Perpetual Charge
Support
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Int
Supported Skills have 25% chance to not remove Charges but still count as consuming them
Recommended For 16

Skills that recommend this support gem.

Ancestral Warrior Totem
Ancestral Warrior Totem
Spirit · Totem, Attack, AoE, Melee, Duration, Conditional, Meta
Requires: Level (1—90), (4—157) Str
Totem duration is 8 seconds
Conjures a spirit warrior every 150% of socketed Attack time
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Cannot have more than 10 Ancestral Warrior Totems active
Barrage
Barrage
Spell · Buff, Duration
Requires: Level (1—90), (4—157) Dex
Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600—410)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds
Bonestorm
Bonestorm
Spell · AoE, Projectile, Physical, Channelling
Requires: Level (1—90), (4—157) Int
Deals (4—116) to (7—175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Deals (3—89) to (5—134) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Explosion radius is 0.5 metres
40% more Area of Effect per Power Charge Consumed
+0.7 metres to explosion radius if a Power Charge was Consumed
Charged Staff
Charged Staff
Spell · Attack, Buff, AoE, Lightning, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Buff grants 1 to (2—22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Falling Thunder
Falling Thunder
Attack · AoE, Melee, Slam, Projectile, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Flicker Strike
Flicker Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Hollow Form
Hollow Form
Spirit · Attack, Melee, Sustained, Channelling, Meta
Requires: Level (1—90)
Images can be created within 6 metre radius of you
Creating an Image spends 80% of Socketed Skill's Cost
Consumes a Power Charge to create 2 additional Images
Oil Barrage
Oil Barrage
Attack · Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Converts 100% of Physical damage to Fire damage
Once Ignited, Oil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil Ground radius is 2.1 metres
Oil Ground Duration is 6 seconds
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Converts 40% of Physical damage to Lightning damage
Fires 3 Projectiles
Impact radius is 2.1 metres
Oil duration is 6 seconds
Consumes a Power Charge every 1.5 seconds to continue Channelling
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Pinnacle of Power
Pinnacle of Power
Spell · Buff, Lightning, Cold, Fire, Duration, Conditional
Requires: Level (1—90)
Buff duration is 5 seconds per Power Charge Consumed
15% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Raise Zombie
Raise Zombie
Minion · Physical, Duration
Requires: Level (1—90), (4—157) Int
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100—253)% more damage with Hits
Empowered Zombies have 25% more movement speed
Spear Throw
Spear Throw
Attack · AoE, Projectile, Repeatable
Requires: Level (1—90)
Explosion radius is 2 metres
+4 more
Spell Totem
Spell Totem
Spirit · Totem, Spell, Duration, Conditional, Meta
Requires: Level (1—90), (2—79) Str, (2—79) Int
Totem duration is 8 seconds
Limit 2 Totems
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Socketed Skills deal 10% more damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Spiral Volley
Spiral Volley
Attack · Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Whirlwind Lance
Whirlwind Lance
Attack · AoE, Projectile, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Slows enemy movement speed by 30%
Collapse deals Melee damage
Whirlwind radius is 1.8 metres
Whirlwind duration is 15 seconds
+0.3m to Radius per additional stage
Limit 6 Whirlwinds
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Wind Serpent's Fury
Wind Serpent's Fury
Attack · AoE, Melee, Sustained, Conditional, Wind
Requires: Level (1—90), (4—157) Dex
200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use
200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Serpent length is 10 metres
Serpent width is 1.7 metres