Lightning Attunement
Support
Lightning
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Gain 25% of Damage as Extra Lightning Damage
Supported Skills deal 50% less Cold and Fire Damage
Recommended For 18

Skills that recommend this support gem.

Crackling Palm
Crackling Palm
Buff · Attack, Persistent, AoE, Lightning
Requires: Level (1—90)
(1—28) to (20—539) Added Lightning damage
Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than 5 times every 0.5 seconds
Bolt impact radius is 1.4 metres
Falling Thunder
Falling Thunder
Attack · AoE, Melee, Slam, Projectile, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Lightning Arrow
Lightning Arrow
Attack · AoE, Projectile, Lightning, Chaining, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2—4) additional Enemies near the target
Converts 100% of Physical damage to Lightning damage
Chains 2 times
Lightning Spear
Lightning Spear
Attack · AoE, Projectile, Lightning, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Magnetic Salvo
Magnetic Salvo
Projectile · Attack, AoE, Lightning
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Primal Strikes
Primal Strikes
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (4—157) Dex
Converts 40% of Physical damage to Lightning damage
+0.5 metres to Melee Strike Range
Converts 40% of Physical damage to Lightning damage
+1.5 metres to Melee Strike Range
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+(1.5—2) metres to Melee Strike Range
Consume Shock on Hit
Converts 100% of Physical damage to Lightning damage
Charge length is 8.6 metres
Charge width is 1.8 metres
Righteous Descent
Righteous Descent
Attack · AoE, Melee, Slam, Physical, Lightning, Travel
Requires: Level (1—90)
Converts 40% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Converts 80% of Physical damage to Lightning damage
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Shockburst Rounds
Shockburst Rounds
Attack · AoE, Ammunition, Projectile, Lightning, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
20% less reload speed
(10—19) Bolts loaded per clip
Shockchain Arrow
Shockchain Arrow
Attack · AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Siphoning Strike
Siphoning Strike
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+0.6 metres to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies
Converts 100% of Physical damage to Lightning damage
50% more Stun buildup
Shockwave radius is 3 metres
Storm Lance
Storm Lance
Projectile · Attack, AoE, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 30% of Physical damage to Lightning damage
Pierces all Targets
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Shocked Ground duration is 8 seconds
Lodged spear duration is 1.5 seconds
Fires a bolt every 0.2 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 2 metre radius
Limit 3 lodged spears
Lodged spear duration is 6 seconds
Bolts Chain to (4—6) enemies
Fires a bolt every 0.8 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Fires 16 bolts
+6 more
Stormcaller Arrow
Stormcaller Arrow
Attack · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Lightning damage
Shocks Enemies as though dealing 50% more Damage
500% more chance to Shock
Impact radius is (1.5—2.4) metres
If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5—3) metre radius
Arrow duration is 1.5 seconds
Tempest Flurry
Tempest Flurry
Attack · AoE, Melee, Strike, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Thunderous Leap
Thunderous Leap
Attack · AoE, Melee, Slam, Lightning, Detonator, Travel
Requires: Level (1—90), (4—157) Dex
Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres
Vivid Stampede
Vivid Stampede
Attack · AoE, Trigger, Lightning, Duration
Requires: Level (1—90)
Converts 60% of Physical damage to Lightning damage
Triggered when you Attack, creating one Stag per Vivid Wisp
50% more chance to Shock
Shockwave radius is 2 metres
Stags leap 4 times
Shocked Ground duration is 4 seconds
Voltaic Barrier
Voltaic Barrier
Attack · AoE, Trigger, Lightning, Chaining
Requires: Level (1—90)
Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Wall length is 6 metres
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Cannot Shock
Voltaic Grenade
Voltaic Grenade
Attack · AoE, Projectile, Grenade, Lightning, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2.5 seconds
Explosion radius is (2—2.4) metres
Converts 80% of Physical Damage to Lightning Damage
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150—340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds
Projectiles cannot Fork