Rage III
Support
Attack, Melee
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% increased Attack speed while you are not at maximum Rage
Recommended For 19

Skills that recommend this support gem.

Armour Breaker
Armour Breaker
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (4—157) Str
Hits Break (3—4918) Armour
+0.2 metres to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
Crushing Fear
Crushing Fear
Attack · AoE, Melee, Strike, Physical, Chaos
Requires: Level (1—90)
Converts 50% of Physical damage to Chaos damage
Culling Strike
Can't be Evaded
Converts 80% of Physical damage to Chaos damage
Culling Strike
Can't be Evaded
5% more Area of Effect per Power of killed target
10% more Damage per Power of killed target
Cull The Weak
Cull The Weak
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Dex
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges
Fury of the Mountain
Fury of the Mountain
Attack · Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Fire damage
Modifers to Attack speed also affect this skill's cost
Gain 3 Rage on Hit
Fissure duration is 12 seconds
Limit 12 Fissures
Hand of Chayula
Hand of Chayula
Spirit · Attack, AoE, Melee, Strike, Chaos, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Lunar Assault
Lunar Assault
Attack · Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Cold damage
(240—506)% more Magnitude of Chill inflicted
(240—506)% more Freeze Buildup
Mace Strike
Mace Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Maul
Maul
Attack · Shapeshift, Bear, AoE, Melee, Strike
Requires: Level (1—90)
Gain 5 Rage on Hit
+0.3 seconds to base use time when Shapeshifting
Punch
Punch
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Rend
Rend
Attack · Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Requires: Level (1—90)
Buff duration is 10 seconds
Buff grants 50% of damage Gained as Lightning
20% less Attack Speed
150% more Area of Effect
Resonating Shield
Resonating Shield
Attack · AoE, Melee, Sustained, Physical, Channelling
Requires: Level (1—90), (4—157) Str
Hits Break (2—1537) Armour
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Shred
Shred
Attack · Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Requires: Level (1—90)
Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use
35% more Attack Speed
Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use
55% less Attack Speed
+0.6 metres to Melee Strike Range
Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use
+7 more
Skeletal Reaver
Skeletal Reaver
Minion · Persistent, Physical
Requires: Level (1—90), (4—157) Int
Skeletal Warrior
Skeletal Warrior
Minion · Persistent, Physical
Requires: Level (1—90), (4—157) Int
First 2 minions summoned have no base spirit reservation
Spearfield
Spearfield
Attack · AoE, Melee, Sustained, Duration, Hazard
Requires: Level (1—90), (4—157) Dex
Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4—6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 0.6 metres
Maims from this Skill Slow an additional 10%
Spirit Vessel
Spirit Vessel
Spirit · Minion, Companion, Persistent, Meta
Requires: Level (1—90)
Spirit Vessel deals 20% more Damage per different socketed Skill
Tempest Bell
Tempest Bell
Melee · Attack, AoE, Sustained, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 3 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact radius is 2.1 metres
30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Tempest Flurry
Tempest Flurry
Attack · AoE, Melee, Strike, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Whirling Slash
Whirling Slash
Attack · AoE, Melee, Strike, Staged, Wind
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Knocks Back Enemies
Slows enemy movement speed by 30%
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage