Fire Exposure
Support
Fire, Duration
Tier: 4
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills inflict Exposure for 8 seconds on Igniting a target
Recommended For 25

Skills that recommend this support gem.

Ancestral Cry
Ancestral Cry
Buff · Warcry, Attack, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled
Azmerian Swarms
Azmerian Swarms
Buff · Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90)
Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment
10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment
Maximum 8 Azmerian Swarms
Swarms have 100% chance to inflict 1 Faerie Fire on Hit
Swarms Convert 100% of Physical Damage to a random Element
Swarm duration is 10 seconds
Swarms have 1% increased Attack Speed per 5 of your Dexterity
Swarms deal (12—30)% more Damage with Hits for each type of Elemental Ailment on target
Detonate Dead
Detonate Dead
Spell · AoE, Physical, Fire, Detonator, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (19—145) to (28—218) Fire Damage
Deals Physical damage equal to (5—10.7)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Detonating Arrow
Detonating Arrow
Attack · AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.4 metres
Explosive Shot
Explosive Shot
Attack · AoE, Ammunition, Projectile, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Fireball
Fireball
Spell · AoE, Projectile, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (8—224) to (12—336) Fire Damage
Deals (8—224) to (12—336) Fire Damage
Explosion radius is 1.7 metres
Deals (8—224) to (12—336) Fire Damage
Number of Projectiles cannot be modified
Inflicts 100% more Flammability Magnitude
Fires 12 Projectiles
Firebolt
Firebolt
Projectile · Spell, AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Firestorm
Firestorm
Spell · AoE, Sustained, Fire, Duration, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Flame Wall
Flame Wall
Spell · AoE, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Forge Hammer
Forge Hammer
Attack · AoE, Melee, Slam, Fire, Duration
Requires: Level (1—90), (4—157) Str
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Converts 100% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fissure duration is 8 seconds
Limit 10 Fissures
70% more Attack Speed
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Gas Grenade
Gas Grenade
Attack · AoE, Projectile, Grenade, Fire, Chaos, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2 seconds
Impact radius is (1.4—2) metres
Projectiles cannot Fork
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud radius is (1.4—2) metres
Cloud Duration is 6 seconds
Projectiles cannot Fork
Converts 100% of Physical damage to Fire damage
Projectiles cannot Fork
Incendiary Shot
Incendiary Shot
Attack · AoE, Ammunition, Projectile, Fire, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
+13 more
Molten Blast
Molten Blast
Attack · AoE, Projectile, Fire
Requires: Level (1—90), (4—157) Str
Converts 60% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
Fires 8 Projectiles
Molten Shower
Molten Shower
Attack · AoE, Projectile, Trigger, Fire
Requires: Level (1—90)
Converts 80% of Physical damage to Fire damage
Fires 4 Projectiles
Explosion radius is 1 metre
This Attack is Triggered by Brutus' Lead Sprinkler
Perfect Strike
Perfect Strike
Attack · AoE, Melee, Strike, Fire, Channelling
Requires: Level (1—90), (4—157) Str
Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Converts 80% of Physical damage to Fire damage
+3.5 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Phantasmal Arrow
Phantasmal Arrow
Attack · AoE, Projectile, Fire, Duration, Repeatable
Requires: Level (1—90)
Converts 20% of Physical damage to Fire damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
Ignites inflicted by this Skill Spread to other enemies that stay within 1.8 metres for 1 second
Explosion radius is (1.5—2.4) metres
Arrow duration is 1.5 seconds
Rolling Magma
Rolling Magma
Attack · Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 100% of Physical damage to Fire damage
Chains (3—5) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4—1.8) metres
Siege Ballista
Siege Ballista
Totem · Attack, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Skeletal Arsonist
Skeletal Arsonist
Minion · Persistent, Fire, Detonator
Requires: Level (1—90), (4—157) Int
Solar Orb
Solar Orb
Spell · AoE, Sustained, Fire, Duration, Orb, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—181) to (5—271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Ignite radius is 1 metre
Ignites as though dealing (10—468) to (13—701) Fire damage
Spear of Solaris
Spear of Solaris
Attack · AoE, Projectile, Sustained, Fire, Conditional
Requires: Level (1—90), (4—157) Dex
Converts 75% of Physical damage to Fire damage
Requires 20 Glory to use
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical damage to Fire damage
Pulse radius is 2 metres
Converts 100% of Physical damage to Fire damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 100% more at the end of the Spear's lifetime
Volatile Dead
Volatile Dead
Spell · AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius
Volcanic Fissure
Volcanic Fissure
Attack · AoE, Melee, Slam, Sustained, Fire, Duration
Requires: Level (1—90), (4—157) Str
Converts 80% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less attack speed
Fissure duration is 12 seconds
Limit 8 Fissures
Fissures branch 2 times
Volcano
Volcano
Spell · AoE, Projectile, Sustained, Fire, Duration, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—121) to (6—181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Impact radius is 0.6 metres
Fires Projectiles every 0.5 seconds, or when Slammed
Initial eruption fires 4 additional Projectiles per additional Stage
Volcano is destroyed after 10 Slams
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Fires Projectiles every 0.5 seconds
Walking Calamity
Walking Calamity
Attack · Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Int
Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.15 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Meteors Trigger 50% more frequently for each additional enemy in radius, up to 200%
Large meteors can target a single enemy only once every 2 seconds
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage Gained as Fire damage