Ancestral Call I
Support
Attack, Melee, Strike
Tier: 4
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills are Ancestrally Boosted once every 5 seconds
Recommended For 19

Skills that recommend this support gem.

Armour Breaker
Armour Breaker
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (4—157) Str
Hits Break (3—4918) Armour
+0.2 metres to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
Boneshatter
Boneshatter
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Str
+0.2 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating from a Unique enemy
Cull The Weak
Cull The Weak
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Dex
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges
Fangs of Frost
Fangs of Frost
Attack · AoE, Melee, Strike, Cold
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
+0.4 metres to Melee Strike Range
(100—157)% more Freeze Buildup
Converts 100% of Physical damage to Cold damage
(200—314)% more Magnitude of Chill inflicted
(200—314)% more Freeze Buildup
Explosion and Chilled Ground radius are 2.2 metres
Flicker Strike
Flicker Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Hand of Chayula
Hand of Chayula
Spirit · Attack, AoE, Melee, Strike, Chaos, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Ice Strike
Ice Strike
Attack · AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
50% less Attack Speed
Converts 80% of Physical damage to Cold damage
+0.7 metres to Melee Strike Range
Killing Palm
Killing Palm
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge Rare monsters grant 2 Power Charges Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Lunar Assault
Lunar Assault
Attack · Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Cold damage
(240—506)% more Magnitude of Chill inflicted
(240—506)% more Freeze Buildup
Mace Strike
Mace Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Primal Strikes
Primal Strikes
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (4—157) Dex
Converts 40% of Physical damage to Lightning damage
+0.5 metres to Melee Strike Range
Converts 40% of Physical damage to Lightning damage
+1.5 metres to Melee Strike Range
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+(1.5—2) metres to Melee Strike Range
Consume Shock on Hit
Converts 100% of Physical damage to Lightning damage
Charge length is 8.6 metres
Charge width is 1.8 metres
Punch
Punch
Attack · AoE, Melee, Strike
Requires: Level (1—90)
+7 more
Quarterstaff Strike
Quarterstaff Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Rake
Rake
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
+0.2 metres to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit
Rapid Assault
Rapid Assault
Attack · AoE, Melee, Strike, Physical, Duration
Requires: Level (1—90), (4—157) Dex
+0.6 metres to Melee Strike Range
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Spear Stab
Spear Stab
Attack · AoE, Melee, Strike
Requires: Level (1—90)
+0.4 metres to Melee Strike Range
Tempest Bell
Tempest Bell
Melee · Attack, AoE, Sustained, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 3 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact radius is 2.1 metres
30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Tempest Flurry
Tempest Flurry
Attack · AoE, Melee, Strike, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Whirling Assault
Whirling Assault
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
+1.4 metres to Melee Strike Range
(1—20)% more Area of Effect