Bounty I
Support
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 50% more Charm charges
Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges
Recommended For 18

Skills that recommend this support gem.

Bone Blast
Bone Blast
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—226) to (8—339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Bow Shot
Bow Shot
Attack · Projectile, Repeatable
Requires: Level (1—90)
Chaos Bolt
Chaos Bolt
Projectile · Spell, Chaos, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—200) to (9—371) Chaos Damage
Inflicts 3 Withered Debuffs on Hit
Withered lasts 4 seconds
Crossbow Shot
Crossbow Shot
Attack · AoE, Ammunition, Projectile
Requires: Level (1—90)
Cull The Weak
Cull The Weak
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Dex
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges
Decompose
Decompose
Spell · AoE, Fire, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Limit 6 Poison Clouds
Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Deals (9—398) to (14—598) Fire Damage
Elemental Expression
Elemental Expression
Spell · AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Requires: Level (1—90)
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
Deals (8—244) to (12—366) Fire Damage
Explosion radius is 3.6 metres
Deals (7—200) to (10—300) Cold Damage
Pierces all Targets
Fires 3 Projectiles
Deals (3—84) to (16—477) Lightning Damage
Chains 7 times
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Explosive Transmutation
Explosive Transmutation
Buff · Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Firebolt
Firebolt
Projectile · Spell, AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Freezing Shards
Freezing Shards
Projectile · Spell, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—64) to (3—96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Power Siphon
Power Siphon
Spell · Physical
Requires: Level (1—90), (4—157) Int
Deals (3—109) to (5—202) Physical Damage
76% chance to grant an additional Power Charge on Cull
+6 more
Quarterstaff Strike
Quarterstaff Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Shockchain Arrow
Shockchain Arrow
Attack · AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Soulrend
Soulrend
Spell · Projectile, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (3—130) to (6—242) Chaos Damage
Pierces all Targets
Deals (10.1—430.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 0.6 seconds
Spear Stab
Spear Stab
Attack · AoE, Melee, Strike
Requires: Level (1—90)
+0.4 metres to Melee Strike Range
Spear Throw
Spear Throw
Attack · AoE, Projectile, Repeatable
Requires: Level (1—90)
Explosion radius is 2 metres
Toxic Domain
Toxic Domain
Buff · Attack, AoE, Physical, Chaos, Duration, Plant
Requires: Level (1—90), (4—157) Dex
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67—41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Always Poisons on Hit
Pustule Detonation radius is 1.6 metres
Pustule Detonates after 15 seconds
Pustules store expected damage of Poisons inflicted on them
Stored Poison grants up to 300% more explosion Damage
Stored Poison adds up to 1.5 metres to base explosion radius
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second