Stoicism I
Support
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills gain 1% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel Skill
Recommended For 13

Skills that recommend this support gem.

Boneshatter
Boneshatter
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Str
+0.2 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating from a Unique enemy
Earthquake
Earthquake
Attack · AoE, Melee, Slam, Duration
Requires: Level (1—90), (4—157) Str
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 1.8 metres
Limit (2—4) Jagged Ground patches
Jagged Ground duration is 4 seconds
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is (2.4—3) metres
Freezing Salvo
Freezing Salvo
Projectile · Attack, AoE, Cold, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
(30—68)% more Magnitude of Chill inflicted
(30—68)% more Freeze Buildup
Maximum 10 Seals
Gains a Seal every 0.75 seconds
Impact radius is 1.2 metres
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
High Velocity Rounds
High Velocity Rounds
Attack · Ammunition, Projectile, Physical, Duration, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Magnetic Salvo
Magnetic Salvo
Projectile · Attack, AoE, Lightning
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Primal Strikes
Primal Strikes
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (4—157) Dex
Converts 40% of Physical damage to Lightning damage
+0.5 metres to Melee Strike Range
Converts 40% of Physical damage to Lightning damage
+1.5 metres to Melee Strike Range
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+(1.5—2) metres to Melee Strike Range
Consume Shock on Hit
Converts 100% of Physical damage to Lightning damage
Charge length is 8.6 metres
Charge width is 1.8 metres
Requiem
Requiem
Attack · AoE, Ammunition, Projectile, Cold, Conditional
Requires: Level (1—90)
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second
Spiral Volley
Spiral Volley
Attack · Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Sunder
Sunder
Attack · AoE, Melee, Slam, Duration, Payoff
Requires: Level (1—90), (4—157) Str
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting Fully Armour Broken targets, causing 20% additional increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Supercharged Slam
Supercharged Slam
Attack · AoE, Melee, Slam, Channelling, Staged
Requires: Level (1—90), (4—157) Str
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Tempest Flurry
Tempest Flurry
Attack · AoE, Melee, Strike, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
+1 more