Brutality I
Support
Physical
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Recommended For 52

Skills that recommend this support gem.

Artillery Ballista
Artillery Ballista
Totem · Attack, AoE, Projectile, Sustained, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Azmerian Wolf
Azmerian Wolf
Minion · Companion, Persistent, Physical
Requires: Level (1—90)
Bleeding Concoction
Bleeding Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(11—314) to (21—582) base Physical Damage
Inflicts Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Blood Boil
Blood Boil
Buff · Persistent, AoE, Physical, Duration
Requires: Level (1—90)
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies in your Presence every (2—1.52) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Bloodhound's Mark
Bloodhound's Mark
Mark · Attack, AoE, Trigger, Physical, Duration, Payoff
Requires: Level (1—90), (4—157) Dex
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to 300% of Blood Loss
Activates when Marked enemy is Heavy Stunned Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss Triggers blood explosion when Activated
Limit 1 Marked target
Bone Blast
Bone Blast
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—226) to (8—339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Bone Cage
Bone Cage
Spell · AoE, Physical, Duration, Nova, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (10—347) to (15—521) Physical Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds
Bone Offering
Bone Offering
Offering · Minion, Buff, AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15—25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life
Boneshatter
Boneshatter
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Str
+0.2 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating from a Unique enemy
Bonestorm
Bonestorm
Spell · AoE, Projectile, Physical, Channelling
Requires: Level (1—90), (4—157) Int
Deals (4—116) to (7—175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Deals (3—89) to (5—134) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Explosion radius is 0.5 metres
40% more Area of Effect per Power Charge Consumed
+0.7 metres to explosion radius if a Power Charge was Consumed
Cackling Companions
Cackling Companions
Minion · Companion, Persistent, Physical
Requires: Level (1—90)
Summons (6—9) Hyenas
Detonate Living
Detonate Living
Spell · AoE, Physical, Repeatable
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Culling Strike
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of Corpse's maximum Life
Explosion radius is 2.6 metres
+40 more
Earthquake
Earthquake
Attack · AoE, Melee, Slam, Duration
Requires: Level (1—90), (4—157) Str
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 1.8 metres
Limit (2—4) Jagged Ground patches
Jagged Ground duration is 4 seconds
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is (2.4—3) metres
Earthshatter
Earthshatter
Attack · AoE, Melee, Slam, Duration
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less attack speed
Deals damage along the fissure's path and in a 1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
While Dual Wielding, both weapons hit with 30% less attack speed
Explosion radius is 2 metres
Exsanguinate
Exsanguinate
Spell · Physical, Duration, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—84) to (3—125) Physical Damage
Chains 2 times
Fires tendrils at up to 3 Targets
Inflicts Bleeding on Hit
Flash Grenade
Flash Grenade
Attack · AoE, Projectile, Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is (2.6—3.3) metres
Projectiles cannot Fork
Flicker Strike
Flicker Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Fortifying Cry
Fortifying Cry
Warcry · Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Requires: Level (1—90), (4—157) Str
Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in range, counting up to 50 Power
Grants (2—92) Guard for every 5 enemy Power in range, counting up to 20 Power
Furious Slam
Furious Slam
Attack · Shapeshift, Bear, AoE, Melee, Slam
Requires: Level (1—90), (2—79) Str, (2—79) Int
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
+0.4 seconds to base use time when Shapeshifting
Grenade
Grenade
Attack · AoE, Projectile, Grenade, Physical, Duration
Requires: Level (1—90)
Detonation Time is 1.5 seconds
Explosion radius is 1.5 metres
Projectiles cannot Fork
Hammer of the Gods
Hammer of the Gods
Attack · AoE, Melee, Slam, Duration, Conditional
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds
High Velocity Rounds
High Velocity Rounds
Attack · Ammunition, Projectile, Physical, Duration, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
His Vile Intrusion
His Vile Intrusion
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (13—435) to (19—652) Physical Damage
100% increased Impale Magnitude
Explosion radius is 4 metres
Debuff duration is 4 seconds
Inflicts 2 additional Impales
Kelari, the Tainted Sands
Kelari, the Tainted Sands
Minion · Persistent, Command, Physical
Requires: Level (1—90)
Inflicts Critical Weakness on Hit
50% increased Critical Damage Bonus
Kelari's Malediction
Kelari's Malediction
Minion · Persistent, Command, Duration
Requires: Level (1—90)
(1.5—0.9) second duration between Corpse consumptions
Maximum (4—8) Corpse Beetles
Summons 2 Beetles per Corpse consumed
Manifest Weapon
Manifest Weapon
Minion · Companion, Persistent
Requires: Level (1—90)
Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity
Minions from this skill have 1% increased Damage per 1 of your Strength
Quarterstaff Strike
Quarterstaff Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Queen's Procession
Queen's Procession
Buff · Attack, Persistent, AoE, Physical
Requires: Level (1—90)
(6—171) to (9—256) base Physical Damage
Swarm deals 2% more Damage per Swarm's Advance
Swarm radius is 3 metres
Swarm Hits all targets in area every 0.5 seconds
Modifiers to Cooldown Recovery Rate apply to Hit frequency
If Swarm Hits any targets, you take (1—34) to (2—51) Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
Damage taken this way applies 100% more Stun buildup to you
Stun Buildup cannot empty while you have Swarm's Advance Lose all Swarm's Advance 4 seconds after you finish sprinting
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Rain of Blades
Rain of Blades
Buff · Attack, AoE, Trigger, Duration
Requires: Level (1—90)
Buff duration is 5 seconds
Raise Zombie
Raise Zombie
Minion · Physical, Duration
Requires: Level (1—90), (4—157) Int
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100—253)% more damage with Hits
Empowered Zombies have 25% more movement speed
Rake
Rake
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
+0.2 metres to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit
Rampage
Rampage
Attack · Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill
Rapid Assault
Rapid Assault
Attack · AoE, Melee, Strike, Physical, Duration
Requires: Level (1—90), (4—157) Dex
+0.6 metres to Melee Strike Range
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Reap
Reap
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (11—400) to (16—599) Physical Damage
Gain (5—188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds
Rolling Slam
Rolling Slam
Attack · AoE, Melee, Slam
Requires: Level (1—90), (4—157) Str
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Shield Wall
Shield Wall
Attack · AoE, Melee, Physical, Duration
Requires: Level (1—90), (4—157) Str
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36—12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills
Siege Cascade
Siege Cascade
Attack · AoE, Ammunition, Projectile, Sustained
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Skeletal Reaver
Skeletal Reaver
Minion · Persistent, Physical
Requires: Level (1—90), (4—157) Int
Snipe
Snipe
Attack · AoE, Projectile, Cold, Channelling, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.5 metres
(31—50)% more damage with Hits for explosions originating from a Unique enemy
Converts 100% of Physical damage to Cold damage
Explosion radius is 3 metres
Spiral Volley
Spiral Volley
Attack · Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Staggering Palm
Staggering Palm
Attack · Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Sunder
Sunder
Attack · AoE, Melee, Slam, Duration, Payoff
Requires: Level (1—90), (4—157) Str
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting Fully Armour Broken targets, causing 20% additional increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Supercharged Slam
Supercharged Slam
Attack · AoE, Melee, Slam, Channelling, Staged
Requires: Level (1—90), (4—157) Str
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Supporting Fire
Supporting Fire
Minion · Persistent
Requires: Level (1—90)
Minions from this skill have 1% increased Area of Effect per 3 of your Dexterity
Minions from this skill have 1% increased Damage per 1 of your Strength
Thrashing Vines
Thrashing Vines
Spell · AoE, Sustained, Physical, Duration, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (5—151) to (8—226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
Time between vine growths is 50% of this Skill's Cast Time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage
Vines grow facing nearby targets, no more than once per 0.5 seconds for each target
Unearth
Unearth
Spell · Minion, AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—117) to (6—176) Physical Damage
Limit (8—20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create one Bone Construct per death
Whirling Assault
Whirling Assault
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
+1.4 metres to Melee Strike Range
(1—20)% more Area of Effect
Whirling Slash
Whirling Slash
Attack · AoE, Melee, Strike, Staged, Wind
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Knocks Back Enemies
Slows enemy movement speed by 30%
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Wild Protector
Wild Protector
Companion · Minion, Persistent, Physical
Requires: Level (1—90)
Wind Blast
Wind Blast
Attack · AoE, Melee, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit
Wind Serpent's Fury
Wind Serpent's Fury
Attack · AoE, Melee, Sustained, Conditional, Wind
Requires: Level (1—90), (4—157) Dex
200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use
200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Serpent length is 10 metres
Serpent width is 1.7 metres