Considered Casting
Support
Spell
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Int
Supported Spell Skills have 15% less Cast Speed
Supported Spells deal 35% more Damage
Recommended For 35

Skills that recommend this support gem.

Abyssal Pact
Abyssal Pact
Spell · Minion, AoE, Physical, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—42) to (3—77) Physical Damage
Sacrifices (1—20)% of a damageable Minion's maximum life to deal that much Physical damage
Damage radius is 2.5 metres
Apocalypse
Apocalypse
Spell · Buff, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Requires: Level (1—90)
Requires 100 Glory to use
Duration of the Apocalypse is 12 seconds
Triggers one of three disasters every 0.75 seconds
Ball Lightning
Ball Lightning
Spell · AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—6) to (4—105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres
Fire-Infused explosion radius is 2.6 metres
Creates Ignited Ground every 0.35 seconds
Fire-Infused explosion deals (19—570) to (29—856) Fire damage
Ignited Ground radius is 0.9 metres
Ignited Ground duration is 4 seconds
Ignites as though dealing (22—744) to (33—1116) Fire damage
Bone Cage
Bone Cage
Spell · AoE, Physical, Duration, Nova, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (10—347) to (15—521) Physical Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds
Chaos Bolt
Chaos Bolt
Projectile · Spell, Chaos, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—200) to (9—371) Chaos Damage
Inflicts 3 Withered Debuffs on Hit
Withered lasts 4 seconds
Coiling Bolts
Coiling Bolts
Projectile · Spell, Chaos, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (9—279) to (14—418) Physical Damage
Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Deals (8—244) to (15—453) Chaos Damage
Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Comet
Comet
Spell · AoE, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (23—787) to (35—1181) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres
Deals (23—787) to (35—1181) Fire Damage
Deals (23—787) to (35—1181) Cold Damage
+1 second to Total Cast Time
Impact radius is 3.4 metres
Detonate Living
Detonate Living
Spell · AoE, Physical, Repeatable
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Culling Strike
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Eye of Winter
Eye of Winter
Spell · Projectile, Cold
Requires: Level (1—90), (4—157) Int
Deals (1—40) to (2—59) Cold Damage
Fires 30 Shard Projectiles per second
Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its first Hit against each enemy
Firestorm
Firestorm
Spell · AoE, Sustained, Fire, Duration, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Flame Wall
Flame Wall
Spell · AoE, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Flameblast
Flameblast
Spell · AoE, Fire, Channelling, Nova, Staged
Requires: Level (1—90), (4—157) Int
Deals (7—244) to (11—367) Fire Damage
75% more damage per Stage
Modifiers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage
+23 more
Freezing Shards
Freezing Shards
Projectile · Spell, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—64) to (3—96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Frost Darts
Frost Darts
Spell · AoE, Projectile, Cold, Payoff, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—45) to (3—68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Deals (2—66) to (4—98) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Explosion radius is 1.8 metres
Each explosion creates 3 Ice Chunks
Deals (2—53) to (3—80) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Number of Projectiles cannot be modified
Impact radius is 0.8 metres
Each dart creates 2 ice chunks
Frostbolt
Frostbolt
Spell · AoE, Projectile, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—144) to (8—216) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Pierces all Targets
Deals (9—230) to (13—344) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Explosion radius is 2.4 metres
Frostflame Nova
Frostflame Nova
Spell · AoE, Cold, Fire, Nova, Repeatable
Requires: Level (1—90)
Wave radius is 3.5 metres
Deals (2—81) to (3—122) Cold Damage
10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second
Hits enemies every 0.5 seconds until affected Ignite expires
Galvanic Field
Galvanic Field
Spell · Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
Hexblast
Hexblast
Spell · AoE, Chaos, Payoff, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (21—725) to (39—1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast
His Foul Emergence
His Foul Emergence
Spell · AoE, Physical, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (12—425) to (19—638) Physical Damage
Deals (22—744) to (40—1381) Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
His Scattering Calamity
His Scattering Calamity
Spell · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (11—325) to (16—488) Lightning Damage
Chains (3—4) times
Duration between launching Wellsprites is 1.2 seconds
Hover duration is 0.7 seconds
Can accumulate up to (8—10) Wellsprites Modifiers to number of Projectiles instead apply to number of Wellsprites accumulated
10% more Damage for each previous Wellsprite fired in sequence
Deals (11—325) to (16—488) Lightning Damage
10% more Damage for each previous Ember fired in sequence
Explosion radius is 1.4 metres
His Vile Intrusion
His Vile Intrusion
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (13—435) to (19—652) Physical Damage
100% increased Impale Magnitude
Explosion radius is 4 metres
Debuff duration is 4 seconds
Inflicts 2 additional Impales
Ice Nova
Ice Nova
Spell · AoE, Cold, Duration, Nova, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (6—131) to (8—196) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Deals 6 to 8 Cold Damage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Knocks Back Enemies
Deals (15—448) to (22—672) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Explosion and Chilled Ground radius are 4.8 metres
Chilled Ground duration is 8 seconds
Icestorm
Icestorm
Spell · AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—93) to (5—139) Cold Damage
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from which Freeze is Consumed
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Deals (19—564) to (28—847) Cold Damage
Impact radius is 1.8 metres
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Incinerate
Incinerate
Spell · AoE, Sustained, Fire, Duration, Channelling
Requires: Level (1—90), (4—157) Int
Cone length is 5.8 metres
Ignites from a single use of this Skill Compound if not from Ignited Ground
Deals (1.7—57.5) Fire Damage per second
Gains (7—2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2—83) to (4—124) Fire damage, every 0.075 seconds
Ignited Ground duration is 8 seconds
Ignites as though dealing (26—912) to (40—1367) Fire damage
Lightning Conduit
Lightning Conduit
Spell · AoE, Lightning
Requires: Level (1—90), (4—157) Int
Deals (6—189) to (17—568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
2 additional bolts if a Shocked enemy is in the target area
Lightning Warp
Lightning Warp
Spell · AoE, Lightning, Duration, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—54) to (30—1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
Living Bomb
Living Bomb
Spell · AoE, Fire, Duration, Remnant
Requires: Level (1—90), (4—157) Int
Deals (10—481) to (15—721) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
Orb of Storms
Orb of Storms
Spell · AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—14) to (8—260) Lightning Damage
Chains (3—5) times
Fires a bolt every 4 seconds, and when you cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts
Reap
Reap
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (11—400) to (16—599) Physical Damage
Gain (5—188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds
Solar Orb
Solar Orb
Spell · AoE, Sustained, Fire, Duration, Orb, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—181) to (5—271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Ignite radius is 1 metre
Ignites as though dealing (10—468) to (13—701) Fire damage
The Stars Answer
The Stars Answer
Spell · Buff, AoE, Trigger, Physical, Cold, Duration
Requires: Level (1—90)
Cannot be cast if you have less than 10000 Mana Cannot be cast if already active
Targeting radius is 8 metres
Triggers Starfall every 0.3 seconds, targeting enemies if able
50% increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200%
Starfall creates a large star every 15 times Triggered
Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds
Thrashing Vines
Thrashing Vines
Spell · AoE, Sustained, Physical, Duration, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (5—151) to (8—226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
Time between vine growths is 50% of this Skill's Cast Time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage
Vines grow facing nearby targets, no more than once per 0.5 seconds for each target
Tornado
Tornado
Spell · AoE, Physical, Duration, Wind, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (3—146.1) Physical damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Tornado radius is 3 metres
Deals (6—292.2) damage per second of each absorbed Elemental Damage type
Tornado duration is 8 seconds
Limit 1 Tornado
Untether
Untether
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (12—601) to (19—902) Physical Damage
Explosion radius is 2.1 metres
Seed duration is 6 seconds
Limit 5 active Seeds
Explodes after enemy is dealt damage equal to 100% of its Ailment Threshold
Volatile Dead
Volatile Dead
Spell · AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius