Stoicism II
Support
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills gain 2% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel Skill
Recommended For 13

Skills that recommend this support gem.

Detonating Arrow
Detonating Arrow
Attack · AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.4 metres
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
High Velocity Rounds
High Velocity Rounds
Attack · Ammunition, Projectile, Physical, Duration, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Magnetic Salvo
Magnetic Salvo
Projectile · Attack, AoE, Lightning
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Perfect Strike
Perfect Strike
Attack · AoE, Melee, Strike, Fire, Channelling
Requires: Level (1—90), (4—157) Str
Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Converts 80% of Physical damage to Fire damage
+3.5 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Plasma Blast
Plasma Blast
Attack · AoE, Ammunition, Projectile, Lightning, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Raise Shield
Raise Shield
Channel · Attack, AoE, Melee, Physical, Channelling
Requires: Level (1—90)
Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Rapid Shot
Rapid Shot
Attack · Ammunition, Projectile, Fire
Requires: Level (1—90), (2—79) Str, (2—79) Dex
100 Bolts loaded per clip
Requiem
Requiem
Attack · AoE, Ammunition, Projectile, Cold, Conditional
Requires: Level (1—90)
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second
Resonating Shield
Resonating Shield
Attack · AoE, Melee, Sustained, Physical, Channelling
Requires: Level (1—90), (4—157) Str
Hits Break (2—1537) Armour
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Shattering Spite
Shattering Spite
Attack · AoE, Physical, Lightning, Fire
Requires: Level (1—90)
Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
50% less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200% of your Presence area
+1 more