Fire Mastery
Support
Fire
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Fire Skills
Recommended For 36

Skills that recommend this support gem.

Apocalypse
Apocalypse
Spell · Buff, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Requires: Level (1—90)
Requires 100 Glory to use
Duration of the Apocalypse is 12 seconds
Triggers one of three disasters every 0.75 seconds
Elemental Conflux
Elemental Conflux
Buff · Persistent, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (4—157) Int
8 second duration between Element randomisations
Buff grants (40—59)% more damage with the affected Element
Elemental Expression
Elemental Expression
Spell · AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Requires: Level (1—90)
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
Deals (8—244) to (12—366) Fire Damage
Explosion radius is 3.6 metres
Deals (7—200) to (10—300) Cold Damage
Pierces all Targets
Fires 3 Projectiles
Deals (3—84) to (16—477) Lightning Damage
Chains 7 times
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Elemental Sundering
Elemental Sundering
Attack · AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Requires: Level (1—90), (4—157) Dex
Pulse radius is 5 metres
Consumes up to 20 Ailments
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating from a Unique enemy
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Elemental Weakness
Elemental Weakness
Spell · AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-40—-59)% to Elemental Resistances
Curse duration is (6—7.4) seconds
Ember Fusillade
Ember Fusillade
Spell · AoE, Projectile, Trigger, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (1—16) to (10—309) Lightning Damage
Chains 4 times
5% more Damage for each previous Ember fired in sequence
Explosive Concoction
Explosive Concoction
Attack · AoE, Projectile, Fire
Requires: Level (1—90)
(14—384) to (21—576) base Fire Damage
Inflicts 100% more Flammability Magnitude
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
(14—384) to (21—576) base Fire Damage
Explosion radius is 1.2 metres
Throw additional Projectiles at up to 4 Ignited Enemies
Cannot Ignite
Fire Spell on Hit
Fire Spell on Hit
Spirit · Buff, Persistent, Trigger, Fire, Meta
Requires: Level (1—90)
Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
57% increased Energy gained
Can only socket Fire Spells Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Fireball
Fireball
Spell · AoE, Projectile, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (8—224) to (12—336) Fire Damage
Deals (8—224) to (12—336) Fire Damage
Explosion radius is 1.7 metres
Deals (8—224) to (12—336) Fire Damage
Number of Projectiles cannot be modified
Inflicts 100% more Flammability Magnitude
Fires 12 Projectiles
Firebolt
Firebolt
Projectile · Spell, AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Firestorm
Firestorm
Spell · AoE, Sustained, Fire, Duration, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
+24 more
Flame Wall
Flame Wall
Spell · AoE, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Flameblast
Flameblast
Spell · AoE, Fire, Channelling, Nova, Staged
Requires: Level (1—90), (4—157) Int
Deals (7—244) to (11—367) Fire Damage
75% more damage per Stage
Modifiers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage
Gas Grenade
Gas Grenade
Attack · AoE, Projectile, Grenade, Fire, Chaos, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2 seconds
Impact radius is (1.4—2) metres
Projectiles cannot Fork
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud radius is (1.4—2) metres
Cloud Duration is 6 seconds
Projectiles cannot Fork
Converts 100% of Physical damage to Fire damage
Projectiles cannot Fork
Herald of Ash
Herald of Ash
Buff · Persistent, AoE, Fire, Duration, Herald
Requires: Level (1—90), (4—157) Str
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Explosion radius is 1.2 metres
Ignite duration is 3 seconds
Base Ignite damage is (16.67—23)% of Overkill damage
His Winnowing Flame
His Winnowing Flame
Spell · AoE, Trigger, Fire, Payoff
Requires: Level (1—90), (4—157) Int
Deals (14—418) to (21—627) Fire Damage
Culling Strike
Incinerate
Incinerate
Spell · AoE, Sustained, Fire, Duration, Channelling
Requires: Level (1—90), (4—157) Int
Cone length is 5.8 metres
Ignites from a single use of this Skill Compound if not from Ignited Ground
Deals (1.7—57.5) Fire Damage per second
Gains (7—2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2—83) to (4—124) Fire damage, every 0.075 seconds
Ignited Ground duration is 8 seconds
Ignites as though dealing (26—912) to (40—1367) Fire damage
Infernal Cry
Infernal Cry
Warcry · AoE, Trigger, Fire, Duration, Nova
Requires: Level (1—90), (4—157) Str
Empowered Attacks Gain (30—49)% of damage as extra Fire damage
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds
Empowers one Attack per 10 enemy Power in range, counting up to 50 Power
Living Bomb
Living Bomb
Spell · AoE, Fire, Duration, Remnant
Requires: Level (1—90), (4—157) Int
Deals (10—481) to (15—721) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
Magma Barrier
Magma Barrier
Buff · Attack, Persistent, AoE, Melee, Trigger, Fire
Requires: Level (1—90), (4—157) Str
Fully imbues Shield in 8 seconds
Grants 25% increased Block chance
Phantasmal Arrow
Phantasmal Arrow
Attack · AoE, Projectile, Fire, Duration, Repeatable
Requires: Level (1—90)
Converts 20% of Physical damage to Fire damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
Ignites inflicted by this Skill Spread to other enemies that stay within 1.8 metres for 1 second
Explosion radius is (1.5—2.4) metres
Arrow duration is 1.5 seconds
Pinnacle of Power
Pinnacle of Power
Spell · Buff, Lightning, Cold, Fire, Duration, Conditional
Requires: Level (1—90)
Buff duration is 5 seconds per Power Charge Consumed
15% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup
Raging Spirits
Raging Spirits
Buff · Minion, Persistent, Fire, Duration
Requires: Level (1—90), (4—157) Int
Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
Shard Scavenger
Shard Scavenger
Buff · Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7—6.05) seconds
Buff duration is 3 seconds
Siphon Elements
Siphon Elements
Buff · Persistent, Lightning, Cold, Fire, Remnant
Requires: Level (1—90), (4—157) Int
Remnants created by Supported Skills can be collected from 38% further away
5% chance per Power to spawn a Cold Remnant on Freezing a target
5% chance to spawn a Fire Remnant on Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target
Skeletal Arsonist
Skeletal Arsonist
Minion · Persistent, Fire, Detonator
Requires: Level (1—90), (4—157) Int
Skeletal Sniper
Skeletal Sniper
Minion · Persistent, Physical, Fire, Chaos
Requires: Level (1—90), (4—157) Int
Snap
Snap
Spell · AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (14—473) to (21—709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating from a Unique enemy
Deals (1—27) to (15—512) Lightning Damage
Enemy explosion radius is 1.6 metres
Deals (6—192) to (8—288) Fire Damage
Enemy explosion radius is 1.6 metres
Solar Orb
Solar Orb
Spell · AoE, Sustained, Fire, Duration, Orb, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—181) to (5—271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Ignite radius is 1 metre
Ignites as though dealing (10—468) to (13—701) Fire damage
Sorcery Ward
Sorcery Ward
Spell · Buff, Persistent, Lightning, Cold, Fire
Requires: Level (1—90)
Barrier recharges after (8—6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
Summon Infernal Hound
Summon Infernal Hound
Minion · Companion, Persistent, Fire
Requires: Level (1—90)
Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
Temper Weapon
Temper Weapon
Buff · Attack, AoE, Melee, Trigger, Fire, Channelling
Requires: Level (1—90)
Maximum of 12 Empowered Attacks
Supported Skills Cost nothing
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit
Trinity
Trinity
Buff · Persistent, Lightning, Cold, Fire
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(1—6)% more Elemental Damage per 30 Affinity of any type
On dealing Elemental Damage with a Hit, gain (5—13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
Volatile Dead
Volatile Dead
Spell · AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius
Volcano
Volcano
Spell · AoE, Projectile, Sustained, Fire, Duration, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—121) to (6—181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Impact radius is 0.6 metres
Fires Projectiles every 0.5 seconds, or when Slammed
Initial eruption fires 4 additional Projectiles per additional Stage
Volcano is destroyed after 10 Slams
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Fires Projectiles every 0.5 seconds