Projectile Acceleration III
Support
Projectile
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
Supported Skills have 40% more Projectile Speed
Recommended For 17

Skills that recommend this support gem.

Arc
Arc
Spell · Projectile, Lightning, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—20) to (13—386) Lightning Damage
Chains (5—9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Dark Effigy
Dark Effigy
Totem · Spell, AoE, Projectile, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Eye of Winter
Eye of Winter
Spell · Projectile, Cold
Requires: Level (1—90), (4—157) Int
Deals (1—40) to (2—59) Cold Damage
Fires 30 Shard Projectiles per second
Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its first Hit against each enemy
Falling Thunder
Falling Thunder
Attack · AoE, Melee, Slam, Projectile, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Fragments Of The Past
Fragments Of The Past
Attack · AoE, Projectile, Trigger, Sustained, Cold, Duration
Requires: Level (1—90)
Eruption radius is 1.2 metres
Limit 1 Volcano
Volcano duration is 8 seconds
Initial eruption Triggers Ice Fragments with 2 additional Projectiles
Triggers Ice Fragments every 0.5 seconds
Freezing Salvo
Freezing Salvo
Projectile · Attack, AoE, Cold, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
(30—68)% more Magnitude of Chill inflicted
(30—68)% more Freeze Buildup
Maximum 10 Seals
Gains a Seal every 0.75 seconds
Impact radius is 1.2 metres
Frost Darts
Frost Darts
Spell · AoE, Projectile, Cold, Payoff, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—45) to (3—68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Deals (2—66) to (4—98) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Explosion radius is 1.8 metres
Each explosion creates 3 Ice Chunks
Deals (2—53) to (3—80) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Number of Projectiles cannot be modified
Impact radius is 0.8 metres
Each dart creates 2 ice chunks
Frostbolt
Frostbolt
Spell · AoE, Projectile, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—144) to (8—216) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Pierces all Targets
Deals (9—230) to (13—344) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Explosion radius is 2.4 metres
Glacial Lance
Glacial Lance
Attack · AoE, Projectile, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
(100—157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Converts 100% of Physical damage to Cold damage
(150—207)% more Magnitude of Chill inflicted
(150—207)% more Freeze Buildup
Explosion length is 2.6 metres
Lightning Spear
Lightning Spear
Attack · AoE, Projectile, Lightning, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Oil Barrage
Oil Barrage
Attack · Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Converts 100% of Physical damage to Fire damage
Once Ignited, Oil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil Ground radius is 2.1 metres
Oil Ground Duration is 6 seconds
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Converts 40% of Physical damage to Lightning damage
Fires 3 Projectiles
Impact radius is 2.1 metres
Oil duration is 6 seconds
Consumes a Power Charge every 1.5 seconds to continue Channelling
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Permafrost Bolts
Permafrost Bolts
Attack · AoE, Ammunition, Projectile, Cold, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
+5 more
Skeletal Frost Mage
Skeletal Frost Mage
Minion · Persistent, Cold
Requires: Level (1—90), (4—157) Int
Soaring Midnight
Soaring Midnight
Attack · AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Requires: Level (1—90)
(2—64) to (5—149) Base Off Hand Physical Damage
Converts 50% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to number of targets Pierced
(6—7) to (10—11) Added Physical Damage per 15 Armour on Shield
Pierces 3 targets
Projectiles Return to you
Returning Projectiles Pierce all Targets
Projectiles cannot Fork
Projectiles cannot Split
Spark
Spark
Spell · Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—11) to (10—216) Lightning Damage
Fires (4—9) Projectiles
Deals (7—207) to (11—310) Cold Damage
Deals (1—13) to (10—245) Lightning Damage
Fires (12—16) Projectiles
Fires Projectiles in a circle
Staggering Palm
Staggering Palm
Attack · Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Twister
Twister
Attack · AoE, Projectile, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds