Bounty II
Support
Tier: 4
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Recommended For 29

Skills that recommend this support gem.

Acidic Concoction
Acidic Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(7—196) to (11—294) base Physical Damage
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Cannot Poison
Burst radius is 1.5 metres
Cannot Poison
Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
30% more Area of Effect per Poison affecting the Enemy
Arctic Armour
Arctic Armour
Spell · Buff, Persistent, Sustained, Cold, Staged
Requires: Level (1—90), (4—157) Int
Deals (3—101) to (5—152) Cold Damage per Stage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Gains a Stage every (1.25—0.72) seconds, up to a maximum of (2—5) Stages
Bone Blast
Bone Blast
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—226) to (8—339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Bow Shot
Bow Shot
Attack · Projectile, Repeatable
Requires: Level (1—90)
Bursting Fen Toad
Bursting Fen Toad
Attack · AoE, Trigger, Physical, Chaos
Requires: Level (1—90)
25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
100% chance to Poison on Hit
(6—171) to (9—256) Base Physical Damage
Chaos Bolt
Chaos Bolt
Projectile · Spell, Chaos, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—200) to (9—371) Chaos Damage
Inflicts 3 Withered Debuffs on Hit
Withered lasts 4 seconds
Charged Staff
Charged Staff
Spell · Attack, Buff, AoE, Lightning, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Buff grants 1 to (2—22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Crossbow Shot
Crossbow Shot
Attack · AoE, Ammunition, Projectile
Requires: Level (1—90)
Cull The Weak
Cull The Weak
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Dex
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges
Decompose
Decompose
Spell · AoE, Fire, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Limit 6 Poison Clouds
Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Deals (9—398) to (14—598) Fire Damage
Elemental Expression
Elemental Expression
Spell · AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Requires: Level (1—90)
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
Deals (8—244) to (12—366) Fire Damage
Explosion radius is 3.6 metres
Deals (7—200) to (10—300) Cold Damage
Pierces all Targets
Fires 3 Projectiles
Deals (3—84) to (16—477) Lightning Damage
Chains 7 times
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
+17 more
Explosive Transmutation
Explosive Transmutation
Buff · Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Firebolt
Firebolt
Projectile · Spell, AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Freezing Shards
Freezing Shards
Projectile · Spell, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—64) to (3—96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Galvanic Field
Galvanic Field
Spell · Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
Gemini Surge
Gemini Surge
Attack · AoE, Trigger, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Herald of Ice
Herald of Ice
Buff · Attack, Persistent, AoE, Cold, Herald, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Enemies you Shatter explode
Can't be Evaded
Explosion radius is 1.6 metres
100% of Explosion Physical Damage Converted to Cold Damage
Power Siphon
Power Siphon
Spell · Physical
Requires: Level (1—90), (4—157) Int
Deals (3—109) to (5—202) Physical Damage
76% chance to grant an additional Power Charge on Cull
Quarterstaff Strike
Quarterstaff Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Reap
Reap
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (11—400) to (16—599) Physical Damage
Gain (5—188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds
Shockchain Arrow
Shockchain Arrow
Attack · AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Snap
Snap
Spell · AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (14—473) to (21—709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating from a Unique enemy
Deals (1—27) to (15—512) Lightning Damage
Enemy explosion radius is 1.6 metres
Deals (6—192) to (8—288) Fire Damage
Enemy explosion radius is 1.6 metres
Soulrend
Soulrend
Spell · Projectile, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (3—130) to (6—242) Chaos Damage
Pierces all Targets
Deals (10.1—430.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 0.6 seconds
Spear Throw
Spear Throw
Attack · AoE, Projectile, Repeatable
Requires: Level (1—90)
Explosion radius is 2 metres
Stampede
Stampede
Attack · AoE, Melee, Slam, Duration, Travel
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 3.2 metres
While Dual Wielding, both weapons hit with 30% less damage
Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
Vivid Stampede
Vivid Stampede
Attack · AoE, Trigger, Lightning, Duration
Requires: Level (1—90)
Converts 60% of Physical damage to Lightning damage
Triggered when you Attack, creating one Stag per Vivid Wisp
50% more chance to Shock
Shockwave radius is 2 metres
Stags leap 4 times
Shocked Ground duration is 4 seconds
Volatile Dead
Volatile Dead
Spell · AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius