Herbalism I
Support
Buff, Persistent
Tier: 2
Level: (1—20)
Reservation: 15 Spirit
Requires: Level (1—90), (4—157) Str
30% Increased Recovery from Life Flasks while a Supported Skill is active
Recommended For 39

Skills that recommend this support gem.

Alchemist's Boon
Alchemist's Boon
Buff · Persistent, Aura
Requires: Level (1—90), (4—157) Dex
(15—34)% of recovery from your Flasks is also granted to Allies in your Presence
Grants you (0.17—0.23) Flask charges per second
Align Fate
Align Fate
Buff · Persistent
Requires: Level (1—90)
(12—9.15) second delay between Visages
Modifiers to Cooldown Recovery Rate also apply to Visage appearance frequency
25% more Visage frequency per Spell Visages could cast
Casting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damage
Archmage
Archmage
Buff · Persistent, Lightning
Requires: Level (1—90), (4—157) Int
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8—6.1)% of your maximum Mana
Attrition
Attrition
Buff · Persistent
Requires: Level (1—90), (2—79) Str, (2—79) Dex
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40—31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40—59)%
Barkskin
Barkskin
Buff · Persistent, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
When Hit by an enemy, gain Armour equal to (43—62)% of Energy Shield lost
Buff duration is 6 seconds
Berserk
Berserk
Buff · Persistent
Requires: Level (1—90), (4—157) Str
Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (40—59)% increased Rage effect
Black Powder Blitz
Black Powder Blitz
Buff · Persistent, AoE, Physical, Fire, Detonator, Travel
Requires: Level (1—90)
Blasphemy
Blasphemy
Spirit · Buff, Persistent, AoE, Aura, Meta
Requires: Level (1—90), (4—157) Int
Socketed Curse Skills apply in an Aura around you
Reserves 60 Spirit per socketed Curse
Blink
Blink
Buff · Spell, Persistent, Travel
Requires: Level (1—90), (4—157) Int
Must be active in both Weapon Sets
Blood Boil
Blood Boil
Buff · Persistent, AoE, Physical, Duration
Requires: Level (1—90)
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies in your Presence every (2—1.52) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Called Shots
Called Shots
Spirit · Buff, Persistent, AoE, Meta
Requires: Level (1—90)
Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres
Charge Regulation
Charge Regulation
Buff · Persistent
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(20—26)% more Critical Hit Chance while you have a Power Charge
(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge
(20—25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds
+27 more
Combat Frenzy
Combat Frenzy
Buff · Persistent
Requires: Level (1—90), (4—157) Dex
Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8—6.1) seconds
Curse on Block
Curse on Block
Spirit · Buff, Persistent, Trigger, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gains 25 Energy when you Block
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Discipline
Discipline
Buff · Persistent, Aura
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(18—328) to Total Maximum Energy Shield
Elemental Conflux
Elemental Conflux
Buff · Persistent, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (4—157) Int
8 second duration between Element randomisations
Buff grants (40—59)% more damage with the affected Element
Eternal Rage
Eternal Rage
Buff · Persistent
Requires: Level (1—90), (4—157) Str
Regenerate (0.25—5) Rage per second
Must be active in both Weapon Sets
Ghost Dance
Ghost Dance
Buff · Persistent
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gain a Ghost Shroud every (12—10.1) seconds
Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency
Maximum 3 Ghost Shrouds
When Hit, lose a Ghost Shroud Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently
Heart of Ice
Heart of Ice
Buff · Spell, Persistent, Aura, Cold
Requires: Level (1—90), (4—157) Int
Chills enemies in your Presence as though dealing (26—888) to (39—1332) Cold damage
Herald of Ash
Herald of Ash
Buff · Persistent, AoE, Fire, Duration, Herald
Requires: Level (1—90), (4—157) Str
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Explosion radius is 1.2 metres
Ignite duration is 3 seconds
Base Ignite damage is (16.67—23)% of Overkill damage
Herald of Blood
Herald of Blood
Buff · Attack, Persistent, AoE, Physical, Herald, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Enemies with Blood Loss you kill explode
(4—107) to (6—160) base Physical Damage
Can't be Evaded
Explosion radius is 1.5 metres
Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
(40—59)% chance to Aggravate Bleeding on Hit
Herald of Plague
Herald of Plague
Buff · Persistent, Chaos, Herald
Requires: Level (1—90), (4—157) Dex
Spreads the most Damaging Poison on enemies you kill in a (1.5—1.8) metre radius
(10—29)% chance to Hinder enemies on spreading Poison to them
Herald of Thunder
Herald of Thunder
Buff · Attack, Persistent, AoE, Lightning, Herald, Payoff
Requires: Level (1—90), (4—157) Dex
Lightning Bolts strike the targets of your next (2—3) Attack Hits after killing a Shocked enemy with Attack damage
Can't be Evaded
Bolt impact radius is 1 metre
100% of Bolt Physical Damage Converted to Lightning Damage
Impurity
Impurity
Buff · Persistent, Aura, Chaos
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(10—29)% to Chaos Resistance
Iron Ward
Iron Ward
Buff · Persistent, AoE, Physical, Nova
Requires: Level (1—90), (4—157) Str
Stores (100—480)% of mitigated Physical damage, up to (65—22886)
Lingering Illusion
Lingering Illusion
Buff · Persistent, Duration, Remnant
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Malice
Malice
Buff · Persistent, Aura, Duration
Requires: Level (1—90), (1—39) Str, (3—118) Int
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.7—0.51) seconds
Mirage Archer
Mirage Archer
Spirit · Buff, Persistent, Trigger, Duration, Meta
Requires: Level (1—90), (4—157) Dex
Mirror of Refraction
Mirror of Refraction
Buff · Persistent, Duration
Requires: Level (1—90), (4—157) Int
A Mirror appears in your Presence every (3.9—2) seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to Mirror appearance frequency
Overwhelming Presence
Overwhelming Presence
Buff · Persistent, Aura
Requires: Level (1—90), (4—157) Str
Enemies in your Presence have (15—24)% reduced Elemental Ailment Threshold
Enemies in your Presence have (15—25)% reduced Stun Threshold
Purity of Fire
Purity of Fire
Buff · Persistent, Aura, Fire
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Fire Resistance
Purity of Ice
Purity of Ice
Buff · Persistent, Aura, Cold
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Cold Resistance
Purity of Lightning
Purity of Lightning
Buff · Persistent, Aura, Lightning
Requires: Level (1—90), (1—39) Str, (3—118) Int
Aura grants +(22—41)% to Lightning Resistance
Savage Fury
Savage Fury
Buff · Persistent, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gain 1 Fury on Attack Hit, no more than once per Skill use
20 maximum Fury
Scavenged Plating
Scavenged Plating
Buff · Persistent, Physical, Duration
Requires: Level (1—90), (4—157) Str
Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2—43) to (2—64) Thorns per Scavenged Plating
Shard Scavenger
Shard Scavenger
Buff · Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7—6.05) seconds
Buff duration is 3 seconds
Sorcery Ward
Sorcery Ward
Spell · Buff, Persistent, Lightning, Cold, Fire
Requires: Level (1—90)
Barrier recharges after (8—6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
Time of Need
Time of Need
Buff · Persistent
Requires: Level (1—90), (3—118) Str, (1—39) Int
(10—8.1) seconds between Blessings
Modifiers to Cooldown Recovery Rate also apply to Blessing frequency
Blessing recovers (17—628) Life and removes Curses and Elemental Ailments
Trinity
Trinity
Buff · Persistent, Lightning, Cold, Fire
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(1—6)% more Elemental Damage per 30 Affinity of any type
On dealing Elemental Damage with a Hit, gain (5—13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types