Rising Tempest
Support
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Int
Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental type
Recommended For 23

Skills that recommend this support gem.

Charged Staff
Charged Staff
Spell · Attack, Buff, AoE, Lightning, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Buff grants 1 to (2—22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Comet
Comet
Spell · AoE, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (23—787) to (35—1181) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres
Deals (23—787) to (35—1181) Fire Damage
Deals (23—787) to (35—1181) Cold Damage
+1 second to Total Cast Time
Impact radius is 3.4 metres
Elemental Expression
Elemental Expression
Spell · AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Requires: Level (1—90)
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
Deals (8—244) to (12—366) Fire Damage
Explosion radius is 3.6 metres
Deals (7—200) to (10—300) Cold Damage
Pierces all Targets
Fires 3 Projectiles
Deals (3—84) to (16—477) Lightning Damage
Chains 7 times
Elemental Siphon
Elemental Siphon
Attack · Melee, Strike, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (4—157) Dex
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Elemental Sundering
Elemental Sundering
Attack · AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Requires: Level (1—90), (4—157) Dex
Pulse radius is 5 metres
Consumes up to 20 Ailments
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating from a Unique enemy
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Elemental Surge
Elemental Surge
Attack · AoE, Trigger, Lightning, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Lightning damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Ember Fusillade
Ember Fusillade
Spell · AoE, Projectile, Trigger, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (1—16) to (10—309) Lightning Damage
Chains 4 times
5% more Damage for each previous Ember fired in sequence
Explosive Spear
Explosive Spear
Projectile · Attack, AoE, Fire, Duration, Detonator, Repeatable
Requires: Level (1—90), (4—157) Dex
Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Pierces all Targets
Limit 3 lodged Spears
Converts 100% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Converts 100% of Physical damage to Fire damage
100% increased Ignite Magnitude
Explosion length is (4—5.9) metres
Explosion width is 1.5 metres
Ignited Ground radius is 2 metres
Ignited Ground duration is 8 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Firebolt
Firebolt
Projectile · Spell, AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Firestorm
Firestorm
Spell · AoE, Sustained, Fire, Duration, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Flame Wall
Flame Wall
Spell · AoE, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
+11 more
Galvanic Field
Galvanic Field
Spell · Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
Galvanic Shards
Galvanic Shards
Attack · Ammunition, Projectile, Lightning, Chaining, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Ice Nova
Ice Nova
Spell · AoE, Cold, Duration, Nova, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (6—131) to (8—196) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Deals 6 to 8 Cold Damage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Knocks Back Enemies
Deals (15—448) to (22—672) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Explosion and Chilled Ground radius are 4.8 metres
Chilled Ground duration is 8 seconds
Ice-Tipped Arrows
Ice-Tipped Arrows
Spell · Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Requires: Level (1—90), (4—157) Dex
Maximum Buff duration is 20 seconds
Empowers 4 Attacks
Incendiary Shot
Incendiary Shot
Attack · AoE, Ammunition, Projectile, Fire, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Lightning Spear
Lightning Spear
Attack · AoE, Projectile, Lightning, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Shattering Palm
Shattering Palm
Attack · AoE, Melee, Strike, Trigger, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Siege Ballista
Siege Ballista
Totem · Attack, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Spark
Spark
Spell · Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—11) to (10—216) Lightning Damage
Fires (4—9) Projectiles
Deals (7—207) to (11—310) Cold Damage
Deals (1—13) to (10—245) Lightning Damage
Fires (12—16) Projectiles
Fires Projectiles in a circle
Volatile Dead
Volatile Dead
Spell · AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius
Voltaic Barrier
Voltaic Barrier
Attack · AoE, Trigger, Lightning, Chaining
Requires: Level (1—90)
Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Wall length is 6 metres
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Cannot Shock