Elemental Armament I
Support
Attack
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills deal 20% more Elemental Attack damage
Recommended For 38

Skills that recommend this support gem.

Azmerian Swarms
Azmerian Swarms
Buff · Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90)
Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment
10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment
Maximum 8 Azmerian Swarms
Swarms have 100% chance to inflict 1 Faerie Fire on Hit
Swarms Convert 100% of Physical Damage to a random Element
Swarm duration is 10 seconds
Swarms have 1% increased Attack Speed per 5 of your Dexterity
Swarms deal (12—30)% more Damage with Hits for each type of Elemental Ailment on target
Conductive Runes
Conductive Runes
Attack · AoE, Lightning, Duration, Hazard
Requires: Level (1—90)
Runes emerge within a 8.5 metre length cone
Rune duration is 10 seconds
Runes arm after 0.4 seconds
Limit 20 active Runes
Runes detonate 0.3 seconds after activation
Creates 10 Runes
Converts 100% of Physical damage to Lightning damage
(1—16) to (11—304) base Lightning Damage
Lightning damage from this skill Contributes to Electrocution Buildup
50% more Electrocution buildup from Hits with this skill
Rune explosion radius is 1.4 metres
Elemental Siphon
Elemental Siphon
Attack · Melee, Strike, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (4—157) Dex
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Consume Freeze on Hit
Consume Shock on Hit
Consumes Ignite on Hit
Resistance removal duration is 8 seconds
Elemental Surge
Elemental Surge
Attack · AoE, Trigger, Lightning, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Lightning damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Explosive Concoction
Explosive Concoction
Attack · AoE, Projectile, Fire
Requires: Level (1—90)
(14—384) to (21—576) base Fire Damage
Inflicts 100% more Flammability Magnitude
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
(14—384) to (21—576) base Fire Damage
Explosion radius is 1.2 metres
Throw additional Projectiles at up to 4 Ignited Enemies
Cannot Ignite
Explosive Shot
Explosive Shot
Attack · AoE, Ammunition, Projectile, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Explosive Spear
Explosive Spear
Projectile · Attack, AoE, Fire, Duration, Detonator, Repeatable
Requires: Level (1—90), (4—157) Dex
Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Pierces all Targets
Limit 3 lodged Spears
Converts 100% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Converts 100% of Physical damage to Fire damage
100% increased Ignite Magnitude
Explosion length is (4—5.9) metres
Explosion width is 1.5 metres
Ignited Ground radius is 2 metres
Ignited Ground duration is 8 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Fangs of Frost
Fangs of Frost
Attack · AoE, Melee, Strike, Cold
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
+0.4 metres to Melee Strike Range
(100—157)% more Freeze Buildup
Converts 100% of Physical damage to Cold damage
(200—314)% more Magnitude of Chill inflicted
(200—314)% more Freeze Buildup
Explosion and Chilled Ground radius are 2.2 metres
Flame Breath
Flame Breath
Attack · Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill
Fragments Of The Past
Fragments Of The Past
Attack · AoE, Projectile, Trigger, Sustained, Cold, Duration
Requires: Level (1—90)
Eruption radius is 1.2 metres
Limit 1 Volcano
Volcano duration is 8 seconds
Initial eruption Triggers Ice Fragments with 2 additional Projectiles
Triggers Ice Fragments every 0.5 seconds
Frozen Locus
Frozen Locus
Melee · Attack, AoE, Cold, Duration
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27—9536) maximum Life
Converts 100% of Physical damage to Cold damage
50% more Freeze Buildup
Ice Crystal has (27—9536) maximum Life
Explosion radius is 3.4 metres
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
+26 more
Gemini Surge
Gemini Surge
Attack · AoE, Trigger, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Glacial Lance
Glacial Lance
Attack · AoE, Projectile, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
(100—157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Converts 100% of Physical damage to Cold damage
(150—207)% more Magnitude of Chill inflicted
(150—207)% more Freeze Buildup
Explosion length is 2.6 metres
Hailstorm Rounds
Hailstorm Rounds
Attack · AoE, Ammunition, Projectile, Sustained, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Dex
150% more reload speed
Can store up to (32—50) Bolts
Ice Shards
Ice Shards
Attack · AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+16 Bolts loaded per clip
Ice Strike
Ice Strike
Attack · AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
50% less Attack Speed
Converts 80% of Physical damage to Cold damage
+0.7 metres to Melee Strike Range
Ice-Tipped Arrows
Ice-Tipped Arrows
Spell · Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Requires: Level (1—90), (4—157) Dex
Maximum Buff duration is 20 seconds
Empowers 4 Attacks
Lightning Rod
Lightning Rod
Attack · AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Lightning Spear
Lightning Spear
Attack · AoE, Projectile, Lightning, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Lunar Blessing
Lunar Blessing
Warcry · Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
Knocks back enemies in a 4 metre radius
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40—59)% of damage Gained as Cold damage
Molten Crash
Molten Crash
Attack · Shapeshift, Bear, AoE, Melee, Slam, Travel
Requires: Level (1—90)
+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled
Impact radius is 2 metres
Consumes 10 Rage on Landing to create 1 additional Fissure
Converts 100% of Physical damage to Fire damage
Fissure duration is 8 seconds
Limit 8 Fissures
Fissures branch 2 times
Permafrost Bolts
Permafrost Bolts
Attack · AoE, Ammunition, Projectile, Cold, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Phantasmal Arrow
Phantasmal Arrow
Attack · AoE, Projectile, Fire, Duration, Repeatable
Requires: Level (1—90)
Converts 20% of Physical damage to Fire damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
Ignites inflicted by this Skill Spread to other enemies that stay within 1.8 metres for 1 second
Explosion radius is (1.5—2.4) metres
Arrow duration is 1.5 seconds
Plasma Blast
Plasma Blast
Attack · AoE, Ammunition, Projectile, Lightning, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Requiem
Requiem
Attack · AoE, Ammunition, Projectile, Cold, Conditional
Requires: Level (1—90)
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second
Shattering Palm
Shattering Palm
Attack · AoE, Melee, Strike, Trigger, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Shattering Spite
Shattering Spite
Attack · AoE, Physical, Lightning, Fire
Requires: Level (1—90)
Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
50% less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200% of your Presence area
Shockchain Arrow
Shockchain Arrow
Attack · AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Skeletal Arsonist
Skeletal Arsonist
Minion · Persistent, Fire, Detonator
Requires: Level (1—90), (4—157) Int
Spear of Solaris
Spear of Solaris
Attack · AoE, Projectile, Sustained, Fire, Conditional
Requires: Level (1—90), (4—157) Dex
Converts 75% of Physical damage to Fire damage
Requires 20 Glory to use
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical damage to Fire damage
Pulse radius is 2 metres
Converts 100% of Physical damage to Fire damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 100% more at the end of the Spear's lifetime
Spirit Vessel
Spirit Vessel
Spirit · Minion, Companion, Persistent, Meta
Requires: Level (1—90)
Spirit Vessel deals 20% more Damage per different socketed Skill
Starborn Onslaught
Starborn Onslaught
Attack · AoE, Melee, Slam, Physical, Cold, Duration
Requires: Level (1—90)
Converts 70% of Physical damage to Cold damage
Creates 3 fissures
Requires 20 Glory to use
+1.2 seconds to Total Attack Time
Impact radius is 2.5 metres
+8 seconds to Fissure duration
Calls down 20 Stars
Limit 8 Fissures
Fissures branch 2 times
Converts 100% of Physical damage to Cold damage
Impact radius is 2 metres
Stormblast Bolts
Stormblast Bolts
Attack · AoE, Ammunition, Projectile, Lightning, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
5 Bolts loaded per clip
Stormcaller Arrow
Stormcaller Arrow
Attack · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Lightning damage
Shocks Enemies as though dealing 50% more Damage
500% more chance to Shock
Impact radius is (1.5—2.4) metres
If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5—3) metre radius
Arrow duration is 1.5 seconds
Summon Infernal Hound
Summon Infernal Hound
Minion · Companion, Persistent, Fire
Requires: Level (1—90)
Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
Temper Weapon
Temper Weapon
Buff · Attack, AoE, Melee, Trigger, Fire, Channelling
Requires: Level (1—90)
Maximum of 12 Empowered Attacks
Supported Skills Cost nothing
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit
Voltaic Barrier
Voltaic Barrier
Attack · AoE, Trigger, Lightning, Chaining
Requires: Level (1—90)
Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Wall length is 6 metres
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Cannot Shock