buff, Minion, Persistent, Trigger, Meta
Requires: Level (1—90), (4—157) Int
Gains 50 base Energy when a Minion is killed, modified by the Minion's Power
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Charge Regulation
Charge Regulation
Buff · Persistent
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(20—26)% more Critical Hit Chance while you have a Power Charge
(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge
(20—25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds
Convalescence
Convalescence
Buff · Spell, Persistent, Duration
Requires: Level (1—90), (4—157) Int
Must be active in both Weapon Sets
Curse on Block
Curse on Block
Spirit · Buff, Persistent, Trigger, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gains 25 Energy when you Block
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Discipline
Discipline
Buff · Persistent, Aura
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(18—328) to Total Maximum Energy Shield
+16 more
Elemental Conflux
Elemental Conflux
Buff · Persistent, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (4—157) Int
8 second duration between Element randomisations
Buff grants (40—59)% more damage with the affected Element
Elemental Invocation
Elemental Invocation
Spirit · Buff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
68% increased Energy gained
Maximum Energy is 500
Future-Past
Future-Past
Buff · Persistent, Duration
Requires: Level (1—90)
Grants each of Hindsight, Foresight, and Sight Beyond Sight, in sequence Hindsight lasts for a 20 second duration
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a (4—5.9) second duration Fully recover Life when you gain Sight Beyond Sight
Heart of Ice
Heart of Ice
Buff · Spell, Persistent, Aura, Cold
Requires: Level (1—90), (4—157) Int
Chills enemies in your Presence as though dealing (26—888) to (39—1332) Cold damage
Into the Breach
Into the Breach
Buff · Persistent, Remnant
Requires: Level (1—90)
A Flame of Chayula manifests within 8.5m of you every (1.4—1.21) seconds
Flames of Chayula fade after 25 seconds if not picked up
Flame of Chayula within 5m of you are revealed
Flames of Chayula have 50% increased effect
Purity of Fire
Purity of Fire
Buff · Persistent, Aura, Fire
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Fire Resistance
Purity of Ice
Purity of Ice
Buff · Persistent, Aura, Cold
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Cold Resistance
Purity of Lightning
Purity of Lightning
Buff · Persistent, Aura, Lightning
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Lightning Resistance
Ravenous Swarm
Ravenous Swarm
Buff · Minion, Persistent, Physical, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Swarms Attack enemies within 4 metre radius of you
Spawn a new Swarm once every 6 seconds
Swarm duration is (6—9.8) seconds
Modifiers to Cooldown Recovery Rate also apply to Swarm spawning frequency
Reaper's Invocation
Reaper's Invocation
Spirit · Buff, Persistent, Trigger, Invocation, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
57% increased Energy gained
Maximum Energy is 500
Gains 30 Energy per Power of enemies you kill with Melee Attacks
Remnants of Kalguur
Remnants of Kalguur
Buff · Persistent, Remnant
Requires: Level (1—90)
Remnants last for 8 seconds
50% chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds
25% chance to spawn a Remnant on killing an enemy
Each Remnant grants (5—205) Runic Ward
Sacrifice
Sacrifice
Buff · Minion, Persistent
Requires: Level (1—90), (4—157) Int
Skills can use your undead Reviving Minions in place of Corpses Minions Revive (59—40)% more slowly
Must be active in both Weapon Sets
Spellslinger
Spellslinger
Spirit · Buff, Persistent, Trigger, Invocation, Meta
Requires: Level (1—90), (4—157) Int
57% increased Energy gained
Maximum Energy is 500
Gains 2 Energy per 0.1 seconds of base cast time of Spells you cast
Temporal Rift
Temporal Rift
Spell · Buff, Persistent
Requires: Level (1—90)
Removes damage delayed by Phased Form
Maximum 16 afterimages
Creates an afterimage every 0.25 seconds
This Spell's Cast Speed cannot be modified
Wildwood's Gifts
Wildwood's Gifts
Buff · Persistent, Remnant
Requires: Level (1—90)
Ancient Blooms fade after 25 seconds if not picked up
Ancient Blooms within 5m of you are revealed
An Ancient Bloom manifests within 8.5m of you every (1.4—1.21) seconds
Ancient Blooms have (5—100)% increased effect
Withering Presence
Withering Presence
Buff · Persistent, Aura, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Withered duration is 6 seconds
Withers enemies in your Presence every (1.8—1.42) seconds